12 lines
245 B
Plaintext
12 lines
245 B
Plaintext
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shader_type canvas_item;
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uniform float amount : hint_range(0.5, 1.0, 0.01) = 1;
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void fragment() {
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// Place fragment code here.
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//COLOR = texture(TEXTURE, UV);
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if (UV.x > amount || UV.x < 1.0 - amount) {
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COLOR.a = 0.0;
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}
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}
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