42 lines
987 B
C#
42 lines
987 B
C#
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using Godot;
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using Godot.Collections;
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using Godot.NativeInterop;
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namespace SupaLidlGame.Characters.State
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{
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public partial class PlayerAttackState : PlayerState
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{
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[Export]
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public CharacterState IdleState { get; set; }
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private float _attackTime = 0;
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public override CharacterState Enter(CharacterState previousState)
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{
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_attackTime = 0;
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return base.Enter(previousState);
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}
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public override void Exit(CharacterState nextState)
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{
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_attackTime = 0;
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base.Exit(nextState);
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}
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public override CharacterState Input(InputEvent @event)
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{
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return base.Input(@event);
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}
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public override CharacterState PhysicsProcess(double delta)
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{
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return base.PhysicsProcess(delta);
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}
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public override CharacterState Process(double delta)
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{
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return base.Process(delta);
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}
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}
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}
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