2023-07-24 12:40:28 -07:00
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using Godot;
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using Godot.Collections;
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namespace SupaLidlGame.State.Global;
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public partial class Progression : Resource
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{
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2023-08-01 23:49:48 -07:00
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public Dictionary<string, bool> BossStatus { get; set; }
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2023-07-24 12:40:28 -07:00
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}
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