2022-11-25 09:11:46 -08:00
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using Godot;
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namespace SupaLidlGame.Extensions
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{
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public static class NodeExtensions
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{
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/// <summary>
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/// Iterates through each ancestor until it finds an ancestor of type
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/// <c>T</c>
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/// </summary>
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public static T GetAncestor<T>(this Node node) where T : Node
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{
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Node parent;
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while ((parent = node.GetParent()) != null)
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{
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if (parent is T t)
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{
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return t;
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}
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node = parent;
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}
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return null;
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}
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2022-11-25 11:59:55 -08:00
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/// <summary>
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///
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/// </summary>
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public static T GetNode<T>(this Node node, string name) where T : Node
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{
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return node.GetNode(name) as T;
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}
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2022-11-25 09:11:46 -08:00
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}
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}
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