2023-08-01 23:49:48 -07:00
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using Godot;
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namespace SupaLidlGame.Events;
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public partial class EventBus : Node
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{
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[Signal]
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public delegate void RequestMoveToAreaEventHandler(RequestAreaArgs args);
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2023-08-13 16:49:18 -07:00
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2023-08-13 20:11:40 -07:00
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[Signal]
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public delegate void AreaChangedEventHandler(Scenes.Map map);
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2023-08-13 16:49:18 -07:00
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[Signal]
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public delegate void PlayerDeathEventHandler(HurtArgs args);
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[Signal]
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public delegate void PlayerHurtEventHandler(HurtArgs args);
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[Signal]
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public delegate void PlayerHealthChangedEventHandler(HealthChangedArgs args);
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2023-08-15 11:27:03 -07:00
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[Signal]
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public delegate void RegisteredBossEventHandler(Characters.Boss boss);
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[Signal]
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public delegate void DeregisteredBossEventHandler(Characters.Boss boss);
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2023-08-01 23:49:48 -07:00
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}
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