SupaLidlGame/Assets/Sprites/Particles/DocIntroParticles.tres

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[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://rcjujd5dv7lm"]
[sub_resource type="Gradient" id="Gradient_v7xci"]
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offsets = PackedFloat32Array(0.525926, 0.585185)
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colors = PackedColorArray(0, 0, 0, 1, 1, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_pntll"]
gradient = SubResource("Gradient_v7xci")
[resource]
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particle_flag_rotate_y = true
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particle_flag_disable_z = true
spread = 180.0
initial_velocity_min = 64.0
initial_velocity_max = 96.0
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gravity = Vector3(0, 0, 0)
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linear_accel_min = -128.0
linear_accel_max = -96.0
scale_min = 0.1
scale_max = 0.2
color_initial_ramp = SubResource("GradientTexture1D_pntll")