SupaLidlGame/addons/dialogue_manager/editor_translation_parser_p...

41 lines
1.3 KiB
GDScript
Raw Normal View History

2023-07-27 11:39:38 -07:00
extends EditorTranslationParserPlugin
const DialogueConstants = preload("res://addons/dialogue_manager/constants.gd")
func _parse_file(path: String, msgids: Array, msgids_context_plural: Array) -> void:
var file: FileAccess = FileAccess.open(path, FileAccess.READ)
var text: String = file.get_as_text()
var data: DialogueManagerParseResult = DialogueManagerParser.parse_string(text, path)
var known_keys: PackedStringArray = PackedStringArray([])
# Add all character names
var character_names: PackedStringArray = data.character_names
for character_name in character_names:
if character_name in known_keys: continue
known_keys.append(character_name)
msgids_context_plural.append([character_name, "dialogue", ""])
# Add all dialogue lines and responses
var dialogue: Dictionary = data.lines
for key in dialogue.keys():
var line: Dictionary = dialogue.get(key)
if not line.type in [DialogueConstants.TYPE_DIALOGUE, DialogueConstants.TYPE_RESPONSE]: continue
if line.translation_key in known_keys: continue
known_keys.append(line.translation_key)
if line.translation_key == "" or line.translation_key == line.text:
msgids_context_plural.append([line.text, "", ""])
else:
msgids_context_plural.append([line.text, line.translation_key, ""])
func _get_recognized_extensions() -> PackedStringArray:
return ["dialogue"]