SupaLidlGame/BoundingBoxes/CameraTrigger.cs

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C#
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using Godot;
namespace SupaLidlGame.BoundingBoxes;
public partial class CameraTrigger : Area2D
{
[Export]
public Node Camera { get; set; }
[Export]
public int EnablePriority { get; set; } = 2;
[Export]
public int DisablePriority { get; set; } = 0;
public override void _Ready()
{
Connect(SignalName.BodyEntered, new Callable(this, nameof(OnBodyEntered)));
Connect(SignalName.BodyExited, new Callable(this, nameof(OnBodyExited)));
}
public override void _EnterTree()
{
if (!Camera.Get("tween_on_load").AsBool())
{
var tween = Camera.Get("tween_resource").AsGodotObject();
double duration = tween.Get("duration").AsDouble();
// HACK: manually set this field to interrupt tween when the
// trigger enters the scene, which happens when the scene is loaded
// from the cache
Camera.SetDeferred("_has_tweened", true);
GD.Print("set tween");
}
}
private void OnBodyEntered(Node2D node)
{
Camera.Set("priority", EnablePriority);
Camera.Set("follow_target", node);
}
private void OnBodyExited(Node2D node)
{
Camera.Set("priority", DisablePriority);
}
}