SupaLidlGame/Props/ArenaDoor.tscn

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[gd_scene load_steps=14 format=3 uid="uid://c5i3cq1kewljv"]
[ext_resource type="Script" path="res://Entities/DynamicDoor.cs" id="1_t6mj1"]
[ext_resource type="Texture2D" uid="uid://crddevohy65we" path="res://Assets/Sprites/Props/arena-gate.png" id="2_kvtjv"]
[ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="3_i2hr3"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yrdxe"]
size = Vector2(32, 25)
[sub_resource type="Gradient" id="Gradient_r12k6"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_8saft"]
gradient = SubResource("Gradient_r12k6")
[sub_resource type="Curve" id="Curve_fbk1d"]
_data = [Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_scj30"]
curve = SubResource("Curve_fbk1d")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5k2ug"]
emission_shape = 3
emission_box_extents = Vector3(16, 1, 1)
particle_flag_disable_z = true
direction = Vector3(0, -1, 0)
gravity = Vector3(0, 0, 0)
initial_velocity_min = 4.0
initial_velocity_max = 8.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
scale_min = 0.25
scale_max = 0.25
scale_curve = SubResource("CurveTexture_scj30")
color = Color(1, 1, 1, 0.498039)
color_ramp = SubResource("GradientTexture1D_8saft")
[sub_resource type="Animation" id="Animation_ylaba"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Gate:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_unbll"]
resource_name = "close"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Gate:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_1nbqx"]
resource_name = "open"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Gate:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [1]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3eva7"]
_data = {
"RESET": SubResource("Animation_ylaba"),
"close": SubResource("Animation_unbll"),
"open": SubResource("Animation_1nbqx")
}
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[node name="ArenaDoor" type="StaticBody2D"]
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collision_mask = 0
script = ExtResource("1_t6mj1")
MapStateKey = "b_arena_depths_door_1"
[node name="Gate" type="Sprite2D" parent="."]
texture = ExtResource("2_kvtjv")
offset = Vector2(0, -16)
hframes = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -12.5)
shape = SubResource("RectangleShape2D_yrdxe")
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
emitting = false
process_material = SubResource("ParticleProcessMaterial_5k2ug")
texture = ExtResource("3_i2hr3")
one_shot = true
explosiveness = 1.0
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_3eva7")
}
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]