SupaLidlGame/Assets/Sprites/Particles/ParryParticles.tres

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2023-07-23 23:39:20 -07:00
[gd_resource type="ParticleProcessMaterial" load_steps=5 format=3 uid="uid://cbfaqolx1ydvv"]
[sub_resource type="Gradient" id="Gradient_44upg"]
offsets = PackedFloat32Array(0, 0.5)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_droiy"]
gradient = SubResource("Gradient_44upg")
[sub_resource type="Curve" id="Curve_4kf4j"]
_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(0.1, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.5), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_qqrjb"]
curve = SubResource("Curve_4kf4j")
[resource]
emission_shape = 1
emission_sphere_radius = 4.0
particle_flag_disable_z = true
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 256.0
initial_velocity_max = 256.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
linear_accel_min = -512.0
linear_accel_max = -512.0
scale_min = 2.0
scale_max = 2.0
scale_curve = SubResource("CurveTexture_qqrjb")
color_ramp = SubResource("GradientTexture1D_droiy")