SupaLidlGame/Entities/ShungiteDart.cs

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using Godot;
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namespace SupaLidlGame.Entities;
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public partial class ShungiteDart : Projectile
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{
public override void _Ready()
{
var player = GetNode<AnimationPlayer>("AnimationPlayer");
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if (Delay > 0)
{
player.Play("spin");
player.SpeedScale = (float)(1 / Delay);
}
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base._Ready();
}
}