SupaLidlGame/State/Global/GameSettings.cs

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using Godot;
namespace SupaLidlGame.State.Global;
public enum InputMethod
{
Mouse,
Joystick,
MouseCentered,
}
2023-12-13 18:25:32 -08:00
[GlobalClass]
public partial class GameSettings : Resource
{
[Export]
public InputMethod InputMethod { get; set; }
}