2022-11-25 09:11:46 -08:00
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using Godot;
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2023-06-03 18:21:46 -07:00
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namespace SupaLidlGame.Extensions;
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public static class NodeExtensions
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{
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2023-06-03 18:21:46 -07:00
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/// <summary>
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/// Iterates through each ancestor until it finds an ancestor of type
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/// <c>T</c>
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/// </summary>
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2023-06-13 02:55:30 -07:00
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[System.Obsolete]
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public static T GetAncestorDeprecated<T>(this Node node) where T : Node
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{
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Node parent;
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while ((parent = node.GetParent()) != null)
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{
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if (parent is T t)
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{
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return t;
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}
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2023-06-03 18:21:46 -07:00
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node = parent;
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}
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2022-11-25 11:59:55 -08:00
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2023-06-03 18:21:46 -07:00
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return null;
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}
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/// <summary>
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/// A version <c>GetNode</c> that returns null rather than cause an
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/// exception if the node is not found or is not the same type.
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/// </summary>
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/// <returns>
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/// <see langword="null">null</see> if <param>name</param> does not match
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/// a valid Node
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/// </returns>
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public static T GetN<T>(this Node node, string name) where T : Node
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{
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return node.GetNode(name) as T;
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}
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2023-07-23 23:39:20 -07:00
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public static T FindChildOfType<T>(this Node node) where T : Node
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{
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foreach (Node child in node.GetChildren())
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{
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if (child is T t)
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{
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return t;
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}
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}
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return null;
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}
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2022-11-25 09:11:46 -08:00
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}
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