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3 changed files with 11 additions and 10 deletions

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@ -35,8 +35,8 @@ function applyPatches(/** @type {ModUtils} */ { replace, replaceOne, replaceRawC
+ "<br><a href='https://github.com/fxclient/FXclient' target='_blank'>Github repository</a></b>",`); + "<br><a href='https://github.com/fxclient/FXclient' target='_blank'>Github repository</a></b>",`);
// Add update information // Add update information
replaceRawCode(`new k("🚀 New Game Update","The game has been updated! Please reload the game.",!0,[`, replaceRawCode(`new k("🚀 New Game Update","The game was updated! Please reload the game.",!0,[`,
`new k("🚀 New Game Update","The game has been updated! Please reload the game." `new k("🚀 New Game Update","The game was updated! Please reload the game."
+ "<div style='border: white; border-width: 1px; border-style: solid; margin: 10px; padding: 5px;'><h2>FX Client is not yet compatible with the latest version of the game.</h2><p>Updates should normally be available within a few hours.<br>You can still use FX to play in singleplayer mode.</p></div>",!0,[` + "<div style='border: white; border-width: 1px; border-style: solid; margin: 10px; padding: 5px;'><h2>FX Client is not yet compatible with the latest version of the game.</h2><p>Updates should normally be available within a few hours.<br>You can still use FX to play in singleplayer mode.</p></div>",!0,[`
); );
@ -60,7 +60,7 @@ function applyPatches(/** @type {ModUtils} */ { replace, replaceOne, replaceRawC
// Increment win counter on wins // Increment win counter on wins
replaceRawCode(`=function(sE){a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`, replaceRawCode(`=function(sE){a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`,
`=function(sE){ `=function(sE){
if (${playerId} === sE && !${gIsSingleplayer}) if (${playerId} === sE && !${gIsSingleplayer} && !${dict.game}.${dict.gIsReplay})
__fx.wins.count++, window.localStorage.setItem("fx_winCount", __fx.wins.count), __fx.wins.count++, window.localStorage.setItem("fx_winCount", __fx.wins.count),
xD(0,"Your Win Count is now " + __fx.wins.count,3,sE,ad.gN,ad.kl,-1,!0); xD(0,"Your Win Count is now " + __fx.wins.count,3,sE,ad.gN,ad.kl,-1,!0);
a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`); a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`);

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@ -128,8 +128,8 @@
</table> </table>
</div> </div>
<div class="window" style="display: none" id="updateNotification"> <div class="window" style="display: none" id="updateNotification">
<h3>A new version of FX is available! Reload to update</h3> <h3>A new version of FX is available! Click the "Update" button below to update</h3>
<button id="swUpdateButton">Reload</button> <button id="swUpdateButton">Update</button>
<button onclick="document.getElementById('updateNotification').style.display = 'none'">Dismiss</button> <button onclick="document.getElementById('updateNotification').style.display = 'none'">Dismiss</button>
</div> </div>
</span> </span>

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@ -1,8 +1,9 @@
{ {
"version": "0.6.14", "version": "0.6.15",
"lastUpdated": "Aug 10", "lastUpdated": "Aug 22",
"changes": [ "changes": [
"Fix for game update v2.10.4", "Fix for game update v2.10.9",
"Fix error when opening donation history on older browsers" "Fixed the message in the FX Client update notification popup being inaccurate - just reloading the page normally no longer works, you have to instead press the \"Update\" (previously \"Reload\") button on the popup for the update to be applied.",
"Fixed win counter counting wins in replays"
] ]
} }