15 lines
297 B
C#
15 lines
297 B
C#
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using Godot;
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namespace SupaLidlGame.Extensions;
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public static class Particles2D
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{
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public static void EmitOneShot(this GpuParticles2D particles)
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{
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particles.GetTree().CreateTimer(particles.Lifetime).Timeout += () =>
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{
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particles.QueueFree();
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};
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}
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}
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