64 lines
1.3 KiB
C#
64 lines
1.3 KiB
C#
|
using Godot;
|
||
|
using SupaLidlGame.Characters;
|
||
|
|
||
|
namespace SupaLidlGame.UI;
|
||
|
|
||
|
public partial class BossBar : VBoxContainer
|
||
|
{
|
||
|
public TextureProgressBar ProgressBar { get; set; }
|
||
|
public Label BossNameLabel { get; set; }
|
||
|
|
||
|
private Boss _boss;
|
||
|
|
||
|
public Boss Boss
|
||
|
{
|
||
|
get => _boss;
|
||
|
set
|
||
|
{
|
||
|
SetupBoss(value);
|
||
|
_boss = value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void _Ready()
|
||
|
{
|
||
|
ProgressBar = GetNode<TextureProgressBar>("BarMargin/BossBar");
|
||
|
BossNameLabel = GetNode<Label>("LabelMargin/BossNameLabel");
|
||
|
}
|
||
|
|
||
|
private void OnBossHurt(Events.HealthChangedArgs args)
|
||
|
{
|
||
|
ProgressBar.Value = args.NewHealth;
|
||
|
}
|
||
|
|
||
|
private void OnBossDeath(Events.HealthChangedArgs args)
|
||
|
{
|
||
|
Visible = false;
|
||
|
Boss = null;
|
||
|
}
|
||
|
|
||
|
private void SetupBoss(Boss newBoss)
|
||
|
{
|
||
|
if (_boss is not null)
|
||
|
{
|
||
|
_boss.Hurt -= OnBossHurt;
|
||
|
_boss.Death -= OnBossDeath;
|
||
|
}
|
||
|
|
||
|
if (newBoss is not null)
|
||
|
{
|
||
|
newBoss.Hurt += OnBossHurt;
|
||
|
newBoss.Death += OnBossDeath;
|
||
|
|
||
|
ProgressBar.MaxValue = newBoss.Health;
|
||
|
ProgressBar.Value = newBoss.Health;
|
||
|
|
||
|
Visible = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Visible = false;
|
||
|
}
|
||
|
}
|
||
|
}
|