2023-07-17 09:30:49 -07:00
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using Godot;
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namespace SupaLidlGame.Utils;
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public partial class DamageTime : Node
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{
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private double _duration = 0.1;
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private double _currentDuration = 0;
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private double _startValue = 0;
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public override void _Ready()
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{
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if (GetParent() is Characters.Player player)
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{
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player.Hurt += PlayerHurt;
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}
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}
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2023-08-08 00:54:00 -07:00
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private void PlayerHurt(Events.HurtArgs args)
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2023-07-17 09:30:49 -07:00
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{
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if (args.Damage > 10)
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{
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// temp
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//float strength = 0.8f;
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//_startValue = 1 - strength;
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//_currentDuration = 0;
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_currentDuration = _duration;
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Engine.TimeScale = 0.1;
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}
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}
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public override void _Process(double delta)
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{
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if ((_currentDuration -= delta) < 0)
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{
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Engine.TimeScale = 1;
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}
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}
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}
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