161 lines
4.8 KiB
GDScript
161 lines
4.8 KiB
GDScript
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extends Node
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const DialogueConstants = preload("../constants.gd")
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const DialogueSettings = preload("../settings.gd")
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const DialogueManagerParseResult = preload("./parse_result.gd")
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# Keeps track of errors and dependencies.
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# {
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# <dialogue file path> = {
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# path = <dialogue file path>,
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# dependencies = [<dialogue file path>, <dialogue file path>],
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# errors = [<error>, <error>]
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# }
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# }
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var _cache: Dictionary = {}
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var _update_dependency_timer: Timer = Timer.new()
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var _update_dependency_paths: PackedStringArray = []
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func _ready() -> void:
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add_child(_update_dependency_timer)
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_update_dependency_timer.timeout.connect(_on_update_dependency_timeout)
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_build_cache()
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func reimport_files(files: PackedStringArray = []) -> void:
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if files.is_empty(): files = get_files()
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var file_system: EditorFileSystem = Engine.get_meta("DialogueManagerPlugin") \
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.get_editor_interface() \
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.get_resource_filesystem()
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# NOTE: Godot 4.2rc1 has an issue with reimporting more than one
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# file at a time so we do them one by one
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for file in files:
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file_system.reimport_files([file])
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await get_tree().create_timer(0.2)
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## Add a dialogue file to the cache.
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func add_file(path: String, parse_results: DialogueManagerParseResult = null) -> void:
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_cache[path] = {
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path = path,
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dependencies = [],
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errors = []
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}
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if parse_results != null:
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_cache[path].dependencies = Array(parse_results.imported_paths).filter(func(d): return d != path)
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_cache[path].parsed_at = Time.get_ticks_msec()
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# If this is a fresh cache entry then we need to check for dependencies
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if parse_results == null and not _update_dependency_paths.has(path):
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queue_updating_dependencies(path)
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## Get the file paths in the cache.
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func get_files() -> PackedStringArray:
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return _cache.keys()
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## Remember any errors in a dialogue file.
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func add_errors_to_file(path: String, errors: Array[Dictionary]) -> void:
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if _cache.has(path):
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_cache[path].errors = errors
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else:
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_cache[path] = {
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path = path,
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resource_path = "",
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dependencies = [],
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errors = errors
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}
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## Get a list of files that have errors in them.
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func get_files_with_errors() -> Array[Dictionary]:
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var files_with_errors: Array[Dictionary] = []
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for dialogue_file in _cache.values():
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if dialogue_file and dialogue_file.errors.size() > 0:
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files_with_errors.append(dialogue_file)
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return files_with_errors
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## Queue a file to have it's dependencies checked
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func queue_updating_dependencies(of_path: String) -> void:
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_update_dependency_timer.stop()
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if not _update_dependency_paths.has(of_path):
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_update_dependency_paths.append(of_path)
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_update_dependency_timer.start(0.5)
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## Update any references to a file path that has moved
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func move_file_path(from_path: String, to_path: String) -> void:
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if not _cache.has(from_path): return
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if to_path != "":
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_cache[to_path] = _cache[from_path].duplicate()
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_cache.erase(from_path)
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## Get any dialogue files that import a given path.
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func get_files_with_dependency(imported_path: String) -> Array:
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return _cache.values().filter(func(d): return d.dependencies.has(imported_path))
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## Get any paths that are dependent on a given path
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func get_dependent_paths_for_reimport(on_path: String) -> PackedStringArray:
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return get_files_with_dependency(on_path) \
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.filter(func(d): return Time.get_ticks_msec() - d.get("parsed_at", 0) > 3000) \
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.map(func(d): return d.path)
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# Build the initial cache for dialogue files.
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func _build_cache() -> void:
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var current_files: PackedStringArray = _get_dialogue_files_in_filesystem()
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for file in current_files:
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add_file(file)
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# Recursively find any dialogue files in a directory
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func _get_dialogue_files_in_filesystem(path: String = "res://") -> PackedStringArray:
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var files: PackedStringArray = []
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if DirAccess.dir_exists_absolute(path):
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var dir = DirAccess.open(path)
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dir.list_dir_begin()
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var file_name = dir.get_next()
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while file_name != "":
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var file_path: String = (path + "/" + file_name).simplify_path()
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if dir.current_is_dir():
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if not file_name in [".godot", ".tmp"]:
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files.append_array(_get_dialogue_files_in_filesystem(file_path))
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elif file_name.get_extension() == "dialogue":
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files.append(file_path)
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file_name = dir.get_next()
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return files
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### Signals
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func _on_update_dependency_timeout() -> void:
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_update_dependency_timer.stop()
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var import_regex: RegEx = RegEx.create_from_string("import \"(?<path>.*?)\"")
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var file: FileAccess
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var found_imports: Array[RegExMatch]
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for path in _update_dependency_paths:
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# Open the file and check for any "import" lines
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file = FileAccess.open(path, FileAccess.READ)
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found_imports = import_regex.search_all(file.get_as_text())
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var dependencies: PackedStringArray = []
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for found in found_imports:
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dependencies.append(found.strings[found.names.path])
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_cache[path].dependencies = dependencies
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_update_dependency_paths.clear()
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