SupaLidlGame/addons/dialogue_manager/components/files_list.gd

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GDScript
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@tool
extends VBoxContainer
signal file_selected(file_path: String)
signal file_popup_menu_requested(at_position: Vector2)
signal file_double_clicked(file_path: String)
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signal file_middle_clicked(file_path: String)
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const DialogueConstants = preload("../constants.gd")
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const MODIFIED_SUFFIX = "(*)"
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@export var icon: Texture2D
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@onready var filter_edit: LineEdit = $FilterEdit
@onready var list: ItemList = $List
var file_map: Dictionary = {}
var current_file_path: String = ""
var files: PackedStringArray = []:
set(next_files):
files = next_files
files.sort()
update_file_map()
apply_filter()
get:
return files
var unsaved_files: Array[String] = []
var filter: String:
set(next_filter):
filter = next_filter
apply_filter()
get:
return filter
func _ready() -> void:
apply_theme()
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filter_edit.placeholder_text = DialogueConstants.translate(&"files_list.filter")
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func select_file(file: String) -> void:
list.deselect_all()
for i in range(0, list.get_item_count()):
var item_text = list.get_item_text(i).replace(MODIFIED_SUFFIX, "")
if item_text == get_nice_file(file, item_text.count("/") + 1):
list.select(i)
func mark_file_as_unsaved(file: String, is_unsaved: bool) -> void:
if not file in unsaved_files and is_unsaved:
unsaved_files.append(file)
elif file in unsaved_files and not is_unsaved:
unsaved_files.erase(file)
apply_filter()
func update_file_map() -> void:
file_map = {}
for file in files:
var nice_file: String = get_nice_file(file)
# See if a value with just the file name is already in the map
for key in file_map.keys():
if file_map[key] == nice_file:
var bit_count = nice_file.count("/") + 2
var existing_nice_file = get_nice_file(key, bit_count)
nice_file = get_nice_file(file, bit_count)
while nice_file == existing_nice_file:
bit_count += 1
existing_nice_file = get_nice_file(key, bit_count)
nice_file = get_nice_file(file, bit_count)
file_map[key] = existing_nice_file
file_map[file] = nice_file
func get_nice_file(file_path: String, path_bit_count: int = 1) -> String:
var bits = file_path.replace("res://", "").replace(".dialogue", "").split("/")
bits = bits.slice(-path_bit_count)
return "/".join(bits)
func apply_filter() -> void:
list.clear()
for file in file_map.keys():
if filter == "" or filter.to_lower() in file.to_lower():
var nice_file = file_map[file]
if file in unsaved_files:
nice_file += MODIFIED_SUFFIX
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var new_id := list.add_item(nice_file)
list.set_item_icon(new_id, icon)
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select_file(current_file_path)
func apply_theme() -> void:
if is_instance_valid(filter_edit):
filter_edit.right_icon = get_theme_icon("Search", "EditorIcons")
### Signals
func _on_theme_changed() -> void:
apply_theme()
func _on_filter_edit_text_changed(new_text: String) -> void:
self.filter = new_text
func _on_list_item_clicked(index: int, at_position: Vector2, mouse_button_index: int) -> void:
if mouse_button_index == MOUSE_BUTTON_LEFT:
var item_text = list.get_item_text(index).replace(MODIFIED_SUFFIX, "")
var file = file_map.find_key(item_text)
select_file(file)
file_selected.emit(file)
if mouse_button_index == MOUSE_BUTTON_RIGHT:
file_popup_menu_requested.emit(at_position)
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if mouse_button_index == MOUSE_BUTTON_MIDDLE:
var item_text = list.get_item_text(index).replace(MODIFIED_SUFFIX, "")
var file = file_map.find_key(item_text)
file_middle_clicked.emit(file)
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func _on_list_item_activated(index: int) -> void:
var item_text = list.get_item_text(index).replace(MODIFIED_SUFFIX, "")
var file = file_map.find_key(item_text)
select_file(file)
file_double_clicked.emit(file)