SupaLidlGame/State/Global/Stats.cs

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using Godot;
using Godot.Collections;
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namespace SupaLidlGame.State.Global;
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[GlobalClass]
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public partial class Stats : Resource
{
[Export]
public Vector2 SaveLocation { get; set; }
[Export]
public string SaveMapKey { get; set; }
[Export]
public int DeathCount { get; set; } = 0;
[Export]
public Array<Items.ItemMetadata> Items { get; set; } = new();
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}