74 lines
1.4 KiB
C#
74 lines
1.4 KiB
C#
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using Godot;
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using GodotUtilities;
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using GodotUtilities.SourceGenerators;
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namespace SupaLidlGame.UI;
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[Scene]
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public partial class InventorySlot : ColorRect
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{
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[Node("TextureRect")]
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private TextureRect _textureRect;
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[Node("Selected")]
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private NinePatchRect _selected;
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[Node("Unselected")]
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private NinePatchRect _unselected;
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private static Texture2D _placeholderTexture;
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private Items.ItemMetadata _item;
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public Items.ItemMetadata Item
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{
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get => _item;
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set
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{
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_item = value;
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if (_item is null)
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{
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_textureRect.Texture = _placeholderTexture;
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}
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else
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{
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_textureRect.Texture = _item.Icon;
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}
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}
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}
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private bool _isSelected = false;
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public bool IsSelected
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{
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get => _isSelected;
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set
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{
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_isSelected = value;
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_selected.Visible = _isSelected;
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_unselected.Visible = !_isSelected;
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}
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}
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static InventorySlot()
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{
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_placeholderTexture = ResourceLoader.Load<Texture2D>(
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"res://Assets/Sprites/UI/hotbar-inactive.png");
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}
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public override void _Notification(int what)
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{
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if (what == NotificationSceneInstantiated)
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{
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WireNodes();
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}
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base._Notification(what);
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}
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public override void _Ready()
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{
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}
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}
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