21 lines
450 B
C#
21 lines
450 B
C#
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using Godot;
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namespace SupaLidlGame.Characters.State
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{
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public partial class NPCMoveState : NPCState
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{
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[Export]
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public CharacterState IdleState { get; set; }
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public override CharacterState Process(double delta)
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{
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base.Process(delta);
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if (Character.Direction.LengthSquared() == 0)
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{
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return IdleState;
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}
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return null;
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}
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}
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}
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