SupaLidlGame/UI/Inventory/InventorySlot.cs

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C#
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using Godot;
using GodotUtilities;
using GodotUtilities.SourceGenerators;
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namespace SupaLidlGame.UI.Inventory;
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public partial class InventorySlot : Container
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{
private bool _isSelected = false;
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public bool IsSelected
{
get => _isSelected;
set
{
_isSelected = value;
if (_selectedFrame is not null)
{
_selectedFrame.Visible = _isSelected;
_frame.Visible = !_isSelected;
}
}
}
private TextureRect _textureRect;
private NinePatchRect _frame;
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private NinePatchRect _selectedFrame;
private static Texture2D _placeholderTexture;
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private Items.ItemMetadata _item;
public Items.ItemMetadata Item
{
get => _item;
set
{
_item = value;
if (_item is null)
{
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_textureRect.Texture = null;
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}
else
{
_textureRect.Texture = _item.Icon;
}
}
}
static InventorySlot()
{
_placeholderTexture = ResourceLoader.Load<Texture2D>(
"res://Assets/Sprites/UI/hotbar-inactive.png");
}
public override void _Ready()
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{
_textureRect = GetNode<TextureRect>("TextureRect");
_frame = GetNode<NinePatchRect>("Frame");
_selectedFrame = GetNode<NinePatchRect>("SelectedFrame");
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}
}