SupaLidlGame/Extensions/Node2DExtensions.cs

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using Godot;
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using GodotUtilities;
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namespace SupaLidlGame.Extensions;
public static class Node2DExtensions
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{
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public static void RayCast(this Node2D node, Vector2 ray)
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{
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//var spaceState = node.GetWorld2d().DirectSpaceState;
//var result = spaceState.IntersectRay();
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}
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public static Node CloneOnWorld(this Node2D node)
{
return CloneOnWorld<Node2D>(node);
}
public static T CloneOnWorld<T>(this Node2D node) where T : Node2D
{
var world = node.GetAncestor<Scenes.Map>();
if (world is null)
{
throw new System.NullReferenceException("World does not exist");
}
//var parent = new Node2D();
//world.AddChild(parent);
//parent.GlobalPosition = node.GlobalPosition;
var clone = node.Duplicate() as T;
world.AddChild(clone);
clone.GlobalPosition = node.GlobalPosition;
return clone;
}
public static Node AtPosition(this Node2D node, Vector2 position)
{
node.GlobalPosition = position;
return node;
}
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public static float DistanceTo(this Node2D node, Node2D other)
{
return node.GlobalPosition.DistanceTo(other.GlobalPosition);
}
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}