SupaLidlGame/BoundingBoxes/BoundingBox.cs

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using Godot;
using SupaLidlGame.Utils;
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namespace SupaLidlGame.BoundingBoxes;
public abstract partial class BoundingBox : Area2D, IFaction
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{
[Export(PropertyHint.Flags)]
public FactionName Faction { get; set; }
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}