SupaLidlGame/Entities/Lightning.cs

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2023-09-17 22:35:27 -07:00
using Godot;
using SupaLidlGame.Extensions;
namespace SupaLidlGame.Entities;
public partial class Lightning : Projectile
{
private AnimationPlayer _animPlayer;
public override void _Ready()
{
base._Ready();
_animPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
_animPlayer.Play("start");
_animPlayer.AnimationFinished += (anim) => Die();
var stream = GetNode<Node2D>("AudioStreamPlayer2D");
stream.CloneOnWorld<AudioStreamPlayer2D>()
.WithPitchDeviation(0.125f)
.Play();
// hitbox should only be active for one frame only
//Hitbox.SetDeferred("monitoring", false);
Hitbox.Hit += (box) =>
{
if (box is BoundingBoxes.Hurtbox)
{
if (box.GetParent() is Characters.Character ch)
{
ch.Stun(3);
}
}
};
}
}