SupaLidlGame/UI/Inventory/InventorySlot.tscn

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[gd_scene load_steps=8 format=3 uid="uid://ctad0dkoyw8ad"]
[ext_resource type="Script" path="res://UI/Inventory/InventorySlot.cs" id="1_fju5i"]
[ext_resource type="Theme" uid="uid://cksjbu3vrup5" path="res://UI/Themes/supalidl.tres" id="1_wnu7u"]
[ext_resource type="StyleBox" uid="uid://nvb4etac7ee2" path="res://UI/Themes/InventorySlotButtonFocus.tres" id="2_3wx0v"]
[ext_resource type="Texture2D" uid="uid://dc1gcsbhkchvg" path="res://Assets/Sprites/UI/hotbar-active.png" id="2_m56j3"]
[ext_resource type="StyleBox" uid="uid://pqtn0115bqtp" path="res://UI/Themes/InventorySlotButtonPressed.tres" id="3_46bp6"]
[ext_resource type="StyleBox" uid="uid://cfqp0ycwvwx7c" path="res://UI/Themes/InventorySlotButtonNormal.tres" id="4_cc2jo"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_ajutj"]
size = Vector2(24, 24)
[node name="InventorySlot" type="Button"]
custom_minimum_size = Vector2(32, 32)
theme = ExtResource("1_wnu7u")
theme_type_variation = &"InventorySlotButton"
theme_override_styles/focus = ExtResource("2_3wx0v")
theme_override_styles/pressed = ExtResource("3_46bp6")
theme_override_styles/normal = ExtResource("4_cc2jo")
toggle_mode = true
action_mode = 0
icon_alignment = 1
script = ExtResource("1_fju5i")
[node name="TextureRect" type="TextureRect" parent="."]
visible = false
layout_mode = 2
offset_right = 32.0
offset_bottom = 32.0
mouse_filter = 2
texture = SubResource("PlaceholderTexture2D_ajutj")
expand_mode = 2
stretch_mode = 3
[node name="Frame" type="NinePatchRect" parent="."]
visible = false
self_modulate = Color(1, 1, 1, 0.5)
layout_mode = 2
offset_right = 32.0
offset_bottom = 32.0
texture = ExtResource("2_m56j3")