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shader_type canvas_item;
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uniform vec4 color = vec4(1.0);
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uniform float intensity : hint_range(0.0, 1.0) = 0.0;
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uniform float alpha_modulate : hint_range(0.0, 1.0) = 1.0;
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2022-11-25 09:11:46 -08:00
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void fragment() {
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vec4 tex = texture(TEXTURE, UV);
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tex.rgb = mix(tex.rgb, color.rgb, intensity);
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COLOR = tex;
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COLOR.a *= alpha_modulate;
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2022-11-25 09:11:46 -08:00
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}
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