SupaLidlGame/Assets/Sprites/Particles/ParryParticles.tres

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[gd_resource type="ParticleProcessMaterial" load_steps=7 format=3 uid="uid://cbfaqolx1ydvv"]
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[sub_resource type="Gradient" id="Gradient_44upg"]
offsets = PackedFloat32Array(0, 0.5)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_droiy"]
gradient = SubResource("Gradient_44upg")
[sub_resource type="Curve" id="Curve_mx7gl"]
_data = [Vector2(0, 0.3), 0.0, 0.0, 0, 1, Vector2(1, 0.3), 0.0, 0.0, 1, 0]
point_count = 2
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[sub_resource type="Curve" id="Curve_lfa60"]
_data = [Vector2(0.1, 1), 0.0, -1.75, 0, 1, Vector2(0.5, 0.3), -1.75, 0.0, 1, 0]
point_count = 2
[sub_resource type="Curve" id="Curve_3iug1"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 1, Vector2(1, 1), 0.0, 0.0, 1, 0]
point_count = 2
[sub_resource type="CurveXYZTexture" id="CurveXYZTexture_xryvh"]
curve_x = SubResource("Curve_mx7gl")
curve_y = SubResource("Curve_lfa60")
curve_z = SubResource("Curve_3iug1")
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[resource]
particle_flag_align_y = true
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particle_flag_disable_z = true
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emission_shape = 1
emission_sphere_radius = 4.0
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spread = 180.0
initial_velocity_min = 256.0
initial_velocity_max = 256.0
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gravity = Vector3(0, 0, 0)
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linear_accel_min = -512.0
linear_accel_max = -512.0
scale_min = 0.1
scale_max = 0.1
scale_curve = SubResource("CurveXYZTexture_xryvh")
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color_ramp = SubResource("GradientTexture1D_droiy")