11 lines
371 B
Plaintext
11 lines
371 B
Plaintext
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shader_type canvas_item;
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uniform float x_amount : hint_range(0.5, 1.0, 0.01) = 1;
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uniform float y_amount : hint_range(0.5, 1.0, 0.01) = 0.5;
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void fragment() {
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COLOR.a *= step(UV.x, x_amount) * step(1.0 - x_amount, UV.x);
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//COLOR.a *= step(1.0 - y_amount, UV.y) * step(UV.y, y_amount);
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COLOR.a *= 1.0 - (step(1.0 - y_amount, UV.y) * step(UV.y, y_amount));
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}
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