55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
|
using Godot;
|
||
|
|
||
|
namespace SupaLidlGame.BoundingBoxes;
|
||
|
|
||
|
public partial class InteractionRay : RayCast2D
|
||
|
{
|
||
|
private InteractionTrigger _trigger;
|
||
|
|
||
|
public InteractionTrigger Trigger
|
||
|
{
|
||
|
get => _trigger;
|
||
|
protected set
|
||
|
{
|
||
|
if (_trigger != value)
|
||
|
{
|
||
|
EmitSignal(SignalName.TriggerHit, value);
|
||
|
}
|
||
|
|
||
|
if (_trigger is not null)
|
||
|
{
|
||
|
LastValidTrigger = value;
|
||
|
}
|
||
|
|
||
|
_trigger = value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public InteractionTrigger LastValidTrigger { get; set; }
|
||
|
|
||
|
[Signal]
|
||
|
public delegate void TriggerHitEventHandler(InteractionTrigger trigger);
|
||
|
|
||
|
public override void _Ready()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
public override void _PhysicsProcess(double delta)
|
||
|
{
|
||
|
if (IsColliding())
|
||
|
{
|
||
|
var obj = GetCollider();
|
||
|
// if obj is an InteractionTrigger then we signal hit
|
||
|
if (obj is InteractionTrigger trigger)
|
||
|
{
|
||
|
Trigger = trigger;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Trigger = null;
|
||
|
}
|
||
|
}
|
||
|
}
|