SupaLidlGame/Assets/Sprites/Particles/PlayerDeathProcessMaterial....

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[gd_resource type="ParticleProcessMaterial" load_steps=7 format=3 uid="uid://ra02tvwd5o5g"]
[sub_resource type="Gradient" id="Gradient_6k7fi"]
offsets = PackedFloat32Array(0, 0.540741, 0.592593, 1)
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_1phkb"]
gradient = SubResource("Gradient_6k7fi")
[sub_resource type="Gradient" id="Gradient_3tax5"]
offsets = PackedFloat32Array(0, 0.533333, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_13jjx"]
gradient = SubResource("Gradient_3tax5")
[sub_resource type="Curve" id="Curve_0565g"]
_data = [Vector2(0, 0.5), 0.0, 5.0, 0, 1, Vector2(0.1, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.11111, 0.0, 1, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_k4txv"]
curve = SubResource("Curve_0565g")
[resource]
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particle_flag_disable_z = true
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emission_shape = 2
emission_sphere_radius = 8.0
direction = Vector3(0, -1, 0)
spread = 90.0
initial_velocity_min = 128.0
initial_velocity_max = 256.0
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gravity = Vector3(0, 0, 0)
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tangential_accel_min = -16.0
tangential_accel_max = 16.0
scale_min = 0.25
scale_max = 0.25
scale_curve = SubResource("CurveTexture_k4txv")
color_ramp = SubResource("GradientTexture1D_13jjx")
color_initial_ramp = SubResource("GradientTexture1D_1phkb")
turbulence_enabled = true
turbulence_noise_scale = 4.0