2023-06-10 22:15:28 -07:00
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using Godot;
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namespace SupaLidlGame.BoundingBoxes;
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public partial class InteractionRay : RayCast2D
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{
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private InteractionTrigger _trigger;
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public InteractionTrigger Trigger
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{
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get => _trigger;
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protected set
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{
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if (_trigger != value)
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{
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EmitSignal(SignalName.TriggerHit, value);
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2023-08-05 23:50:08 -07:00
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if (value is not null)
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{
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// focus on the new trigger
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value.Focus();
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}
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2023-06-10 22:15:28 -07:00
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}
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2023-08-16 22:55:07 -07:00
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if (_trigger is not null && IsInstanceValid(_trigger))
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2023-06-10 22:15:28 -07:00
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{
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2023-08-05 23:50:08 -07:00
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if (_trigger != value)
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{
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// unfocus from the old trigger
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_trigger.Unfocus();
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}
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2023-06-10 22:15:28 -07:00
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LastValidTrigger = value;
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}
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_trigger = value;
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}
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}
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public InteractionTrigger LastValidTrigger { get; set; }
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[Signal]
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public delegate void TriggerHitEventHandler(InteractionTrigger trigger);
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public override void _Ready()
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{
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}
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public override void _PhysicsProcess(double delta)
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{
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if (IsColliding())
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{
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var obj = GetCollider();
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// if obj is an InteractionTrigger then we signal hit
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if (obj is InteractionTrigger trigger)
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{
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Trigger = trigger;
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}
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}
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else
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{
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Trigger = null;
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}
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}
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}
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