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using Godot;
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2023-06-13 02:55:30 -07:00
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using GodotUtilities;
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2023-06-03 18:21:46 -07:00
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namespace SupaLidlGame.Items.Weapons;
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public partial class Railgun : Ranged
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{
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public override void Attack()
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{
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// create projectile
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PackedScene scene = GD.Load<PackedScene>("res://Entities/RailBeam.tscn");
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GD.Print("lol");
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var projectile = scene.Instantiate<Entities.Projectile>();
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projectile.Hitbox.Faction = Character.Faction;
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projectile.Direction = Character.Target;
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projectile.GlobalPosition = GlobalPosition;
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projectile.GlobalRotation = projectile.Direction.Angle();
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this.GetAncestor<SupaLidlGame.Scenes.Map>()
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.Entities.AddChild(projectile);
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}
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}
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