SupaLidlGame/State/Global/Stats.cs

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2023-08-07 02:38:51 -07:00
using Godot;
namespace SupaLidlGame.State.Global;
public partial class Stats : Resource
{
[Export]
public Vector2 SaveLocation { get; set; }
[Export]
public string SaveMapKey { get; set; }
[Export]
public int DeathCount { get; set; } = 0;
}