SupaLidlGame/BoundingBoxes/InteractionRay.cs

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using Godot;
namespace SupaLidlGame.BoundingBoxes;
public partial class InteractionRay : RayCast2D
{
private InteractionTrigger _trigger;
public InteractionTrigger Trigger
{
get => _trigger;
protected set
{
if (_trigger != value)
{
EmitSignal(SignalName.TriggerHit, value);
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if (value is not null)
{
// focus on the new trigger
value.Focus();
}
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}
if (_trigger is not null && IsInstanceValid(_trigger))
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{
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if (_trigger != value)
{
// unfocus from the old trigger
_trigger.Unfocus();
}
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LastValidTrigger = value;
}
_trigger = value;
}
}
public InteractionTrigger LastValidTrigger { get; set; }
[Signal]
public delegate void TriggerHitEventHandler(InteractionTrigger trigger);
public override void _Ready()
{
}
public override void _PhysicsProcess(double delta)
{
if (IsColliding())
{
var obj = GetCollider();
// if obj is an InteractionTrigger then we signal hit
if (obj is InteractionTrigger trigger)
{
Trigger = trigger;
}
}
else
{
Trigger = null;
}
}
}