SupaLidlGame/addons/dialogue_manager/components/update_button.gd

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@tool
extends Button
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const DialogueConstants = preload("../constants.gd")
const DialogueSettings = preload("../settings.gd")
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const REMOTE_RELEASES_URL = "https://api.github.com/repos/nathanhoad/godot_dialogue_manager/releases"
@onready var http_request: HTTPRequest = $HTTPRequest
@onready var download_dialog: AcceptDialog = $DownloadDialog
@onready var download_update_panel = $DownloadDialog/DownloadUpdatePanel
@onready var needs_reload_dialog: AcceptDialog = $NeedsReloadDialog
@onready var update_failed_dialog: AcceptDialog = $UpdateFailedDialog
@onready var timer: Timer = $Timer
# The main editor plugin
var editor_plugin: EditorPlugin
var needs_reload: bool = false
# A lambda that gets called just before refreshing the plugin. Return false to stop the reload.
var on_before_refresh: Callable = func(): return true
func _ready() -> void:
hide()
apply_theme()
# Check for updates on GitHub
check_for_update()
# Check again every few hours
timer.start(60 * 60 * 12)
# Convert a version number to an actually comparable number
func version_to_number(version: String) -> int:
var bits = version.split(".")
return bits[0].to_int() * 1000000 + bits[1].to_int() * 1000 + bits[2].to_int()
func apply_theme() -> void:
var color: Color = get_theme_color("success_color", "Editor")
if needs_reload:
color = get_theme_color("error_color", "Editor")
icon = get_theme_icon("Reload", "EditorIcons")
add_theme_color_override("icon_normal_color", color)
add_theme_color_override("icon_focus_color", color)
add_theme_color_override("icon_hover_color", color)
add_theme_color_override("font_color", color)
add_theme_color_override("font_focus_color", color)
add_theme_color_override("font_hover_color", color)
func check_for_update() -> void:
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if DialogueSettings.get_user_value("check_for_updates", true):
http_request.request(REMOTE_RELEASES_URL)
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### Signals
func _on_http_request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
if result != HTTPRequest.RESULT_SUCCESS: return
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var current_version: String = editor_plugin.get_version()
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# Work out the next version from the releases information on GitHub
var response = JSON.parse_string(body.get_string_from_utf8())
if typeof(response) != TYPE_ARRAY: return
# GitHub releases are in order of creation, not order of version
var versions = (response as Array).filter(func(release):
var version: String = release.tag_name.substr(1)
return version_to_number(version) > version_to_number(current_version)
)
if versions.size() > 0:
download_update_panel.next_version_release = versions[0]
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text = DialogueConstants.translate(&"update.available").format({ version = versions[0].tag_name.substr(1) })
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show()
func _on_update_button_pressed() -> void:
if needs_reload:
var will_refresh = on_before_refresh.call()
if will_refresh:
editor_plugin.get_editor_interface().restart_editor(true)
else:
var scale: float = editor_plugin.get_editor_interface().get_editor_scale()
download_dialog.min_size = Vector2(300, 250) * scale
download_dialog.popup_centered()
func _on_download_dialog_close_requested() -> void:
download_dialog.hide()
func _on_download_update_panel_updated(updated_to_version: String) -> void:
download_dialog.hide()
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needs_reload_dialog.dialog_text = DialogueConstants.translate(&"update.needs_reload")
needs_reload_dialog.ok_button_text = DialogueConstants.translate(&"update.reload_ok_button")
needs_reload_dialog.cancel_button_text = DialogueConstants.translate(&"update.reload_cancel_button")
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needs_reload_dialog.popup_centered()
needs_reload = true
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text = DialogueConstants.translate(&"update.reload_project")
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apply_theme()
func _on_download_update_panel_failed() -> void:
download_dialog.hide()
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update_failed_dialog.dialog_text = DialogueConstants.translate(&"update.failed")
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update_failed_dialog.popup_centered()
func _on_needs_reload_dialog_confirmed() -> void:
editor_plugin.get_editor_interface().restart_editor(true)
func _on_timer_timeout() -> void:
if not needs_reload:
check_for_update()