SupaLidlGame/Items/Shop.cs

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C#
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using Godot;
using Godot.Collections;
using GodotUtilities.Collections;
using System.Linq;
using SupaLidlGame.Utils;
namespace SupaLidlGame.Items;
[GlobalClass]
public partial class Shop : Resource, IItemCollection<ShopEntry>
{
[Export]
protected Godot.Collections.Array<ShopEntry> Entries { get; private set; }
public System.Collections.Generic.IEnumerable<ItemMetadata> GetItems()
{
var mapState = World.Instance.GlobalState.MapState;
return Entries
.Where(
(entry) =>
{
var condition = entry.MapStateCondition;
if (string.IsNullOrEmpty(condition))
{
return true;
}
return mapState.GetBoolean(condition) ?? false;
}
)
.Select((entry) => entry.Item);
}
public bool Add(ShopEntry entry)
{
Entries.Add(entry);
return true;
}
public bool Remove(ShopEntry entry)
{
return Entries.Remove(entry);
}
public int Capacity => Entries.Count;
}