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b881298231
...
4b45939ce7
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@ -0,0 +1,94 @@
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<!DOCTYPE html>
|
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<html lang="en">
|
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<head>
|
||||
<!-- Google tag (gtag.js) -->
|
||||
<script async src="https://www.googletagmanager.com/gtag/js?id=G-Q96FGB3L05"></script>
|
||||
<script>
|
||||
window.dataLayer = window.dataLayer || [];
|
||||
function gtag() { dataLayer.push(arguments); }
|
||||
gtag('js', new Date());
|
||||
gtag('config', 'G-Q96FGB3L05');
|
||||
</script>
|
||||
<meta charset="utf-8" />
|
||||
<title>FX Client</title>
|
||||
<meta name="description" content="Modified Version of Territorial.io - FX Client">
|
||||
<meta name="keywords"
|
||||
content="territorial.io,territory games,territorial io,map games,conquest games,conquest game,david tschacher,territorial,territory game,io game,io games,territory.io,territory io,territory games io">
|
||||
<meta name="author" content="MohsenEMX, peshomir,orlemley1, David Tschacher">
|
||||
<link rel="shortcut icon" href="favicon.ico" type="image/x-icon">
|
||||
|
||||
<meta name="og:image" content="https://fxclient.cf/logo.png" />
|
||||
<meta property="og:url" content="https://fxclient.cf">
|
||||
<meta property="og:type" content="website">
|
||||
<meta property="og:title" content="FXclient.cf">
|
||||
<meta property="og:description" content="Modified Version of Territorial.io - FX Client">
|
||||
<meta property="og:image" content="https://fxclient.cf/logo.png">
|
||||
<meta name="twitter:card" content="summary_large_image">
|
||||
<meta name="twitter:title" content="FX Client">
|
||||
<meta name="twitter:description" content="Modified Version of Territorial.io - FX Client">
|
||||
<meta name="twitter:image" content="https://fxclient.cf/logo.png">
|
||||
<meta itemprop="name" content="FXclient.cf">
|
||||
<meta itemprop="description" content="Modified Version of Territorial.io - FX Client">
|
||||
<meta itemprop="image" content="https://fxclient.cf/logo.png">
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||||
|
||||
<!-- FX Client CSS -->
|
||||
<link rel="stylesheet" href="main.css">
|
||||
<!-- Game CSS -->
|
||||
<style>
|
||||
html,
|
||||
body {
|
||||
overflow: hidden;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
background: rgb(0, 0, 0);
|
||||
touch-action: none;
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-user-select: none;
|
||||
-khtml-user-select: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body onload="aiCommand746(0);">
|
||||
<canvas id="canvasA" width="128" height="128"></canvas>
|
||||
<div class="window flex settings" style="display:none">
|
||||
<h1>Settings</h1>
|
||||
<div class="scrollable">
|
||||
<label title="Name of the font to be used for rendering. For example: Arial, Georgia, sans-serif, serif, Comic Sans MS, ...">
|
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Font name: <input id="settings_fontname" placeholder="Enter font name" value="Arial"></label><br>
|
||||
<br><button onclick="removeWins()">Reset Wins Counter</button><br><br>
|
||||
<label for="settings_donations_bots" class="checkbox">
|
||||
Display donations from bots (applies to multiplayer bots only)
|
||||
<input type="checkbox" id="settings_donations_bots"><span class="checkmark"></span>
|
||||
</label><br>
|
||||
<label for="settings_hidealllinks" class="checkbox">
|
||||
Hide Links option also hides app store links
|
||||
<input type="checkbox" id="settings_hidealllinks"><span class="checkmark"></span>
|
||||
</label><br>
|
||||
<label for="settings_realisticnames" class="checkbox">
|
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Realistic Bot Names
|
||||
<input type="checkbox" id="settings_realisticnames"><span class="checkmark"></span>
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||||
</label><br>
|
||||
<label for="settings_custommapfileinput" class="checkbox">
|
||||
Bring back the custom map file button after the creator removed it in 1.83.0
|
||||
<input type="checkbox" id="settings_custommapfileinput"><span class="checkmark"></span>
|
||||
</label>
|
||||
</div>
|
||||
<hr>
|
||||
<footer>
|
||||
<button onclick="settingsManager.resetAll()">Reset Settings</button>
|
||||
<button onclick="settingsManager.save()">Save Settings</button>
|
||||
</footer>
|
||||
</div>
|
||||
<div class="window scrollable" id="donationhistory" style="display:none">
|
||||
<h1>Donation history for </h1>
|
||||
<p id="donationhistory_note">Note: donations from bots are not shown here</p>
|
||||
<p id="donationhistory_text"></p>
|
||||
</div>
|
||||
<script src="variables.js"></script>
|
||||
<script src="game.js"></script>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,149 @@
|
|||
.scrollable {
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.window {
|
||||
position : fixed;
|
||||
background-color: rgba(0, 0, 0, 0.7);
|
||||
width : 90%;
|
||||
top : 0;
|
||||
color : white;
|
||||
font-family : 'Franklin Gothic Medium', 'Arial Narrow', Arial, sans-serif;
|
||||
margin : auto;
|
||||
margin-top : 20px;
|
||||
right : 0;
|
||||
left : 0;
|
||||
padding : 15px;
|
||||
box-sizing : border-box;
|
||||
border-color : white;
|
||||
border-style : solid;
|
||||
border-width : 2px;
|
||||
border-width : calc(0.15 * (1vw + 1vh));
|
||||
font-size : 20px;
|
||||
font-size : calc(14px + ((0.4 * (0.8vw + 1vh)) + 0.15rem));
|
||||
max-height : 90%;
|
||||
transition : 0.2s;
|
||||
z-index : 10;
|
||||
}
|
||||
|
||||
.window.flex {
|
||||
display : flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
hr {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.window button,
|
||||
.window input {
|
||||
background-color: rgba(0, 0, 0, 0.7);
|
||||
color : white;
|
||||
font-size : 20px;
|
||||
font-size : 0.9em;
|
||||
padding : 0.4rem;
|
||||
transition : 0.2s;
|
||||
border : 1px solid #fff;
|
||||
border-radius : 5px;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-weight : normal;
|
||||
margin-block-start: 0.5em;
|
||||
margin-block-end : 0.5em;
|
||||
transition : 0.2s;
|
||||
}
|
||||
|
||||
canvas {
|
||||
transition: 0.2s;
|
||||
}
|
||||
|
||||
button:hover {
|
||||
background-color: rgba(222, 222, 222, 0.52);
|
||||
border-radius : 8px;
|
||||
}
|
||||
|
||||
.window input:focus {
|
||||
background-color: rgba(222, 222, 222, 0.36);
|
||||
border-radius : 8px;
|
||||
}
|
||||
|
||||
input#userna,
|
||||
input#inputfilebtn {
|
||||
transition: 0.2s
|
||||
}
|
||||
|
||||
|
||||
/* Checkbox */
|
||||
label.checkbox {
|
||||
display : block;
|
||||
position : relative;
|
||||
padding-left : 35px;
|
||||
/*margin-bottom: 12px;*/
|
||||
cursor : pointer;
|
||||
}
|
||||
|
||||
label.checkbox input {
|
||||
position: absolute;
|
||||
opacity : 0;
|
||||
cursor : pointer;
|
||||
height : 0;
|
||||
width : 0;
|
||||
}
|
||||
|
||||
.checkmark {
|
||||
position : absolute;
|
||||
top : 0;
|
||||
left : 0;
|
||||
height : 25px;
|
||||
width : 25px;
|
||||
/*background-color: #eee;*/
|
||||
background-color : rgb(255 255 255 / 70%);
|
||||
}
|
||||
|
||||
label.checkbox:hover .checkmark {
|
||||
background-color: #ccc;
|
||||
}
|
||||
|
||||
label.checkbox input:checked~.checkmark {
|
||||
/*background-color: #2196F3;*/
|
||||
background-color: rgba(0, 255, 0, 0.5);
|
||||
}
|
||||
|
||||
.checkmark::after {
|
||||
content : "";
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||||
position: absolute;
|
||||
display : none;
|
||||
}
|
||||
|
||||
label.checkbox input:checked~.checkmark:after {
|
||||
display: block;
|
||||
}
|
||||
|
||||
label.checkbox .checkmark:after {
|
||||
left : 9px;
|
||||
top : 5px;
|
||||
width : 5px;
|
||||
height : 10px;
|
||||
border : solid white;
|
||||
border-width : 0 3px 3px 0;
|
||||
-webkit-transform: rotate(45deg);
|
||||
-ms-transform : rotate(45deg);
|
||||
transform : rotate(45deg);
|
||||
}
|
||||
|
||||
|
||||
/* Custom Map Button */
|
||||
::-webkit-file-upload-button {
|
||||
color : white;
|
||||
background-color: #120076;
|
||||
border : 2px solid #fff;
|
||||
top : 0;
|
||||
bottom : 0;
|
||||
padding-top : 20px;
|
||||
padding-bottom : 20px;
|
||||
padding-left : 20px;
|
||||
padding-right : 20px;
|
||||
font-family : 'Trebuchet MS', 'Arial Narrow', Arial, sans-serif;
|
||||
text-align : center;
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||||
}
|
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261
build.js
261
build.js
|
@ -1,64 +1,19 @@
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|||
import beautifier from 'js-beautify';
|
||||
const { js: beautify } = beautifier;
|
||||
import UglifyJS from 'uglify-js';
|
||||
import fs from 'fs';
|
||||
import webpack from 'webpack';
|
||||
import path from 'path';
|
||||
import applyPatches from './patches.js';
|
||||
const beautify = require('js-beautify').js;
|
||||
const fs = require('fs');
|
||||
|
||||
if (!fs.existsSync("./build")) fs.mkdirSync("./build");
|
||||
fs.cpSync("./static/", "./build/", { recursive: true });
|
||||
fs.cpSync("./assets/", "./build/assets/", { recursive: true });
|
||||
fs.cpSync("./src/fx_core.js", "./build/fx_core.js");
|
||||
fs.writeFileSync("./build/index.html", fs.readFileSync("./build/index.html").toString().replace(/buildTimestamp/g, Date.now()));
|
||||
|
||||
const buildClientCode = () => new Promise((resolve, reject) => {
|
||||
webpack({
|
||||
mode: 'production',
|
||||
entry: { fxClient: "./src/main.js" },
|
||||
output: {
|
||||
path: path.resolve(import.meta.dirname, 'build'),
|
||||
filename: 'fx.bundle.js',
|
||||
},
|
||||
}, (err, stats) => {
|
||||
if (err) {
|
||||
if (err.details) console.error(err.details);
|
||||
return reject(err);
|
||||
}
|
||||
const info = stats.toJson();
|
||||
if (stats.hasWarnings()) console.warn(info.warnings);
|
||||
if (stats.hasErrors()) {
|
||||
console.error(info.errors);
|
||||
reject("Webpack compilation error");
|
||||
}
|
||||
else resolve();
|
||||
});
|
||||
});
|
||||
|
||||
let script = fs.readFileSync('./game/latest.js', { encoding: 'utf8' }).replace("\n", "").trim();
|
||||
|
||||
const exposeVarsToGlobalScope = true;
|
||||
// need to first remove the iife wrapper so the top-level functions aren't inlined
|
||||
if (exposeVarsToGlobalScope && script.startsWith("\"use strict\"; (function () {") && script.endsWith("})();"))
|
||||
script = script.slice("\"use strict\"; (function () {".length, -"})();".length);
|
||||
if (exposeVarsToGlobalScope && script.startsWith("(function () {") && script.endsWith("})();"))
|
||||
script = script.slice("(function () {".length, -"})();".length);
|
||||
|
||||
// for versions ^1.99.5.2
|
||||
const minificationResult = UglifyJS.minify(script, {
|
||||
"compress": { "arrows": false },
|
||||
"mangle": false
|
||||
});
|
||||
if (minificationResult.error) console.log(minificationResult.error);
|
||||
if (minificationResult.warnings) console.log(minificationResult.warnings);
|
||||
script = minificationResult.code;
|
||||
|
||||
const replaceOne = (expression, replaceValue) => {
|
||||
const result = matchOne(expression);
|
||||
// this (below) works correctly because expression.lastIndex gets reset above in matchOne when there is no match
|
||||
script = script.replace(expression, replaceValue);
|
||||
return result;
|
||||
}
|
||||
const replace = (...args) => script = script.replace(...args);
|
||||
const matchOne = (expression) => {
|
||||
const result = expression.exec(script);
|
||||
if (result === null) throw new Error("no match for: ") + expression;
|
||||
|
@ -70,10 +25,10 @@ const escapeRegExp = (string) => string.replace(/[.*+\-?^${}()|[\]\\]/g, '\\$&')
|
|||
|
||||
//const dictionary = { __dictionaryVersion: '1.90.0 4 Feb 2024', playerId: 'bB', playerNames: 'hA', playerBalances: 'bC', playerTerritories: 'bj', gIsSingleplayer: 'fc', gIsTeamGame: 'cH' };
|
||||
//if (!script.includes(`"${dictionary.__dictionaryVersion}"`)) throw new Error("Dictionary is outdated.");
|
||||
const dictionary = {};
|
||||
let dictionary = {};
|
||||
|
||||
const matchDictionaryExpression = expression => {
|
||||
const result = expression.exec(script);
|
||||
result = expression.exec(script);
|
||||
if (result === null) throw new Error("no match for ") + expression;
|
||||
if (expression.exec(script) !== null) throw new Error("more than one match for: ") + expression;
|
||||
for (let [key, value] of Object.entries(result.groups)) dictionary[key] = value;
|
||||
|
@ -84,19 +39,11 @@ const matchDictionaryExpression = expression => {
|
|||
// and this matches "a=b+1;", the returned value will be the object: { var1: "a", var2: "b" }
|
||||
const replaceRawCode = (/** @type {string} */ raw, /** @type {string} */ result, nameMappings) => {
|
||||
const { expression, groups } = generateRegularExpression(raw, false, nameMappings);
|
||||
let localizerCount = 0;
|
||||
let replacementString = result.replaceAll("$", "$$").replaceAll("__L()", "__L)").replaceAll("__L(", "__L,")
|
||||
.replace(/\w+/g, match => {
|
||||
// these would get stored as "___localizer1", "___localizer2", ...
|
||||
if (match === "__L") match = "___localizer" + (++localizerCount);
|
||||
let replacementString = result.replaceAll("$", "$$").replace(/\w+/g, match => {
|
||||
return groups.hasOwnProperty(match) ? "$" + groups[match] : match;
|
||||
});
|
||||
//console.log(replacementString);
|
||||
let expressionMatchResult;
|
||||
try { expressionMatchResult = replaceOne(expression, replacementString); }
|
||||
catch (e) {
|
||||
throw new Error("replaceRawCode match error:\n\n" + e + "\n\nRaw code: " + raw + "\n");
|
||||
}
|
||||
const expressionMatchResult = replaceOne(expression, replacementString);
|
||||
return Object.fromEntries(Object.entries(groups).map(([identifier, groupNumber]) => [identifier, expressionMatchResult[groupNumber]]));
|
||||
}
|
||||
const matchRawCode = (/** @type {string} */ raw, nameMappings) => {
|
||||
|
@ -107,20 +54,11 @@ const matchRawCode = (/** @type {string} */ raw, nameMappings) => {
|
|||
const generateRegularExpression = (/** @type {string} */ code, /** @type {boolean} */ isForDictionary, nameMappings) => {
|
||||
const groups = {};
|
||||
let groupNumberCounter = 1;
|
||||
let localizerCount = 0;
|
||||
let raw = escapeRegExp(code).replaceAll("__L\\(\\)", "___localizer\\)")
|
||||
// when there is a parameter, add a comma to separate it from the added number
|
||||
.replaceAll("__L\\(", "___localizer,");
|
||||
raw = raw.replace(isForDictionary ? /(?:@@)*(@?)(\w+)/g : /()(\w+)/g, (_match, modifier, word) => {
|
||||
let raw = escapeRegExp(code).replace(isForDictionary ? /(?:@@)*(@?)(\w+)/g : /()(\w+)/g, (_match, modifier, word) => {
|
||||
// if a substitution string for the "word" is specified in the nameMappings, use it
|
||||
if (nameMappings && nameMappings.hasOwnProperty(word)) return nameMappings[word];
|
||||
// if the "word" is a number or is one of these specific words, ingore it
|
||||
if (/^\d/.test(word) || ["return", "this", "var", "function", "Math"].includes(word)) return word;
|
||||
// for easy localizer function matching
|
||||
else if (word === "___localizer") {
|
||||
groups[word + (++localizerCount)] = groupNumberCounter++;
|
||||
return "\\b(L\\(\\d+)"; // would match "L(123", "L(50" and etc. when using "__L("
|
||||
}
|
||||
else if (groups.hasOwnProperty(word)) return "\\" + groups[word]; // regex numeric reference to the group
|
||||
else {
|
||||
groups[word] = groupNumberCounter++;
|
||||
|
@ -132,19 +70,20 @@ const generateRegularExpression = (/** @type {string} */ code, /** @type {boolea
|
|||
}
|
||||
|
||||
[
|
||||
/,this\.(?<gIsTeamGame>\w+)=this\.\w+<7\|\|9===this\.\w+,/g,
|
||||
/=function\((\w+),(\w+),\w+\){\1===(?<game>\w+)\.(?<playerId>\w+)\?\w+\(175," "\+\w+\(\d+,\[(?<playerData>\w+)\.(?<playerNames>\w+)\[\2\]\]\)\+": ",1001,\2,\w+\(/g,
|
||||
/function \w+\(\)\{if\(2===(?<game>\w+)\.(?<gameState>\w+)\)return 1;\w+\.\w+\(\),\1\.\2=2,\1\.\w+=\1.\w+\}/g,
|
||||
/(function \w+\((\w+),(?<fontSize>\w+),(?<x>\w+),(?<y>\w+),(?<canvas>\w+)\){)(\6\.fillText\((?<playerData>\w+)\.(?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<game>\w+)\.(?<gHumans>\w+)&&2!==\8\.(?<playerStates>\w+)\[[^}]+)}/g,
|
||||
/\w+\.font=(?<fontGeneratorFunction>\w+\.\w+\.\w+)\(1,\.39\*this\.\w+\),/g
|
||||
///=(?<gIsSingleplayer>\w+)\?"Players":"Bots"/g,
|
||||
/,(?<gIsTeamGame>\w+)=\(\w+=\w+\)<7\|\|9===\w+,/g,
|
||||
/=function\((\w+),(\w+),\w+\){\1===(?<playerId>\w+)\?\w+\(175,\w+\.\w+\(18,\[(?<playerNames>\w+)\[\2\]\]\),1001,\2,\w+\(/g,
|
||||
// this one broke in 1.91.3 /{\w+===(?<playerId>\w+)\?\w+\(175," Message to "/g,
|
||||
/\w+\.\w+\((\w+)\)\?\w+\.\w+\(\1\)\?(\w+)=(\w+\.\w+)\(13,\[\2\]\):\(\w+=\w+\.\w+\(\1\),\2=\3\(14,\[(?<playerNames>\w+)\[(\w+)\],(\w+\.\w+\.\w+\()(?<playerBalances>\w+)\[\5\]\),\6(?<playerTerritories>\w+)\[\5\]\),\2\]\),\w+=!0\):\2=/g,
|
||||
// this one also broke in 1.91.3 /,\w+="Player: "\+(?<playerNames>\w+)\[\w+\],\w+=\(\w\+=" Balance: "\+\w+\.\w+\((?<playerBalances>\w+)\[\w+\]\)\)\+\(" Territory: "\+\w+\.\w+\((?<playerTerritories>\w+)\[\w+\]\)\)\+\(" Coords: "/g,
|
||||
///\((?<uiOffset>\w+)=Math\.floor\(\(\w+\?\.0114:\.01296\)\*\w+\)\)/g,
|
||||
/(function \w+\((\w+),(\w+),(\w+),(\w+),(\w+)\){\6\.fillText\((?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<gHumans>\w+)&&2!==(?<playerStates>\w+)\[)/g,
|
||||
/,\w+=512,(?<gLobbyMaxJoin>\w+)=\w+,(?<gIsSingleplayer>\w+)&&\(\1=\w+\.\w+\(\)\),\w+=\1-\w+,\w+=0,/g
|
||||
].forEach(matchDictionaryExpression);
|
||||
|
||||
const rawCodeSegments = [
|
||||
`aR.f1(fy)?aR.fB(fy)?a0z=__L([a0z]):(player=aR.fA(fy),oM=__L([b1.t9.xw(@playerData.@rawPlayerNames[player],b1.kx.l2(0,10),150)])+" ",a0z=(oM+=__L([b1.l5.l6(playerData.@playerBalances[player])])+" ")+(__L([b1.l5.l6(playerData.@playerTerritories[player])])+" ")+`,
|
||||
"this.@gIsSingleplayer?this.@gLobbyMaxJoin=@SingleplayerMenu.@getSingleplayerPlayerCount():this.gLobbyMaxJoin=this.@gMaxPlayers,this.@gBots=this.gLobbyMaxJoin-this.@gHumans,this.sg=0,",
|
||||
"[0]=__L(),@strs[1]=@game.@gIsSingleplayer?__L():__L(),",
|
||||
"?(this.gB=Math.floor(.066*aK.fw),g5=aK.g5-4*@uiSizes.@gap-this.gB):",
|
||||
`for(a0L=new Array(@game.@gMaxPlayers),a0A.font=a07,@i=game.gMaxPlayers-1;0<=i;i--)a0L[i]=i+1+".",@playerData.@playerNames[i]=aY.qW.tm(playerData.@rawPlayerNames[i],a07,a0W),a0K[i]=Math.floor(a0A.measureText(playerData.playerNames[i]).width);`,
|
||||
"[0]=aV.nU[70],a0T[1]=@gIsSingleplayer?aV.nU[71]:aV.nU[72],",
|
||||
"?(this.gB=Math.floor(.0536*aK.fw),g5=aK.g5-4*@uiSizes.@gap-this.gB):"
|
||||
]
|
||||
|
||||
rawCodeSegments.forEach(code => {
|
||||
|
@ -153,14 +92,168 @@ rawCodeSegments.forEach(code => {
|
|||
matchDictionaryExpression(expression);
|
||||
});
|
||||
|
||||
applyPatches({ replace, replaceOne, replaceRawCode, dictionary, matchOne, matchRawCode, escapeRegExp });
|
||||
fs.writeFileSync("./build/fx_core.js", `const dictionary = ${JSON.stringify(dictionary)};\n` + fs.readFileSync("./build/fx_core.js").toString());
|
||||
|
||||
await buildClientCode();
|
||||
// the dictionary should maybe get embedded into one of the files in the bundle
|
||||
fs.writeFileSync("./build/fx.bundle.js", `const dictionary = ${JSON.stringify(dictionary)};\n` + fs.readFileSync("./build/fx.bundle.js").toString());
|
||||
// Replace assets
|
||||
const assets = require('./assets.js');
|
||||
replaceOne(/(\(4,"crown",4,")[^"]+"\),/g, "$1" + assets.crownIcon + "\"),");
|
||||
replaceOne(/(\(6,"territorial\.io",6,")[^"]+"\),/g, "$1" + assets.fxClientLogo + "\"),");
|
||||
|
||||
/*// Add FXClient menu item in "More" menu
|
||||
// match },ug[0][5]={name:a79,id:5,mf:90,oU:0,e8:0},
|
||||
replaceOne(/(},(\w+\[0\])\[\d+\]={(\w+):\w+,(\w+):\d+,(\w+):90,(\w+):0,(\w+):0},)/g,
|
||||
'$1$2.push({$3:"FX Client v" + fx_version + " " + fx_update, $4: 20, $5: 0, $6: 0, $7: 70}),');
|
||||
// Do not display hover effect on the last 2 items (territorial.io version and FX Client version) instead of only the last item
|
||||
// match 0 === a9P ? ug[a9P].length - 1 : ug[a9P].length : 1,
|
||||
replaceOne(/(0===(\w+)\?(\w+)\[\2\]\.length)-1:(\3\[\2\]\.length:1,)/g, "$1 - 2 : $4");*/
|
||||
// Add FX Client version info to the game version window
|
||||
replaceRawCode(`ar.aAx("MenuGameVersion")||ar.aAz(new aB3("ℹ️ "+aV.nU[84],gameVersion+"<br><a href='"`,
|
||||
`ar.aAx("MenuGameVersion")||ar.aAz(new aB3("ℹ️ "+aV.nU[84],gameVersion + "<br><b>" + "FX Client v" + fx_version + " " + fx_update + "</b><br><a href='"`);
|
||||
|
||||
// Max size for custom maps: from 4096x4096 to 8192x8192
|
||||
// TODO: test this; it might cause issues with new boat mechanics?
|
||||
|
||||
{ // Add Troop Density and Maximum Troops in side panel
|
||||
/*const { groups: { valuesArray } } = replaceOne(/(,(?<labelsArray>\w+)\[\d\]="Interest",\2\[\d\]="Income",\2\[\d\]="Time"),(\w+=\w+-\w+\(\w+,100\),\((?<valuesArray>\w+)=new Array\(\2\.length\)\)\[0\]=\w+)/g,
|
||||
'$1, $<labelsArray>.push("Max Troops", "Density"), $3'); // add labels*/
|
||||
const { valuesArray } = replaceRawCode(`,labels[5]=aV.nU[76],labels[6]=aV.nU[77],labels[7]=aV.nU[78],a0Z=tn-eT(tn,100),(valuesArray=new Array(labels.length))[0]=io?`,
|
||||
`,labels[5]=aV.nU[76],labels[6]=aV.nU[77],labels[7]=aV.nU[78],
|
||||
labels.push("Max Troops", "Density"), // add labels
|
||||
a0Z=tn-eT(tn,100),(valuesArray=new Array(labels.length))[0]=io?`);
|
||||
replaceOne(new RegExp(/(:(?<valueIndex>\w+)<7\?\w+\.\w+\.\w+\(valuesArray\[\2\]\)):(\w+\.\w+\(valuesArray\[7\]\))}/
|
||||
.source.replace(/valuesArray/g, valuesArray), "g"),
|
||||
'$1 : $<valueIndex> === 7 ? $3 '
|
||||
+ `: $<valueIndex> === 8 ? utils.getMaxTroops(${dictionary.playerTerritories}, ${dictionary.playerId}) `
|
||||
+ `: utils.getDensity(${dictionary.playerId}) }`);
|
||||
// increase the size of the side panel by 25% to make the text easier to read
|
||||
replaceOne(/(this\.\w+=Math\.floor\(\(\w+\.\w+\.\w+\(\)\?\.1646:\.126\))\*(\w+\.\w+\),)/g, "$1 * 1.25 * $2");
|
||||
}
|
||||
|
||||
// Increment win counter on wins
|
||||
replaceOne(/(=function\((\w+)\){)([^}]+),((\w+\(0),\w+<100\?(\w+\.\w+)\(11,(\[\w+\[\w+\]\])\):\6\(12,\7\),(3,\2,[^()]+?\))),(?<end>[^}]+},)/g,
|
||||
`$1 if (${dictionary.playerId} === $2) wins_counter++, window.localStorage.setItem("fx_winCount", wins_counter); ` +
|
||||
`$3, $4, $5, "Your Current Win Count is Now " + wins_counter, $8, $<end>`);
|
||||
|
||||
|
||||
{ // Add settings button and win count
|
||||
// render gear icon and win count
|
||||
/*// cV.textAlign=cX,cV.textBaseline=cW,a03(a9Y.gb,a9Y.gc,a9Y.m5,a9Y.tD,ug[a9P][0].mf,ug[a9P][0].oU,ug[a9P][0].e8,0===yk,ug[a9P][0].name),a9O))
|
||||
// l(A.f3, A.f4, A.hw, A.nI, z[0].f7, z[0].mx, z[0].cm, 0 === t, z[0].name, .6);
|
||||
// cH.drawImage(settingsGearIcon,A.f3-A.hw/2,A.f4,A.nI,A.nI);
|
||||
// cH.font = bt + Math.floor(A.nI * 0.4) + bu;
|
||||
// cH.fillText("Win count: " + wins_counter, Math.floor(A.f3 + A.hw / 2), Math.floor((A.f4 + A.nI / 2) * 2.1));
|
||||
const { groups } = replaceOne(/((?<canvas>\w+)\.textAlign=\w+,\2\.textBaseline=\w+,\w+\((?<x>(?<coords>\w+).\w+),(?<y>\4.\w+),(?<w>\4.\w+),(?<h>\4.\w+),[^)]+\)),(?<end>(?<isMenuOpened>\w+)\)\))/g, '$1, ' +
|
||||
'$<canvas>.imageSmoothingEnabled = true, ' +
|
||||
'$<canvas>.drawImage(settingsGearIcon, $<x>-$<w>/2, $<y>, $<h>, $<h>), ' +
|
||||
'$<canvas>.imageSmoothingEnabled = false, ' +
|
||||
'$<canvas>.font = "bold " + Math.floor($<h> * 0.4) + "px " + settings.fontName, ' +
|
||||
'(settings.displayWinCounter && !$<isMenuOpened> && $<canvas>.fillText("Win count: " + wins_counter, Math.floor($<x> + $<w> / 2), Math.floor(($<y> + $<h> / 2) * 2.1))), ' +
|
||||
'$<end>');*/
|
||||
replaceRawCode(`,fy=aV.nU[80],fontSize=.65*height,canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6)",canvas.fillRect(x,y,width,height),`,
|
||||
`,fy=aV.nU[80],fontSize=.65*height,
|
||||
canvas.imageSmoothingEnabled = true,
|
||||
canvas.drawImage(settingsGearIcon, x - width / 2, y, height, height),
|
||||
canvas.imageSmoothingEnabled = false,
|
||||
(settings.displayWinCounter && ( canvas.font = aY.g0.g1(1, Math.floor(height * 0.4)), canvas.fillText("Win count: " + wins_counter, Math.floor(x + width / 2), Math.floor((y + height / 2) * 2)) ) ),
|
||||
canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6)",canvas.fillRect(x,y,width,height),`);
|
||||
|
||||
// handle settings button click
|
||||
/*replaceOne(/(this\.\w+=function\((?<mouseX>\w+),(?<mouseY>\w+)\){[^}]+?)if\((?<coordsGet>\w+=\w+\(\)),(?<isMenuOpened>\w+)\)(?<end>{for\([^}]+"Lobby ")/g,
|
||||
'$1 $<coordsGet>; ' +
|
||||
`var gearIconX = ${groups.x}-${groups.w}/2; ` +
|
||||
// if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) WindowManager.openWindow("settings");
|
||||
`if ($<mouseX> > gearIconX && $<mouseX> < (gearIconX+${groups.h}) && $<mouseY> > ${groups.y} && $<mouseY> < (${groups.y}+${groups.h})) return WindowManager.openWindow("settings"); ` +
|
||||
'if ($<isMenuOpened>) $<end>');*/
|
||||
replaceRawCode(`(q6=Math.floor((b7.cv.fv()?.145:.09)*aK.fw),gap=Math.floor(.065*(b7.cv.fv()?.53:.36)*aK.fw),gap=aK.g5-q6-gap,jd=b0.gap,q6=Math.floor(.35*q6),gap<=mouseX&&mouseY<jd+q6&&ar.v2())`,
|
||||
`(q6=Math.floor((b7.cv.fv()?.145:.09)*aK.fw),gap=Math.floor(.065*(b7.cv.fv()?.53:.36)*aK.fw),gap=aK.g5-q6-gap,jd=b0.gap,q6=Math.floor(.35*q6),
|
||||
(gap <= mouseX && mouseY < jd + q6 && (ar.v2(), true)) || (mouseX >= gap - q6 / 0.7 && mouseY < jd + q6 && WindowManager.openWindow("settings"))
|
||||
)`);
|
||||
}
|
||||
|
||||
{ // Keybinds
|
||||
// match required variables
|
||||
const { 0: match, groups: { attackBarObject, setRelative } } = matchOne(/:"."===(\w+\.key)\?(?<attackBarObject>\w+)\.(?<setRelative>\w+)\(31\/32\):"."===\1\?\2\.\3\(32\/31\):/g,);
|
||||
// create a setAbsolutePercentage function on the attack percentage bar object,
|
||||
// and also register the keybind handler functions
|
||||
replaceOne(/}(function \w+\((\w+)\){return!\(1<\2&&1===(?<attackPercentage>\w+)\|\|\(1<\2&&\2\*\3-\3<1\/1024\?\2=\(\3\+1\/1024\)\/\3:\2<1)/g,
|
||||
"} this.setAbsolutePercentage = function(newPercentage) { $<attackPercentage> = newPercentage; }; "
|
||||
+ "keybindFunctions.setAbsolute = this.setAbsolutePercentage; "
|
||||
+ `keybindFunctions.setRelative = (arg1) => ${attackBarObject}.${setRelative}(arg1); $1`);
|
||||
// insert keybind handling code into the keyDown handler function
|
||||
replaceOne(new RegExp(/(function \w+\((?<event>\w+)\){)([^}]+matched)/g.source.replace(/matched/g, escapeRegExp(match)), "g"),
|
||||
"$1 if (keybindHandler($<event>.key)) return; $3");
|
||||
}
|
||||
|
||||
// Set the default font to Trebuchet MS
|
||||
script = script.replace(/sans-serif"/g, 'Trebuchet MS"');
|
||||
|
||||
// Realistic bot names setting
|
||||
// matches c4[i] = c4[i].replace(a6U[dx], a6V[dx])
|
||||
replaceOne(/(((\w+)\[\w+\])=\2\.replace\(\w+(\[\w+\]),\w+\4\))/g, "$1; if (settings.realisticNames) $3 = realisticNames;")
|
||||
|
||||
// Hide all links in main menu depending on settings
|
||||
//replaceOne(/(this\.\w+=function\(\){)((\w+\.\w+)\[2\]=\3\[3\]=\3\[4\]=(?<linksHidden>!this\.\w+\.\w+),)/g,
|
||||
//"$1 if (settings.hideAllLinks) $3[0] = $3[1] = $<linksHidden>; else $3[0] = $3[1] = true; $2")
|
||||
|
||||
// Make the main canvas context have an alpha channel if a custom background is being used
|
||||
replaceOne(/(document\.getElementById\("canvasA"\),\(\w+=\w+\.getContext\("2d",){alpha:!1}/g, "$1 {alpha: makeMainMenuTransparent}")
|
||||
// Clear canvas background if a custom background is being used
|
||||
replaceOne(/(this\.\w+=function\(\){var (\w+),(\w+);)(\w+\.\w+\?\([^()]+setTransform\(\3=\2<\3\?\3:\2,0,0,\3,(?:Math\.floor\(\([^)]+\)\/2\)[,)]){2},(?:[^)]+\),){2}[^)]+\):(?<canvas>\w+)\.fillStyle=\w+\.\w+,\5\.fillRect\((?<wholeCanvas>0,0,\w+\.\w+,\w+\.\w+)\)}})/g,
|
||||
'$1 if (makeMainMenuTransparent) $<canvas>.clearRect($<wholeCanvas>); else $4')
|
||||
|
||||
// Track donations
|
||||
replaceOne(/(this\.\w+=function\((\w+),(\w+)\)\{)(\2===\w+&&\(\w+\.\w+\((\w+\.\w+)\[0\],\5\[1\],\3\),this\.(\w+)\[12\]\+=\5\[1\],this\.\6\[16\]\+=\5\[0\]\),\3===\w+&&\()/g,
|
||||
"$1 donationsTracker.logDonation($2, $3, $5[0]); $4")
|
||||
|
||||
// Display donations for a player when clicking on them in the leaderboard
|
||||
// match , 0 !== dG[x]) && fq.hB(x, 800, false, 0),
|
||||
replaceOne(/,(0!==\w+\[(\w+)\]\)&&\w+\.\w+\(\2,800,!1,0\),)/g,
|
||||
`, ${dictionary.gIsTeamGame} && donationsTracker.displayHistory($2, ${dictionary.playerNames}, ${dictionary.gIsSingleplayer}), $1`);
|
||||
|
||||
// Reset donation history when a new game is started
|
||||
replaceOne(new RegExp(`,${dictionary.playerBalances}=new Uint32Array\\(\\w+\\),`, "g"), "$& donationsTracker.reset(), ");
|
||||
|
||||
{ // Player list
|
||||
// Draw player list button
|
||||
const uiOffset = dictionary.uiSizes + "." + dictionary.gap;
|
||||
const { groups: { drawFunction, topBarHeight } } = replaceOne(/(=1;function (?<drawFunction>\w+)\(\){[^}]+?(?<canvas>\w+)\.fillRect\(0,(?<topBarHeight>\w+),\w+,1\),(?:\3\.fillRect\([^()]+\),)+\3\.font=\w+,(\w+\.\w+)\.textBaseline\(\3,1\),\5\.textAlign\(\3,1\),\3\.fillText\(\w+\.\w+\[65\],Math\.floor\()(\w+)\/2\),(Math\.floor\(\w+\+\w+\/2\)\));/g,
|
||||
"$1($6 + $<topBarHeight> - 22) / 2), $7; playerList.drawButton($<canvas>, 12, 12, $<topBarHeight> - 22);");
|
||||
const buttonBoundsCheck = `utils.isPointInRectangle($<x>, $<y>, ${uiOffset} + 12, ${uiOffset} + 12, ${topBarHeight} - 22, ${topBarHeight} - 22)`
|
||||
// Handle player list button mouseDown
|
||||
replaceOne(/(this\.\w+=function\((?<x>\w+),(?<y>\w+)\){return!!\w+\(\2,\3\))&&(\(\w+=\w+\.\w+,)/g,
|
||||
`$1 && (${buttonBoundsCheck} && playerList.display(${dictionary.playerNames}), true) && $4`);
|
||||
// Handle player list button hover
|
||||
replaceOne(/(this\.\w+=function\((?<x>\w+),(?<y>\w+)\){)(var \w+,\w+=\w+\(\3\);return \w+\?\(\w+=(\w+),\(\5=\w+\(0,\5\+=(?:[^}]+,(?<setRepaintNeeded>\w+\.\w+=!0)){2})/g,
|
||||
`$1 if (${buttonBoundsCheck}) { playerList.hoveringOverButton === false && (playerList.hoveringOverButton = true, ${drawFunction}(), $<setRepaintNeeded>); } `
|
||||
+ ` else { playerList.hoveringOverButton === true && (playerList.hoveringOverButton = false, ${drawFunction}(), $<setRepaintNeeded>); } $4`);
|
||||
}
|
||||
|
||||
{ // Display density of other players
|
||||
// Applies when the "Reverse Name/Balance" setting is off
|
||||
const { groups: { settingsSwitchNameAndBalance } } = replaceOne(/(,(?<settingsSwitchNameAndBalance>\w+\.\w+\.\w+\[7\]\.\w+)\?(?<nameDrawingFunction>\w+)\(\w+,\w+,(?<x>\w+),(?<y>\w+)\+\.78\*(?<fontSize>\w+),(?<canvas>\w+)\)):(\7\.fillText\(\w+\.\w+\.\w+\(\w+\[(\w+)\]\),\4,\5\+\.78\*\6\))\)\)/g,
|
||||
`$1 : ($8, settings.showPlayerDensity && (settings.coloredDensity && ($<canvas>.fillStyle = utils.textStyleBasedOnDensity($9)), $<canvas>.fillText(utils.getDensity($9), $<x>, $<y> + $<fontSize> * 1.5)) ) ) )`);
|
||||
// Applies when the "Reverse Name/Balance" setting is on (default)
|
||||
replaceOne(/(function \w+\((\w+),(?<fontSize>\w+),(?<x>\w+),(?<y>\w+),(?<canvas>\w+)\){)(\6\.fillText\((?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<gHumans>\w+)&&2!==(?<playerStates>\w+)\[[^}]+)}/g,
|
||||
`$1 var ___id = $2; $7, $9; ${settingsSwitchNameAndBalance} && settings.showPlayerDensity && (settings.coloredDensity && ($<canvas>.fillStyle = utils.textStyleBasedOnDensity(___id)), $<canvas>.fillText(utils.getDensity(___id), $<x>, $<y> + $<fontSize>)); }`);
|
||||
}
|
||||
|
||||
// Disable built-in Territorial.io error reporting
|
||||
replaceOne(/window\.addEventListener\("error",function (\w+)\((\w+)\){/g,
|
||||
'$& window.removeEventListener("error", $1); return alert("Error:\\n" + $2.filename + " " + $2.lineno + " " + $2.colno + " " + $2.message);');
|
||||
|
||||
console.log('Removing ads...');
|
||||
// Remove ads
|
||||
script = script.replace('//api.adinplay.com/libs/aiptag/pub/TRT/territorial.io/tag.min.js','');
|
||||
|
||||
console.log("Formatting code...");
|
||||
|
||||
exposeVarsToGlobalScope = true;
|
||||
|
||||
if (exposeVarsToGlobalScope && script.startsWith("\"use strict\"; (function () {") && script.endsWith("})();"))
|
||||
script = script.slice("\"use strict\"; (function () {".length, -"})();".length);
|
||||
if (exposeVarsToGlobalScope && script.startsWith("(function () {") && script.endsWith("})();"))
|
||||
script = script.slice("(function () {".length, -"})();".length);
|
||||
|
||||
script = beautify(script, {
|
||||
"indent_size": "1",
|
||||
"indent_char": "\t",
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
const downloadGame = () => new Promise(resolve => {
|
||||
// Download game
|
||||
// https://stackoverflow.com/a/11944984
|
||||
import https from 'https'; // or 'https' for https:// URLs
|
||||
import fs from 'fs';
|
||||
const https = require('https'); // or 'https' for https:// URLs
|
||||
const fs = require('fs');
|
||||
|
||||
const downloadGame = () => new Promise(resolve => {
|
||||
if (!fs.existsSync("./game")) fs.mkdirSync("./game");
|
||||
const file = fs.createWriteStream("./game/latest.html");
|
||||
// Download the game's code from the website
|
||||
|
@ -32,4 +32,4 @@ const request = https.get("https://territorial.io", function (response) {
|
|||
});
|
||||
});
|
||||
});
|
||||
export default downloadGame;
|
||||
module.exports = downloadGame;
|
6
index.js
6
index.js
|
@ -1,4 +1,2 @@
|
|||
import downloadGame from "./download.js";
|
||||
console.log("Building FX Client");
|
||||
await downloadGame();
|
||||
import("./build.js");
|
||||
console.log("Building FXClient");
|
||||
require("./download.js")().then(() => require("./build.js"));
|
File diff suppressed because it is too large
Load Diff
|
@ -3,7 +3,6 @@
|
|||
"version": "0.5.3",
|
||||
"description": "A modded territorial.io client",
|
||||
"main": "index.js",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"build": "node index.js",
|
||||
"build-only": "node build.js"
|
||||
|
@ -19,10 +18,6 @@
|
|||
},
|
||||
"homepage": "https://github.com/fxclient/FXclient#readme",
|
||||
"dependencies": {
|
||||
"js-beautify": "^1.14.11",
|
||||
"uglify-js": "^3.19.2"
|
||||
},
|
||||
"devDependencies": {
|
||||
"webpack": "^5.95.0"
|
||||
"js-beautify": "^1.14.11"
|
||||
}
|
||||
}
|
||||
|
|
307
patches.js
307
patches.js
|
@ -1,307 +0,0 @@
|
|||
import assets from './assets.js';
|
||||
export default ({ replace, replaceOne, replaceRawCode, dictionary, matchOne, matchRawCode, escapeRegExp }) => {
|
||||
|
||||
// Constants for easy usage of otherwise long variable access expressions
|
||||
const dict = dictionary;
|
||||
const playerId = `${dict.game}.${dict.playerId}`;
|
||||
const rawPlayerNames = `${dict.playerData}.${dict.rawPlayerNames}`;
|
||||
const gIsSingleplayer = `${dict.game}.${dict.gIsSingleplayer}`;
|
||||
|
||||
// Replace assets
|
||||
replaceOne(/(\(4,"crown",4,")[^"]+"\),/g, "$1" + assets.crownIcon + "\"),");
|
||||
replaceOne(/(\(6,"territorial\.io",6,")[^"]+"\),/g, "$1" + assets.fxClientLogo + "\"),");
|
||||
replaceOne(/(\(22,"logo",8,")[^"]+"\)/g, "$1" + assets.smallLogo + "\")");
|
||||
|
||||
// Add FX Client version info to the game version window
|
||||
replaceRawCode(`ar.oa(4,1,new s8(__L(),gameVersion+"<br><a href='"+ah.aC5+"' target='_blank'>"+ah.aC5+"</a>",`,
|
||||
`ar.oa(4,1,new s8(__L(),gameVersion+"<br><a href='"+ah.aC5+"' target='_blank'>"+ah.aC5+"</a>"
|
||||
+ "<br><br><b>" + "FX Client v" + __fx.version + "<br><a href='https://discord.gg/dyxcwdNKwK' target='_blank'>FX Client Discord server</a>"
|
||||
+ "<br><a href='https://github.com/fxclient/FXclient' target='_blank'>Github repository</a></b>",`);
|
||||
|
||||
// Add update information
|
||||
replaceRawCode(`new k("🚀 New Game Update","The game has been updated! Please reload the game.",!0,[`,
|
||||
`new k("🚀 New Game Update","The game has been updated! Please reload the game."
|
||||
+ "<div style='border: white; border-width: 1px; border-style: solid; margin: 10px; padding: 5px;'><h2>FX Client is not yet compatible with the latest version of the game.</h2><p>Updates should normally be available within a few hours.<br>You can still use FX to play in singleplayer mode.</p></div>",!0,[`
|
||||
);
|
||||
|
||||
// Max size for custom maps: from 4096x4096 to 8192x8192
|
||||
// TODO: test this; it might cause issues with new boat mechanics?
|
||||
|
||||
{ // Add Troop Density and Maximum Troops in side panel
|
||||
const { valuesArray } = replaceRawCode(`,labels[5]=__L(),labels[6]=__L(),labels[7]=__L(),(valuesArray=new Array(labels.length))[0]=game.io?`,
|
||||
`,labels[5]=__L(),labels[6]=__L(),labels[7]=__L(),
|
||||
labels.push("Max Troops", "Density"), // add labels
|
||||
(valuesArray=new Array(labels.length))[0]=game.io?`);
|
||||
replaceOne(new RegExp(/(:(?<valueIndex>\w+)<7\?\w+\.\w+\.\w+\(valuesArray\[\2\]\)):(\w+\.\w+\(valuesArray\[7\]\))}/
|
||||
.source.replace(/valuesArray/g, valuesArray), "g"),
|
||||
'$1 : $<valueIndex> === 7 ? $3 '
|
||||
+ `: $<valueIndex> === 8 ? __fx.utils.getMaxTroops(${dict.playerData}.${dict.playerTerritories}, ${playerId}) `
|
||||
+ `: __fx.utils.getDensity(${playerId}) }`);
|
||||
// increase the size of the side panel by 25% to make the text easier to read
|
||||
replaceOne(/(this\.\w+=Math\.floor\(\(\w+\.\w+\.\w+\(\)\?\.1646:\.126\))\*(\w+\.\w+\),)/g, "$1 * 1.25 * $2");
|
||||
}
|
||||
|
||||
// Increment win counter on wins
|
||||
replaceRawCode(`=function(sE){o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0)`,
|
||||
`=function(sE){
|
||||
if (${playerId} === sE && !${gIsSingleplayer})
|
||||
__fx.wins.count++, window.localStorage.setItem("fx_winCount", __fx.wins.count),
|
||||
xD(0,"Your Win Count is now " + __fx.wins.count,3,sE,ad.gN,ad.kl,-1,!0);
|
||||
o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0)`);
|
||||
|
||||
|
||||
{ // Add settings button and win count
|
||||
// add settings button
|
||||
replaceRawCode(`,new nQ("☰<br>"+__L(),function(){aD6(3)},aa.ks),new nQ("",function(){at.d5(12)},aa.kg,!1)]`,
|
||||
`,new nQ("☰<br>"+__L(),function(){aD6(3)},aa.ks),new nQ("",function(){at.d5(12)},aa.kg,!1),
|
||||
new nQ("FX Client settings", function() { __fx.WindowManager.openWindow("settings"); }, "rgba(0, 0, 20, 0.5")]`)
|
||||
// set settings button position
|
||||
replaceRawCode(`aZ.g5.vO(aD3[3].button,x+a0S+gap,a3X+h+gap,a0S,h);`,
|
||||
`aZ.g5.vO(aD3[3].button,x+a0S+gap,a3X+h+gap,a0S,h); aZ.g5.vO(aD3[5].button, x, a3X + h * 2 + gap * 2, a0S * 2 + gap, h / 3);`);
|
||||
// render win count
|
||||
replaceRawCode(`if(_y.a4l(),_r.gI(),_m.gI(),aw.gI(),a0.g8()){ctx.imageSmoothingEnabled=!1;var iQ=a0.a4o("territorial.io"),kL=.84*aD4.gA/iQ.width;`,
|
||||
`if(_y.a4l(),_r.gI(),_m.gI(),aw.gI(),a0.g8()){
|
||||
if (__fx.settings.displayWinCounter) {
|
||||
const size = Math.floor(aD4.gA * 0.03);
|
||||
ctx.font = ${dict.fontGeneratorFunction}(1, size);
|
||||
ctx.fillStyle = "#ffffff";
|
||||
const text = "Win count: " + __fx.wins.count;
|
||||
const textLength = ctx.measureText(text).width;
|
||||
ctx.textAlign = "left";
|
||||
ctx.textBaseline = "middle";
|
||||
ctx.fillText(text, ctx.canvas.width - textLength - size / 2, size);
|
||||
};
|
||||
ctx.imageSmoothingEnabled=!1;var iQ=a0.a4o("territorial.io"),kL=.84*aD4.gA/iQ.width;`)
|
||||
/*// render gear icon and win count
|
||||
replaceRawCode(`,fy=aV.nU[80],fontSize=.65*height,canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6)",canvas.fillRect(x,y,width,height),`,
|
||||
`,fy=aV.nU[80],fontSize=.65*height,
|
||||
canvas.imageSmoothingEnabled = true,
|
||||
canvas.drawImage(settingsGearIcon, x - width / 2, y, height, height),
|
||||
canvas.imageSmoothingEnabled = false,
|
||||
(settings.displayWinCounter && (
|
||||
canvas.font = aY.g0.g1(1, Math.floor(height * 0.4)),
|
||||
canvas.fillStyle = "#ffffff",
|
||||
canvas.fillText("Win count: " + wins_counter, Math.floor(x + width / 2), Math.floor((y + height / 2) * 2))
|
||||
)),
|
||||
canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6)",canvas.fillRect(x,y,width,height),`);
|
||||
|
||||
// handle settings button click
|
||||
replaceRawCode(`(q6=Math.floor((b7.cv.fv()?.145:.09)*aK.fw),gap=Math.floor(.065*(b7.cv.fv()?.53:.36)*aK.fw),gap=aK.g5-q6-gap,jd=b0.gap,q6=Math.floor(.35*q6),gap<=mouseX&&mouseY<jd+q6&&ar.v2(1))`,
|
||||
`(q6=Math.floor((b7.cv.fv()?.145:.09)*aK.fw),gap=Math.floor(.065*(b7.cv.fv()?.53:.36)*aK.fw),gap=aK.g5-q6-gap,jd=b0.gap,q6=Math.floor(.35*q6),
|
||||
(gap <= mouseX && mouseY < jd + q6 && (ar.v2(1), true)) || (mouseX >= gap - q6 / 0.7 && mouseY < jd + q6 && WindowManager.openWindow("settings"))
|
||||
)`);*/
|
||||
}
|
||||
|
||||
{ // Keybinds
|
||||
// match required variables
|
||||
const { 0: match, groups: { attackBarObject, setRelative } } = matchOne(/:"."===(\w+\.key)\?(?<attackBarObject>\w+)\.(?<setRelative>\w+)\(31\/32\):"."===\1\?\2\.\3\(32\/31\):/g,);
|
||||
// create a setAbsolutePercentage function on the attack percentage bar object,
|
||||
// and also register the keybind handler functions
|
||||
replaceOne(/}(function \w+\((\w+)\){return!\(1<\2&&1===(?<attackPercentage>\w+)\|\|\(1<\2&&\2\*\3-\3<1\/1024\?\2=\(\3\+1\/1024\)\/\3:\2<1)/g,
|
||||
"} this.setAbsolutePercentage = function(newPercentage) { $<attackPercentage> = newPercentage; }; "
|
||||
+ "__fx.keybindFunctions.setAbsolute = this.setAbsolutePercentage; "
|
||||
+ `__fx.keybindFunctions.setRelative = (arg1) => ${attackBarObject}.${setRelative}(arg1); $1`);
|
||||
// insert keybind handling code into the keyDown handler function
|
||||
replaceOne(new RegExp(/(function \w+\((?<event>\w+)\){)([^}]+matched)/g.source.replace(/matched/g, escapeRegExp(match)), "g"),
|
||||
"$1 if (__fx.keybindHandler($<event>.key)) return; $3");
|
||||
}
|
||||
|
||||
// Set the default font to Trebuchet MS
|
||||
replace(/sans-serif"/g, 'Trebuchet MS"');
|
||||
|
||||
// Realistic bot names setting
|
||||
// matches c4[i] = c4[i].replace(a6U[dx], a6V[dx])
|
||||
replaceOne(/(((\w+)\[\w+\])=\2\.replace\(\w+(\[\w+\]),\w+\4\))/g, "$1; if (__fx.settings.realisticNames) $3 = realisticNames;")
|
||||
|
||||
// Hide all links in main menu depending on settings
|
||||
//replaceOne(/(this\.\w+=function\(\){)((\w+\.\w+)\[2\]=\3\[3\]=\3\[4\]=(?<linksHidden>!this\.\w+\.\w+),)/g,
|
||||
//"$1 if (settings.hideAllLinks) $3[0] = $3[1] = $<linksHidden>; else $3[0] = $3[1] = true; $2")
|
||||
|
||||
// Make the main canvas context have an alpha channel if a custom background is being used
|
||||
replaceOne(/(document\.getElementById\("canvasA"\),\(\w+=\w+\.getContext\("2d",){alpha:!1}/g, "$1 {alpha: __fx.makeMainMenuTransparent}")
|
||||
// Clear canvas background if a custom background is being used
|
||||
replaceRawCode(`,this.qk=function(){var a4n,a4m;aq.pd?(a4m=aL.gA/aq.eE,a4n=aL.gF/aq.eF,canvas.setTransform(a4m=a4n<a4m?a4m:a4n,0,0,a4m,`,
|
||||
`,this.qk=function(){var a4n,a4m;
|
||||
if (__fx.makeMainMenuTransparent) canvas.clearRect(0,0,aL.gA,aL.gF);
|
||||
else aq.pd?(a4m=aL.gA/aq.eE,a4n=aL.gF/aq.eF,canvas.setTransform(a4m=a4n<a4m?a4m:a4n,0,0,a4m,`);
|
||||
|
||||
// Track donations
|
||||
replaceOne(/(this\.\w+=function\((\w+),(\w+)\)\{)(\2===\w+\.\w+&&\(\w+\.\w+\((\w+\.\w+)\[0\],\5\[1\],\3\),this\.(\w+)\[12\]\+=\5\[1\],this\.\6\[16\]\+=\5\[0\]\),\3===\w+\.\w+&&\()/g,
|
||||
"$1 __fx.donationsTracker.logDonation($2, $3, $5[0]); $4")
|
||||
|
||||
// Display donations for a player when clicking on them in the leaderboard
|
||||
// and skip handling clicks when clicking on an empty space (see the isEmptySpace
|
||||
// variable in the modified leaderboard click handler from the leaderboard filter)
|
||||
// match , 0 !== dG[x]) && fq.hB(x, 800, false, 0),
|
||||
replaceOne(/,(0!==\w+\.\w+\[(\w+)\])(\)&&\w+\.\w+\(\2,800,!1,0\),)/g,
|
||||
`, ${dict.game}.${dict.gIsTeamGame} && __fx.donationsTracker.displayHistory($2, ${rawPlayerNames}, ${gIsSingleplayer}), $1 && !isEmptySpace $3`);
|
||||
|
||||
// Reset donation history and leaderboard filter when a new game is started
|
||||
replaceOne(new RegExp(`,this\\.${dictionary.playerBalances}.fill\\(0\\),`, "g"), "$& __fx.donationsTracker.reset(), __fx.leaderboardFilter.reset(), ");
|
||||
|
||||
{ // Player list and leaderboard filter tabs
|
||||
// Draw player list button
|
||||
const uiOffset = dictionary.uiSizes + "." + dictionary.gap;
|
||||
const { groups: { drawFunction, topBarHeight } } = replaceOne(/(=1;function (?<drawFunction>\w+)\(\){[^}]+?(?<canvas>\w+)\.fillRect\(0,(?<topBarHeight>\w+),\w+,1\),(?:\3\.fillRect\([^()]+\),)+\3\.font=\w+,(\w+\.\w+)\.textBaseline\(\3,1\),\5\.textAlign\(\3,1\),\3\.fillText\(\w+\(\d+\),Math\.floor\()(\w+)\/2\),(Math\.floor\(\w+\+\w+\/2\)\));/g,
|
||||
"$1($6 + $<topBarHeight> - 22) / 2), $7; __fx.playerList.drawButton($<canvas>, 12, 12, $<topBarHeight> - 22);");
|
||||
const buttonBoundsCheck = `__fx.utils.isPointInRectangle($<x>, $<y>, ${uiOffset} + 12, ${uiOffset} + 12, ${topBarHeight} - 22, ${topBarHeight} - 22)`
|
||||
// Handle player list button and leaderboard tabs mouseDown
|
||||
// and create a function for scrolling the leaderboard to the top
|
||||
replaceOne(/(this\.\w+=function\((?<x>\w+),(?<y>\w+)\){return!!\w+\(\2,\3\))&&(\(\w+=\w+\.\w+,[^}]+),!0\)/g,
|
||||
`__fx.leaderboardFilter.scrollToTop = function(){position = 0;}, $1 && ((${buttonBoundsCheck} && __fx.playerList.display(${rawPlayerNames}), true)
|
||||
&& !($<y> - ${uiOffset} > __fx.leaderboardFilter.verticalClickThreshold && __fx.leaderboardFilter.handleMouseDown($<x> - ${uiOffset})) && $4),!0)`);
|
||||
// Handle player list button and leaderboard tabs hover
|
||||
// and create a function for repainting the leaderboard
|
||||
replaceOne(/(this\.\w+=function\((?<x>\w+),(?<y>\w+)\){)(var \w+,\w+=\w+\(\3\);return \w+\?\(\w+=(\w+),\(\5=\w+\(0,\5\+=(?:[^}]+,(?<setRepaintNeeded>\w+\.\w+=!0)){2})/g,
|
||||
`__fx.leaderboardFilter.repaintLeaderboard = function() { ${drawFunction}(), $<setRepaintNeeded>; },
|
||||
$1 if (${buttonBoundsCheck}) { __fx.playerList.hoveringOverButton === false && (__fx.playerList.hoveringOverButton = true, ${drawFunction}(), $<setRepaintNeeded>); }
|
||||
else { __fx.playerList.hoveringOverButton === true && (__fx.playerList.hoveringOverButton = false, ${drawFunction}(), $<setRepaintNeeded>); }
|
||||
if (__fx.leaderboardFilter.setHovering(
|
||||
__fx.utils.isPointInRectangle($<x>, $<y>, ${uiOffset}, ${uiOffset} + __fx.leaderboardFilter.verticalClickThreshold, __fx.leaderboardFilter.windowWidth, __fx.leaderboardFilter.tabBarOffset), $<x> - ${uiOffset}
|
||||
)) return; $4`);
|
||||
}
|
||||
|
||||
{ // Display density of other players
|
||||
const r = matchRawCode(`bD.dO.data[7].value?a9W(i,jm,jk,jl,ctx):a9V(ctx,i,jm,jk,jl,a9S)))`);
|
||||
const settingsSwitchNameAndBalance = `${r.bD}.${r.dO}.${r.data}[7].${r.value}`;
|
||||
//console.log(settingsSwitchNameAndBalance);
|
||||
// Applies when the "Reverse Name/Balance" setting is off
|
||||
replaceRawCode("function a9V(ctx,i,fontSize,x,y,a9S){i=ac.jv.formatNumber(playerData.playerBalances[i]);a9S>>1&1?(ctx.lineWidth=.05*fontSize,ctx.strokeStyle=a9U(fontSize,a9S%2),ctx.strokeText(i,x,y)):(1<a9S&&(ctx.lineWidth=.12*fontSize,ctx.strokeStyle=a9U(fontSize,a9S),ctx.strokeText(i,x,y)),ctx.fillText(i,x,y))}",
|
||||
`function a9V(ctx,i,fontSize,x,y,a9S){
|
||||
var ___id = i;
|
||||
i=ac.jv.formatNumber(playerData.playerBalances[i]);a9S>>1&1?(ctx.lineWidth=.05*fontSize,ctx.strokeStyle=a9U(fontSize,a9S%2),ctx.strokeText(i,x,y)):(1<a9S&&(ctx.lineWidth=.12*fontSize,ctx.strokeStyle=a9U(fontSize,a9S),ctx.strokeText(i,x,y)),ctx.fillText(i,x,y));
|
||||
${settingsSwitchNameAndBalance} || __fx.settings.showPlayerDensity && (__fx.settings.coloredDensity && (ctx.fillStyle = __fx.utils.textStyleBasedOnDensity(___id)), ctx.fillText(__fx.utils.getDensity(___id), x, y + fontSize))}`)
|
||||
// Applies when the "Reverse Name/Balance" setting is on (default)
|
||||
replaceOne(/(function \w+\((\w+),(?<fontSize>\w+),(?<x>\w+),(?<y>\w+),(?<canvas>\w+)\){)(\6\.fillText\((?<playerData>\w+)\.(?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<game>\w+)\.(?<gHumans>\w+)&&2!==\8\.(?<playerStates>\w+)\[[^}]+)}/g,
|
||||
`$1 var ___id = $2; $7, $10; ${settingsSwitchNameAndBalance} && __fx.settings.showPlayerDensity && (__fx.settings.coloredDensity && ($<canvas>.fillStyle = __fx.utils.textStyleBasedOnDensity(___id)), $<canvas>.fillText(__fx.utils.getDensity(___id), $<x>, $<y> + $<fontSize>)); }`);
|
||||
}
|
||||
|
||||
{ // Leaderboard filter
|
||||
// for the leaderboard draw function:
|
||||
replaceRawCode("function drawFunction(){a0A.clearRect(0,0,a04,y9),a0A.fillStyle=aZ.lE,a0A.fillRect(0,0,a04,a0F),a0A.fillStyle=aZ.kZ,a0A.fillRect(0,a0F,a04,y9-a0F),leaderboardPositionsById[game.playerId]>=position&&a0Z(leaderboardPositionsById[game.playerId]-position,aZ.kw),0!==leaderboardPositionsById[game.playerId]&&0===position&&a0Z(0,aZ.lJ),-1!==a0P&&a0Z(a0P,aZ.kd),a0A.fillStyle=aZ.gF,a0A.fillRect(0,a0F,a04,1),a0A.fillRect(0,0,a04,b0.ur),a0A.fillRect(0,0,b0.ur,y9),a0A.fillRect(a04-b0.ur,0,b0.ur,y9),a0A.fillRect(0,y9-b0.ur,a04,b0.ur),",
|
||||
|
||||
`var leaderboardHasChanged = true;
|
||||
this.playerPos = game.playerId;
|
||||
__fx.leaderboardFilter.setUpdateFlag = () => leaderboardHasChanged = true;
|
||||
function updateFilteredLb() {
|
||||
if (!leaderboardHasChanged) return;
|
||||
__fx.leaderboardFilter.filteredLeaderboard = __fx.leaderboardFilter.playersToInclude
|
||||
.map(id => leaderboardPositionsById[id]).sort((a, b) => a - b);
|
||||
leaderboardHasChanged = false;
|
||||
this.playerPos = __fx.leaderboardFilter.filteredLeaderboard.indexOf(leaderboardPositionsById[game.playerId]);
|
||||
}
|
||||
function drawFunction() {
|
||||
a0A.clearRect(0, 0, a04, y9),
|
||||
a0A.fillStyle = aZ.lE,
|
||||
a0A.fillRect(0, 0, a04, a0F),
|
||||
a0A.fillStyle = aZ.kZ,
|
||||
a0A.fillRect(0, a0F, a04, y9 - a0F);
|
||||
if (__fx.leaderboardFilter.enabled) updateFilteredLb();
|
||||
var playerPos = (__fx.leaderboardFilter.enabled
|
||||
? this.playerPos
|
||||
: leaderboardPositionsById[game.playerId]
|
||||
);
|
||||
if (__fx.leaderboardFilter.hoveringOverTabs) a0P = -1;
|
||||
if (__fx.leaderboardFilter.enabled && a0P >= __fx.leaderboardFilter.filteredLeaderboard.length) a0P = -1;
|
||||
playerPos >= position && a0Z(playerPos - position, aZ.kw),
|
||||
0 !== leaderboardPositionsById[game.playerId] && 0 === position && a0Z(0, aZ.lJ),
|
||||
-1 !== a0P && a0Z(a0P, aZ.kd),
|
||||
a0A.fillStyle = aZ.kZ,
|
||||
//console.log("drawing", a0P),
|
||||
a0A.clearRect(0, y9 - __fx.leaderboardFilter.tabBarOffset, a04, __fx.leaderboardFilter.tabBarOffset);
|
||||
a0A.fillRect(0, y9 - __fx.leaderboardFilter.tabBarOffset, a04, __fx.leaderboardFilter.tabBarOffset);
|
||||
a0A.fillStyle = aZ.gF,
|
||||
a0A.fillRect(0, a0F, a04, 1),
|
||||
a0A.fillRect(0, y9 - __fx.leaderboardFilter.tabBarOffset, a04, 1),
|
||||
__fx.leaderboardFilter.drawTabs(a0A, a04, y9 - __fx.leaderboardFilter.tabBarOffset, aZ.kw),
|
||||
a0A.fillRect(0, 0, a04, b0.ur),
|
||||
a0A.fillRect(0, 0, b0.ur, y9),
|
||||
a0A.fillRect(a04 - b0.ur, 0, b0.ur, y9),
|
||||
a0A.fillRect(0, y9 - b0.ur, a04, b0.ur),`)
|
||||
replaceRawCode("var hZ,eh=leaderboardPositionsById[game.playerId]<position+windowHeight-1?1:2;for(a0A.font=a07,aY.g0.textAlign(a0A,0),hZ=windowHeight-eh;0<=hZ;hZ--)a0a(leaderboardArray[hZ+position]),a0b(hZ,hZ+position,leaderboardArray[hZ+position]);for(aY.g0.textAlign(a0A,2),hZ=windowHeight-eh;0<=hZ;hZ--)a0a(leaderboardArray[hZ+position]),a0c(hZ,leaderboardArray[hZ+position]);",
|
||||
`var hZ, eh = playerPos < position + windowHeight - 1 ? 1 : 2;
|
||||
|
||||
if (__fx.leaderboardFilter.enabled) {
|
||||
let result = __fx.leaderboardFilter.filteredLeaderboard;
|
||||
if (position !== 0 && position >= result.length - windowHeight)
|
||||
position = (result.length > windowHeight ? result.length : windowHeight) - windowHeight;
|
||||
//if (position >= result.length) position = result.length - 1;
|
||||
for (a0A.font = a07, aY.g0.textAlign(a0A, 0), hZ = windowHeight - eh; 0 <= hZ; hZ--) {
|
||||
const pos = result[hZ + position];
|
||||
if (pos !== undefined)
|
||||
a0a(leaderboardArray[pos]), a0b(hZ, pos, leaderboardArray[pos]);
|
||||
}
|
||||
for (aY.g0.textAlign(a0A, 2), hZ = windowHeight - eh; 0 <= hZ; hZ--) {
|
||||
const pos = result[hZ + position];
|
||||
if (pos !== undefined)
|
||||
a0a(leaderboardArray[pos]), a0c(hZ, leaderboardArray[pos]);
|
||||
}
|
||||
} else {
|
||||
for (a0A.font = a07, aY.g0.textAlign(a0A, 0), hZ = windowHeight - eh; 0 <= hZ; hZ--)
|
||||
a0a(leaderboardArray[hZ + position]), a0b(hZ, hZ + position, leaderboardArray[hZ + position]);
|
||||
for (aY.g0.textAlign(a0A, 2), hZ = windowHeight - eh; 0 <= hZ; hZ--)
|
||||
a0a(leaderboardArray[hZ + position]), a0c(hZ, leaderboardArray[hZ + position]);
|
||||
}`)
|
||||
// in the leaderboard resize handler: make space for the tab buttons at the bottom of the leaderboard
|
||||
replaceRawCode(",a09.height=y9,a09_ctx=a09.getContext(\"2d\",{alpha:!0}),a0D=.025*a04,a06=.16*a04,a0E=0*a04,a0F=Math.floor(.45*a0D+a06),a0G=(y9-a06-2*a0D-a0E)/a08,a05=aY.g0.g1(1,Math.floor(.55*a06)),",
|
||||
`,a09.height=y9,a09_ctx=a09.getContext("2d",{alpha:!0}),a0D=.025*a04,a06=.16*a04,a0E=0*a04,a0F=Math.floor(.45*a0D+a06),a0G=(y9-a06-2*a0D-a0E)/a08,
|
||||
a09.height = y9 += a0G, __fx.leaderboardFilter.tabBarOffset = Math.floor(a0G * 1.3), __fx.leaderboardFilter.verticalClickThreshold = y9 - __fx.leaderboardFilter.tabBarOffset, __fx.leaderboardFilter.windowWidth = a04,
|
||||
a05=aY.g0.g1(1,Math.floor(.55*a06)),`)
|
||||
// Set the leaderboardHasChanged flag on leaderboard updates
|
||||
replaceRawCode("for(var eM=a0q-1;0<=eM;eM--)a14[eM]=jR[eM],a15[eM]=a8.f8[jR[eM]];a14[a0q]=a0l[b.ed],a15[a0q]=a8.f8[b.ed]",
|
||||
`for(var eM=a0q-1;0<=eM;eM--)a14[eM]=jR[eM],a15[eM]=a8.f8[jR[eM]];a14[a0q]=a0l[b.ed],a15[a0q]=a8.f8[b.ed]; leaderboardHasChanged = true;`);
|
||||
// handle clicking on a player in the leaderboard
|
||||
replaceRawCode("var a0p=a0q(fJ);return ag.tQ()&&-1!==a0P&&(a0P=-1,a0Y(),b3.d1=!0),b3.dY-a0Q<350&&a0T===a0p&&-1!==(a0p=(a0p=yr(-1,a0p,windowHeight))!==windowHeight&&vU(x,y)?a0p:-1)&&(x=leaderboardArray[a0p+position],a0p===windowHeight-1&&leaderboardPositionsById[game.playerId]>=position+windowHeight-1&&(x=game.playerId),",
|
||||
`var a0p = a0q(fJ);
|
||||
var isEmptySpace = false;
|
||||
return ag.tQ() && -1 !== a0P && (a0P = -1, a0Y(), b3.d1 = !0), b3.dY - a0Q < 350 && a0T === a0p && -1 !== (a0p = (a0p = yr(-1, a0p, windowHeight)) !== windowHeight && vU(x, y) ? a0p : -1) && (x = (__fx.leaderboardFilter.enabled ? (updateFilteredLb(), leaderboardArray[__fx.leaderboardFilter.filteredLeaderboard[a0p + position] ?? (isEmptySpace = true, leaderboardPositionsById[game.playerId])]) : leaderboardArray[a0p + position]), a0p === windowHeight - 1 && (__fx.leaderboardFilter.enabled ? this.playerPos : leaderboardPositionsById[game.playerId]) >=
|
||||
position + windowHeight - 1 && (x = game.playerId), !isEmptySpace && `);
|
||||
// Get clan parsing function
|
||||
replaceRawCode(`this.uI=function(username){var uK,uJ=username.indexOf("[");return!(uJ<0)&&1<(uK=username.indexOf("]"))-uJ&&uK-uJ<=8?username.substring(uJ+1,uK).toUpperCase().trim():null},`,
|
||||
`this.uI=function(username){var uK,uJ=username.indexOf("[");return!(uJ<0)&&1<(uK=username.indexOf("]"))-uJ&&uK-uJ<=8?username.substring(uJ+1,uK).toUpperCase().trim():null}, __fx.leaderboardFilter.parseClanFromPlayerName = this.uI;`);
|
||||
}
|
||||
|
||||
{ // Hovering tooltip
|
||||
replaceRawCode("this.click=function(gG,gH,uH){var fd=an.fe(gG),ff=an.fg(gH),fh=an.fi(fd,ff),fj=an.fk(fh);if(!an.fl(fd,ff))return!1;var fd=(bB.d3.isUIZoomEnabled()?.025:.0144)*aO.g4,ff=performance.now();if(Math.abs(gG-wK)>fd||Math.abs(gH-wL)>fd||dg+500<ff)return!1;if(dg=ff,uH&&!function(gG,gH,fj){a3.ek(fj)||-1===(gG=ao.fr.wq(gG,gH))?l.wp(fj):l.wr(gG)}(gG,gH,fj),",
|
||||
`__fx.hoveringTooltip.display = function(mouseX, mouseY) {
|
||||
var coordX = an.fe(mouseX), coordY = an.fg(mouseY),
|
||||
coord = an.fi(coordX, coordY), point = an.fk(coord);
|
||||
if (coordX < 0 || coordY < 0) return;
|
||||
(function(gG, gH, fj) {
|
||||
a3.ek(fj) || -1 === (gG = ao.fr.wq(gG, gH)) ? l.wp(fj) : l.wr(gG)
|
||||
}(mouseX, mouseY, point))
|
||||
}
|
||||
this.click=function(gG,gH,uH){var fd=an.fe(gG),ff=an.fg(gH),fh=an.fi(fd,ff),fj=an.fk(fh);if(!an.fl(fd,ff))return!1;fd=(bB.d3.isUIZoomEnabled()?.025:.0144)*aO.g4,ff=performance.now();if(Math.abs(gG-wK)>fd||Math.abs(gH-wL)>fd||dg+500<ff)return!1;if(dg=ff,uH&&!function(gG,gH,fj){a3.ek(fj)||-1===(gG=ao.fr.wq(gG,gH))?l.wp(fj):l.wr(gG)}(gG,gH,fj),`)
|
||||
replaceRawCode("aK.nH=(window.devicePixelRatio||1)*aEr,",
|
||||
`aK.nH = (window.devicePixelRatio || 1) * aEr, __fx.hoveringTooltip.canvasPixelScale = aK.nH,`)
|
||||
}
|
||||
|
||||
{ // Highlight clan spawnpoints
|
||||
// when rendered on game start
|
||||
replaceRawCode("var x;0!==playerData.eg[i]&&0!==playerData.playerTerritories[i]&&(x=playerData.nu[i]+playerData.nw[i]+1-gv-2>>1,gv=playerData.nv[i]+playerData.nx[i]+1-gv-2>>1,ctx.drawImage(km[game.gIsTeamGame?lV.i6[i]:i<game.gHumans?1:0],x,gv))",
|
||||
`var x, y, highlight = __fx.settings.highlightClanSpawns && __fx.clanFilter.inOwnClan[i];
|
||||
if (highlight) gv *= 2;
|
||||
0!==playerData.eg[i]&&0!==playerData.playerTerritories[i]&&(x=playerData.nu[i]+playerData.nw[i]+1-gv-2>>1,y=playerData.nv[i]+playerData.nx[i]+1-gv-2>>1,
|
||||
highlight ? ctx.drawImage(km[game.gIsTeamGame?lV.i6[i]:i<game.gHumans?1:0],x,y, gv, gv)
|
||||
: ctx.drawImage(km[game.gIsTeamGame?lV.i6[i]:i<game.gHumans?1:0],x,y))`)
|
||||
// when rendered during spawn selection
|
||||
replaceRawCode("function(a6,es,bK,hP,hQ,hR,ov){0===dV.eg[a6]||0===dV.ev[a6]||(hQ=ay.ak*((dV.nu[a6]+dV.nw[a6]+1)/2-bK)/(hQ-bK)-.5*es,bK=ay.al*((dV.nv[a6]+dV.nx[a6]+1)/2-hP)/(hR-hP)-.5*es,hQ>ay.ak)||bK>ay.al||hQ<-es||bK<-es||(bI.setTransform(cz,0,0,cz,hQ,bK),",
|
||||
`function(a6,es,bK,hP,hQ,hR,ov){
|
||||
var highlight = __fx.settings.highlightClanSpawns && __fx.clanFilter.inOwnClan[a6];
|
||||
if (highlight) es *= 2;
|
||||
0===dV.eg[a6]||0===dV.ev[a6]||(hQ=ay.ak*((dV.nu[a6]+dV.nw[a6]+1)/2-bK)/(hQ-bK)-.5*es,bK=ay.al*((dV.nv[a6]+dV.nx[a6]+1)/2-hP)/(hR-hP)-.5*es,hQ>ay.ak)||bK>ay.al||hQ<-es||bK<-es||(bI.setTransform(highlight?cz*2:cz,0,0,highlight?cz*2:cz,hQ,bK),`
|
||||
)
|
||||
}
|
||||
|
||||
// Invalid hostname detection avoidance
|
||||
replaceRawCode(`,hostnameIsValid=0<=window.location.hostname.toLowerCase().indexOf("territorial.io"),`,
|
||||
`,hostnameIsValid=true,`)
|
||||
|
||||
// Disable built-in Territorial.io error reporting
|
||||
replaceOne(/window\.addEventListener\("error",function (\w+)\((\w+)\){/g,
|
||||
'$& window.removeEventListener("error", $1); return alert("Error:\\n" + $2.filename + " " + $2.lineno + " " + $2.colno + " " + $2.message);');
|
||||
|
||||
console.log('Removing ads...');
|
||||
// Remove ads
|
||||
replace('//api.adinplay.com/libs/aiptag/pub/TRT/territorial.io/tag.min.js', '');
|
||||
}
|
21
readme.md
21
readme.md
|
@ -14,28 +14,27 @@
|
|||
</p>
|
||||
|
||||
## What is FX Client?
|
||||
FX Client is the first Territorial.io client, offering a better User Interface and better User Experience. It's basically Territorial.io but better.
|
||||
FX Client is the first Territorial.io client, targeting better User Interface and better User Experience, It's basically Territorial.io but better.
|
||||
|
||||
**You can use the latest version of the client here: https://fxclient.github.io/FXclient/**
|
||||
|
||||
## Features:
|
||||
1. It's 100% free and open source on Github
|
||||
2. It's ad-free and removes game's default ads.
|
||||
2. It's Ad free and removes game's default ads.
|
||||
3. It makes game look cooler, by replacing default assets with new ones.
|
||||
4. Displays your troop density and maximum troops
|
||||
5. Displays the density of players and bots
|
||||
6. Adds a "Clan" tab on the leaderboard, allowing you to easily see your clanmates
|
||||
7. Hovering tooltip: makes the territory map information (normally visible on right click) be visible constantly (on hover)
|
||||
8. Adds a player list
|
||||
9. Adds the ability to view the history of who donated to a player during a team game by clicking on their name in the leaderboard or the player list
|
||||
10. Adds a win counter
|
||||
11. Can be installed as a PWA (progressive web app) ensuring maximum enjoyment on consoles, phones and even desktop devices
|
||||
6. Adds a win counter
|
||||
7. Adds a player list
|
||||
8. Adds the ability to view the history of who donated to a player during the game by clicking on their name in the leaderboard or the player list
|
||||
9. Can be installed as a PWA (progressive web app) ensuring maximum enjoyment on consoles, phones and even desktop devices
|
||||
|
||||
#### The client has a settings menu, from which you can:
|
||||
|
||||
12. Make fullscreen mode trigger automatically
|
||||
13. Set a custom main menu background
|
||||
14. Create custom attack percentage keybinds
|
||||
10. Change the game font
|
||||
11. Make fullscreen mode trigger automatically
|
||||
12. Set a custom main menu background
|
||||
13. Create custom attack percentage keybinds
|
||||
|
||||
## Building Locally
|
||||
|
||||
|
|
|
@ -1,102 +0,0 @@
|
|||
import { getVar } from "./gameInterface.js";
|
||||
|
||||
export const leaderboardFilter = new (function() {
|
||||
//this.playersToInclude = [0,1,8,20,24,30,32,42,50,69,200,400,500,510,511]; // for testing
|
||||
this.playersToInclude = [];
|
||||
this.tabLabels = ["ALL", "CLAN"];
|
||||
// these get populated by the modified game code
|
||||
this.filteredLeaderboard = [];
|
||||
this.tabBarOffset = 0;
|
||||
this.windowWidth = 0;
|
||||
this.verticalClickThreshold = 1000;
|
||||
this.hoveringOverTabs = false;
|
||||
this.scrollToTop = () => {};
|
||||
this.repaintLeaderboard = () => {};
|
||||
this.setUpdateFlag = () => {};
|
||||
this.parseClanFromPlayerName = () => { console.warn("parse function not set"); };
|
||||
|
||||
this.selectedTab = 0;
|
||||
this.tabHovering = -1;
|
||||
this.enabled = false;
|
||||
//this.enabled = true;
|
||||
this.drawTabs = function(canvas, totalWidth, verticalOffset, colorForSelectedTab) {
|
||||
canvas.textBaseline = "middle";
|
||||
canvas.textAlign = "center";
|
||||
const tabWidth = totalWidth / this.tabLabels.length;
|
||||
const textOffsetY = verticalOffset + this.tabBarOffset / 2;
|
||||
//console.log(verticalOffset, this.tabBarOffset, textOffsetY);
|
||||
this.tabLabels.forEach((label, index) => {
|
||||
if (index !== 0) canvas.fillRect(tabWidth * index, verticalOffset, 1, this.tabBarOffset);
|
||||
if (this.selectedTab === index) {
|
||||
canvas.fillStyle = colorForSelectedTab;
|
||||
canvas.fillRect(tabWidth * index, verticalOffset, tabWidth, this.tabBarOffset);
|
||||
canvas.fillStyle = "rgb(255,255,255)";
|
||||
}
|
||||
if (this.tabHovering === index) {
|
||||
canvas.fillStyle = "rgba(255,255,255,0.3)";
|
||||
canvas.fillRect(tabWidth * index, verticalOffset, tabWidth, this.tabBarOffset);
|
||||
canvas.fillStyle = "rgb(255,255,255)";
|
||||
}
|
||||
canvas.fillText(label, tabWidth * index + tabWidth / 2, textOffsetY);
|
||||
});
|
||||
}
|
||||
this.setHovering = (isHovering, xRelative) => {
|
||||
let repaintNeeded = false;
|
||||
if (isHovering) {
|
||||
const tab = Math.floor(xRelative / (this.windowWidth / this.tabLabels.length));
|
||||
if (this.tabHovering !== tab) {
|
||||
this.tabHovering = tab;
|
||||
repaintNeeded = true;
|
||||
}
|
||||
}
|
||||
if (isHovering !== this.hoveringOverTabs) {
|
||||
this.hoveringOverTabs = isHovering;
|
||||
if (isHovering === false) this.tabHovering = -1;
|
||||
if (!isHovering) repaintNeeded = true;
|
||||
}
|
||||
if (repaintNeeded) this.repaintLeaderboard();
|
||||
return isHovering;
|
||||
}
|
||||
this.handleMouseDown = (xRelative) => {
|
||||
const tab = Math.floor(xRelative / (this.windowWidth / this.tabLabels.length));
|
||||
if (this.selectedTab !== tab) {
|
||||
this.selectedTab = tab;
|
||||
if (this.selectedTab === 0) this.clearFilter();
|
||||
else if (this.selectedTab === 1) {
|
||||
this.filterByOwnClan();
|
||||
this.setUpdateFlag();
|
||||
}
|
||||
this.repaintLeaderboard();
|
||||
}
|
||||
return true;
|
||||
};
|
||||
this.filterByOwnClan = () => {
|
||||
this.playersToInclude = [];
|
||||
const playerId = getVar("playerId");
|
||||
const ownClan = this.parseClanFromPlayerName(getVar("rawPlayerNames")[playerId]);
|
||||
getVar("rawPlayerNames").forEach((name, id) => {
|
||||
if (id === playerId || this.parseClanFromPlayerName(name) === ownClan) this.playersToInclude.push(id);
|
||||
});
|
||||
this.enabled = true;
|
||||
this.scrollToTop();
|
||||
};
|
||||
this.clearFilter = () => { this.enabled = false; }
|
||||
this.reset = () => {
|
||||
this.enabled = false;
|
||||
this.selectedTab = 0;
|
||||
clanFilter.refresh();
|
||||
}
|
||||
});
|
||||
|
||||
export const clanFilter = new (function() {
|
||||
this.inOwnClan = new Array(512);
|
||||
this.inOwnClan.fill(false);
|
||||
this.refresh = () => {
|
||||
const gHumans = getVar("gHumans");
|
||||
const ownClan = leaderboardFilter.parseClanFromPlayerName(getVar("rawPlayerNames")[getVar("playerId")]);
|
||||
if (ownClan === null) this.inOwnClan.fill(false);
|
||||
else getVar("rawPlayerNames").forEach((name, id) => {
|
||||
this.inOwnClan[id] = id < gHumans && leaderboardFilter.parseClanFromPlayerName(name) === ownClan;
|
||||
});
|
||||
}
|
||||
});
|
|
@ -1,58 +0,0 @@
|
|||
import WindowManager from "./windowManager.js";
|
||||
import { getVar } from "./gameInterface.js";
|
||||
import { escapeHtml } from "./utils.js";
|
||||
|
||||
WindowManager.add({
|
||||
name: "donationHistory",
|
||||
element: document.querySelector("#donationhistory"),
|
||||
beforeOpen: function(isSingleplayer) {
|
||||
document.getElementById("donationhistory_note").style.display = (/*(settings.showBotDonations || isSingleplayer)*/ true ? "none" : "block");
|
||||
},
|
||||
onClose: function() { donationsTracker.openedWindowPlayerID = null; }
|
||||
});
|
||||
const donationsTracker = new (function(){
|
||||
this.openedWindowPlayerID = null;
|
||||
this.contentElement = document.querySelector("#donationhistory_content");
|
||||
this.donationHistory = Array(512);
|
||||
// fill the array with empty arrays with length of 3
|
||||
//for (var i = 0; i < 512; i++) this.donationHistory.push([]); // not needed as .reset is called on game start
|
||||
this.getHistoryOf = function(playerID) {
|
||||
return this.donationHistory[playerID].toReversed();
|
||||
}
|
||||
this.reset = function() { for (var i = 0; i < 512; i++) this.donationHistory[i] = []; };
|
||||
this.logDonation = function(senderID, receiverID, amount) {
|
||||
const donationInfo = [senderID, receiverID, amount];
|
||||
this.donationHistory[receiverID].push(donationInfo);
|
||||
this.donationHistory[senderID].push(donationInfo);
|
||||
if (this.openedWindowPlayerID === senderID || this.openedWindowPlayerID === receiverID) {
|
||||
const indexOfNewItem = this.donationHistory[this.openedWindowPlayerID === senderID ? senderID : receiverID].length;
|
||||
this.contentElement.prepend(generateTableRowItem(donationInfo, indexOfNewItem, this.openedWindowPlayerID, true));
|
||||
}
|
||||
};
|
||||
function generateTableRowItem(historyItem, index, playerID, isNew) {
|
||||
const rawPlayerNames = getVar("rawPlayerNames");
|
||||
const row = document.createElement("tr");
|
||||
if (isNew) row.setAttribute("class", "new");
|
||||
let content = `<td><span class="color-light-gray">${index}.</span> `;
|
||||
if (playerID === historyItem[1])
|
||||
content += `Received <span class="color-green">${historyItem[2]}</span> resources from ${escapeHtml(rawPlayerNames[historyItem[0]])}`;
|
||||
else content += `Sent <span class="color-red">${historyItem[2]}</span> resources to ${escapeHtml(rawPlayerNames[historyItem[1]])}`;
|
||||
content += "</td>";
|
||||
row.innerHTML = content;
|
||||
return row;
|
||||
}
|
||||
this.displayHistory = function displayDonationsHistory(playerID, playerNames = getVar("rawPlayerNames"), isSingleplayer = getVar("gIsSingleplayer")) {
|
||||
var history = donationsTracker.getHistoryOf(playerID);
|
||||
console.log("History for " + playerNames[playerID] + ":");
|
||||
console.log(history);
|
||||
document.querySelector("#donationhistory h1").innerHTML = "Donation history for " + escapeHtml(playerNames[playerID]);
|
||||
this.contentElement.innerHTML = "";
|
||||
if (history.length > 0) history.forEach((historyItem, index) => {
|
||||
this.contentElement.appendChild(generateTableRowItem(historyItem, history.length - index, playerID));
|
||||
});
|
||||
else this.contentElement.innerText = "Nothing to display";
|
||||
this.openedWindowPlayerID = playerID;
|
||||
WindowManager.openWindow("donationHistory", isSingleplayer);
|
||||
}
|
||||
});
|
||||
export default donationsTracker;
|
|
@ -0,0 +1,403 @@
|
|||
const fx_version = '0.6.3.1'; // FX Client Version
|
||||
const fx_update = 'Mar 30'; // FX Client Last Updated
|
||||
|
||||
if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
|
||||
var wins_counter = 0;
|
||||
console.log('Couldn\'t find a saved win data. creating one...');
|
||||
} else if (localStorage.getItem("fx_winCount") != undefined || localStorage.getItem("fx_winCount") != null) {
|
||||
var wins_counter = localStorage.getItem("fx_winCount");
|
||||
}
|
||||
|
||||
const getVar = varName => window[dictionary[varName]];
|
||||
|
||||
// https://stackoverflow.com/a/6234804
|
||||
function escapeHtml(unsafe) {
|
||||
return unsafe.replace(/&/g, "&").replace(/</g, "<").replace(/>/g, ">").replace(/"/g, """).replace(/'/g, "'");
|
||||
}
|
||||
|
||||
function KeybindsInput(containerElement) {
|
||||
const header = document.createElement("p");
|
||||
header.innerText = "Attack Percentage Keybinds";
|
||||
const keybindContainer = document.createElement("div");
|
||||
keybindContainer.className = "arrayinput";
|
||||
const keybindAddButton = document.createElement("button");
|
||||
keybindAddButton.innerText = "Add";
|
||||
containerElement.append(header, keybindContainer, keybindAddButton);
|
||||
this.container = keybindContainer;
|
||||
this.keys = [ "key", "type", "value" ];
|
||||
this.objectArray = [];
|
||||
this.addObject = function () {
|
||||
this.objectArray.push({ key: "", type: "absolute", value: 1 });
|
||||
this.displayObjects();
|
||||
};
|
||||
this.update = function () {
|
||||
this.objectArray = settings.attackPercentageKeybinds;
|
||||
this.displayObjects();
|
||||
}
|
||||
keybindAddButton.addEventListener("click", this.addObject.bind(this));
|
||||
this.displayObjects = function () {
|
||||
// Clear the content of the container
|
||||
this.container.innerHTML = "";
|
||||
if (this.objectArray.length === 0) return this.container.innerText = "No custom attack percentage keybinds added";
|
||||
// Loop through the array and display input fields for each object
|
||||
for (var i = 0; i < this.objectArray.length; i++) {
|
||||
var objectDiv = document.createElement("div");
|
||||
// Create input fields for each key
|
||||
this.keys.forEach(function (key) {
|
||||
let inputField = document.createElement(key === "type" ? "select" : "input");
|
||||
if (key === "type") {
|
||||
inputField.innerHTML = '<option value="absolute">Absolute</option><option value="relative">Relative</option>';
|
||||
inputField.addEventListener("change", this.updateObject.bind(this, i, key));
|
||||
} else if (key === "key") {
|
||||
inputField.type = "text";
|
||||
inputField.setAttribute("readonly", "");
|
||||
inputField.setAttribute("placeholder", "No key set");
|
||||
inputField.addEventListener("click", this.startKeyInput.bind(this, i, key));
|
||||
} else { // key === "value"
|
||||
inputField.type = "number";
|
||||
inputField.setAttribute("step", "0.1");
|
||||
inputField.addEventListener("input", this.updateObject.bind(this, i, key));
|
||||
}
|
||||
inputField.value = this.objectArray[i][key];
|
||||
// Append input field to the object div
|
||||
objectDiv.appendChild(inputField);
|
||||
}, this);
|
||||
// Button to delete the object
|
||||
var deleteButton = document.createElement("button");
|
||||
deleteButton.textContent = "Delete";
|
||||
deleteButton.addEventListener("click", this.deleteObject.bind(this, i));
|
||||
// Append delete button to the object div
|
||||
objectDiv.appendChild(deleteButton);
|
||||
// Append the object div to the container
|
||||
this.container.appendChild(objectDiv);
|
||||
}
|
||||
};
|
||||
/** @param {PointerEvent} event */
|
||||
this.startKeyInput = function (index, property, event) {
|
||||
event.target.value = "Press any key";
|
||||
const handler = this.updateObject.bind(this, index, property);
|
||||
event.target.addEventListener('keydown', handler, { once: true });
|
||||
event.target.addEventListener("blur", () => {
|
||||
event.target.removeEventListener('keydown', handler, { once: true });
|
||||
event.target.value = this.objectArray[index][property];
|
||||
//this.displayObjects();
|
||||
}, { once: true });
|
||||
};
|
||||
this.updateObject = function (index, property, event) {
|
||||
if (index >= this.objectArray.length) return;
|
||||
// Update the corresponding property of the object in the array
|
||||
const value = property === "value" ? parseFloat(event.target.value) : property === "key" ? event.key : event.target.value;
|
||||
this.objectArray[index][property] = value;
|
||||
if (property === "key") this.displayObjects();
|
||||
};
|
||||
this.deleteObject = function (index) {
|
||||
// Remove the object from the array
|
||||
this.objectArray.splice(index, 1);
|
||||
// Display the updated input fields for objects
|
||||
this.displayObjects();
|
||||
};
|
||||
return this;
|
||||
}
|
||||
|
||||
var settings = {
|
||||
//"fontName": "Trebuchet MS",
|
||||
//"showBotDonations": false,
|
||||
"displayWinCounter": true,
|
||||
"useFullscreenMode": false,
|
||||
//"hideAllLinks": false,
|
||||
"realisticNames": false,
|
||||
"showPlayerDensity": true,
|
||||
"coloredDensity": true,
|
||||
"densityDisplayStyle": "percentage",
|
||||
//"customMapFileBtn": true
|
||||
"customBackgroundUrl": "",
|
||||
"attackPercentageKeybinds": [],
|
||||
};
|
||||
const discontinuedSettings = [ "hideAllLinks", "fontName" ];
|
||||
let makeMainMenuTransparent = false;
|
||||
var settingsManager = new (function() {
|
||||
const settingsStructure = [
|
||||
//{ for: "fontName", type: "textInput", label: "Font name:", placeholder: "Enter font name", tooltip: "Name of the font to be used for rendering. For example: Arial, Georgia, sans-serif, serif, Comic Sans MS, ..."},
|
||||
{ type: "button", text: "Reset Wins Counter", action: removeWins },
|
||||
{ for: "displayWinCounter", type: "checkbox", label: "Display win counter" },
|
||||
{ for: "useFullscreenMode", type: "checkbox", label: "Use fullscreen mode", note: "Note: fullscreen mode will trigger after you click anywhere on the page due to browser policy restrictions." },
|
||||
//{ for: "hideAllLinks", type: "checkbox", label: "Hide Links option also hides app store links" },
|
||||
{ for: "realisticNames", type: "checkbox", label: "Realistic Bot Names" },
|
||||
{ for: "showPlayerDensity", type: "checkbox", label: "Show player density" },
|
||||
{ for: "coloredDensity", type: "checkbox", label: "Colored density", note: "Display the density with a color between red and green depending on the density value" },
|
||||
{ for: "densityDisplayStyle", type: "selectMenu", label: "Density value display style:", tooltip: "Controls how the territorial density value should be rendered", options: [
|
||||
{ value: "percentage", label: "Percentage" },
|
||||
{ value: "absoluteQuotient", label: "Value from 0 to 150 (BetterTT style)" }
|
||||
]},
|
||||
{ for: "customBackgroundUrl", type: "textInput", label: "Custom main menu background:", placeholder: "Enter an image URL here", tooltip: "A custom image to be shown as the main menu background instead of the currently selected map." },
|
||||
KeybindsInput
|
||||
];
|
||||
const settingsContainer = document.querySelector(".settings .scrollable");
|
||||
var inputFields = {}; // (includes select menus)
|
||||
var checkboxFields = {};
|
||||
var customElements = [];
|
||||
settingsStructure.forEach(item => {
|
||||
if (typeof item === "function") {
|
||||
const container = document.createElement("div");
|
||||
customElements.push(new item(container));
|
||||
return settingsContainer.append(container);
|
||||
}
|
||||
const label = document.createElement("label");
|
||||
if (item.tooltip) label.title = item.tooltip;
|
||||
const isValueInput = item.type.endsWith("Input");
|
||||
const element = document.createElement(isValueInput || item.type === "checkbox" ? "input" : item.type === "selectMenu" ? "select" : "button");
|
||||
if (item.type === "textInput") element.type = "text";
|
||||
if (item.placeholder) element.placeholder = item.placeholder;
|
||||
if (isValueInput || item.type === "selectMenu") inputFields[item.for] = element;
|
||||
if (item.text) element.innerText = item.text;
|
||||
if (item.action) element.addEventListener("click", item.action);
|
||||
if (item.label) label.append(item.label + " ");
|
||||
if (item.note) {
|
||||
const note = document.createElement("small");
|
||||
note.innerText = item.note;
|
||||
label.append(document.createElement("br"), note)
|
||||
}
|
||||
if (item.options) item.options.forEach(option => {
|
||||
const optionElement = document.createElement("option");
|
||||
optionElement.setAttribute("value", option.value);
|
||||
optionElement.innerText = option.label;
|
||||
element.append(optionElement);
|
||||
});
|
||||
label.append(element);
|
||||
if (item.type === "checkbox") {
|
||||
element.type = "checkbox";
|
||||
const checkmark = document.createElement("span");
|
||||
checkmark.className = "checkmark";
|
||||
label.className = "checkbox";
|
||||
label.append(checkmark);
|
||||
checkboxFields[item.for] = element;
|
||||
} else label.append(document.createElement("br"));
|
||||
settingsContainer.append(label, document.createElement("br"));
|
||||
});
|
||||
this.save = function() {
|
||||
Object.keys(inputFields).forEach(function(key) { settings[key] = inputFields[key].value.trim(); });
|
||||
Object.keys(checkboxFields).forEach(function(key) { settings[key] = checkboxFields[key].checked; });
|
||||
this.applySettings();
|
||||
WindowManager.closeWindow("settings");
|
||||
discontinuedSettings.forEach(settingName => delete settings[settingName]);
|
||||
localStorage.setItem("fx_settings", JSON.stringify(settings));
|
||||
// should probably firgure out a way to do this without reloading - // You can't do it, localstorages REQUIRE you to reload
|
||||
window.location.reload();
|
||||
};
|
||||
this.syncFields = function() {
|
||||
Object.keys(inputFields).forEach(function(key) { inputFields[key].value = settings[key]; });
|
||||
Object.keys(checkboxFields).forEach(function(key) { checkboxFields[key].checked = settings[key]; });
|
||||
customElements.forEach(element => element.update());
|
||||
};
|
||||
this.resetAll = function() {
|
||||
if (!confirm("Are you Really SURE you want to RESET ALL SETTINGS back to the default?")) return;
|
||||
localStorage.removeItem("fx_settings");
|
||||
window.location.reload();
|
||||
};
|
||||
this.applySettings = function() {
|
||||
//setVarByName("bu", "px " + settings.fontName);
|
||||
if (settings.useFullscreenMode && document.fullscreenEnabled) {
|
||||
function tryEnterFullscreen() {
|
||||
if (document.fullscreenElement !== null) return;
|
||||
document.documentElement.requestFullscreen({ navigationUI: "hide" })
|
||||
.then(() => { console.log('Fullscreen mode activated'); })
|
||||
.catch((error) => { console.warn('Could not enter fullscreen mode:', error); });
|
||||
}
|
||||
document.addEventListener('mousedown', tryEnterFullscreen, { once: true });
|
||||
document.addEventListener('click', tryEnterFullscreen, { once: true });
|
||||
}
|
||||
if (settings.customBackgroundUrl !== "") {
|
||||
document.body.style.backgroundImage = "url(" + settings.customBackgroundUrl + ")";
|
||||
document.body.style.backgroundSize = "cover";
|
||||
document.body.style.backgroundPosition = "center";
|
||||
}
|
||||
makeMainMenuTransparent = settings.customBackgroundUrl !== "";
|
||||
};
|
||||
});
|
||||
function removeWins() {
|
||||
var confirm1 = confirm('Do you really want to reset your Wins?');
|
||||
if (confirm1) {
|
||||
wins_counter = 0;
|
||||
localStorage.removeItem('fx_winCount');
|
||||
alert("Successfully reset wins");
|
||||
}
|
||||
}
|
||||
const openCustomBackgroundFilePicker = () => {
|
||||
const fileInput = document.getElementById("customBackgroundFileInput");
|
||||
fileInput.click();
|
||||
fileInput.addEventListener('change', handleFileSelect);
|
||||
}
|
||||
function handleFileSelect(event) {
|
||||
const fileInput = event.target;
|
||||
const selectedFile = fileInput.files[0];
|
||||
console.log(fileInput.files);
|
||||
console.log(fileInput.files[0]);
|
||||
if (selectedFile) {
|
||||
const fileUrl = URL.createObjectURL(selectedFile);
|
||||
console.log("File URL:", fileUrl);
|
||||
fileInput.value = "";
|
||||
fileInput.removeEventListener("change", handleFileSelect);
|
||||
}
|
||||
}
|
||||
|
||||
var WindowManager = new (function() {
|
||||
var windows = {};
|
||||
this.add = function(newWindow) {
|
||||
windows[newWindow.name] = newWindow;
|
||||
windows[newWindow.name].isOpen = false;
|
||||
};
|
||||
this.openWindow = function(windowName, ...args) {
|
||||
if (windows[windowName].isOpen === true) return;
|
||||
if (windows[windowName].beforeOpen !== undefined) windows[windowName].beforeOpen(...args);
|
||||
windows[windowName].isOpen = true;
|
||||
windows[windowName].element.style.display = null;
|
||||
};
|
||||
this.closeWindow = function(windowName) {
|
||||
if (windows[windowName].isOpen === false) return;
|
||||
windows[windowName].isOpen = false;
|
||||
windows[windowName].element.style.display = "none";
|
||||
if (windows[windowName].onClose !== undefined) windows[windowName].onClose();
|
||||
};
|
||||
this.closeAll = function() {
|
||||
Object.values(windows).forEach(function(windowObj) {
|
||||
WindowManager.closeWindow(windowObj.name);
|
||||
});
|
||||
};
|
||||
});
|
||||
WindowManager.add({
|
||||
name: "settings",
|
||||
element: document.querySelector(".settings"),
|
||||
beforeOpen: function() { settingsManager.syncFields(); }
|
||||
});
|
||||
WindowManager.add({
|
||||
name: "donationHistory",
|
||||
element: document.querySelector("#donationhistory"),
|
||||
beforeOpen: function(isSingleplayer) {
|
||||
document.getElementById("donationhistory_note").style.display = ((true || settings.showBotDonations || /*getVarByName("dt")*/ isSingleplayer) ? "none" : "block");
|
||||
},
|
||||
onClose: function() { donationsTracker.openedWindowPlayerID = null; }
|
||||
});
|
||||
WindowManager.add({
|
||||
name: "playerList",
|
||||
element: document.getElementById("playerlist"),
|
||||
beforeOpen: function() {}
|
||||
});
|
||||
document.getElementById("canvasA").addEventListener("mousedown", WindowManager.closeAll);
|
||||
document.getElementById("canvasA").addEventListener("touchstart", WindowManager.closeAll, { passive: true });
|
||||
document.addEventListener("keydown", event => { if (event.key === "Escape") WindowManager.closeAll(); });
|
||||
var settingsGearIcon = document.createElement('img');
|
||||
settingsGearIcon.setAttribute('src', 'assets/geari_white.png');
|
||||
|
||||
const playerList = new (function () {
|
||||
const playersIcon = document.createElement('img');
|
||||
playersIcon.setAttribute('src', 'assets/players_icon.png');
|
||||
document.getElementById("playerlist_content").addEventListener("click", event => {
|
||||
const playerId = event.target.closest("tr[data-player-id]")?.getAttribute("data-player-id");
|
||||
if (!playerId) return;
|
||||
if (getVar("gIsTeamGame")) WindowManager.closeWindow("playerList"), donationsTracker.displayHistory(playerId);
|
||||
});
|
||||
this.display = function displayPlayerList(playerNames) {
|
||||
const gHumans = getVar("gHumans");
|
||||
const gLobbyMaxJoin = getVar("gLobbyMaxJoin");
|
||||
let listContent = `<h3>Players (${gHumans})</h3>`;
|
||||
for (let i = 0; i < gLobbyMaxJoin; i++) {
|
||||
if (i === gHumans) listContent += `<h3>Bots (${gLobbyMaxJoin - gHumans})</h3>`;
|
||||
listContent += `<tr data-player-id="${i}"><td><span class="color-light-gray">${i + 1}.</span> ${escapeHtml(playerNames[i])}</td></tr>`
|
||||
}
|
||||
document.getElementById("playerlist_content").innerHTML = listContent;
|
||||
document.getElementById("playerlist_content").setAttribute("class", getVar("gIsTeamGame") ? "clickable" : "");
|
||||
WindowManager.openWindow("playerList");
|
||||
}
|
||||
this.hoveringOverButton = false;
|
||||
this.drawButton = (canvas, x, y, size) => {
|
||||
canvas.fillRect(x, y, size, size);
|
||||
canvas.fillStyle = this.hoveringOverButton ? "#aaaaaaaa" : "#000000aa";
|
||||
canvas.clearRect(x + 1, y + 1, size - 2, size - 2);
|
||||
canvas.fillRect(x + 1, y + 1, size - 2, size - 2);
|
||||
canvas.fillStyle = "#ffffff";
|
||||
canvas.imageSmoothingEnabled = true;
|
||||
canvas.drawImage(playersIcon, x + 2, y + 2, size - 4, size - 4);
|
||||
canvas.imageSmoothingEnabled = false;
|
||||
}
|
||||
});
|
||||
var donationsTracker = new (function(){
|
||||
this.openedWindowPlayerID = null;
|
||||
this.contentElement = document.querySelector("#donationhistory_content");
|
||||
this.donationHistory = Array(512);
|
||||
// fill the array with empty arrays with length of 3
|
||||
//for (var i = 0; i < 512; i++) this.donationHistory.push([]); // not needed as .reset is called on game start
|
||||
this.getHistoryOf = function(playerID) {
|
||||
return this.donationHistory[playerID].toReversed();
|
||||
}
|
||||
this.reset = function() { for (var i = 0; i < 512; i++) this.donationHistory[i] = []; };
|
||||
this.logDonation = function(senderID, receiverID, amount) {
|
||||
const donationInfo = [senderID, receiverID, amount];
|
||||
this.donationHistory[receiverID].push(donationInfo);
|
||||
this.donationHistory[senderID].push(donationInfo);
|
||||
if (this.openedWindowPlayerID === senderID || this.openedWindowPlayerID === receiverID) {
|
||||
const indexOfNewItem = this.donationHistory[this.openedWindowPlayerID === senderID ? senderID : receiverID].length;
|
||||
this.contentElement.prepend(generateTableRowItem(donationInfo, indexOfNewItem, this.openedWindowPlayerID, true));
|
||||
}
|
||||
};
|
||||
function generateTableRowItem(historyItem, index, playerID, isNew) {
|
||||
const playerNames = getVar("playerNames");
|
||||
const row = document.createElement("tr");
|
||||
if (isNew) row.setAttribute("class", "new");
|
||||
let content = `<td><span class="color-light-gray">${index}.</span> `;
|
||||
if (playerID === historyItem[1])
|
||||
content += `Received <span class="color-green">${historyItem[2]}</span> resources from ${escapeHtml(playerNames[historyItem[0]])}`;
|
||||
else content += `Sent <span class="color-red">${historyItem[2]}</span> resources to ${escapeHtml(playerNames[historyItem[1]])}`;
|
||||
content += "</td>";
|
||||
row.innerHTML = content;
|
||||
return row;
|
||||
}
|
||||
this.displayHistory = function displayDonationsHistory(playerID, playerNames = getVar("playerNames"), isSingleplayer = getVar("gIsSingleplayer")) {
|
||||
var history = donationsTracker.getHistoryOf(playerID);
|
||||
console.log("History for " + playerNames[playerID] + ":");
|
||||
console.log(history);
|
||||
document.querySelector("#donationhistory h1").innerHTML = "Donation history for " + escapeHtml(playerNames[playerID]);
|
||||
this.contentElement.innerHTML = "";
|
||||
if (history.length > 0) history.forEach((historyItem, index) => {
|
||||
this.contentElement.appendChild(generateTableRowItem(historyItem, history.length - index, playerID));
|
||||
});
|
||||
else this.contentElement.innerText = "Nothing to display";
|
||||
this.openedWindowPlayerID = playerID;
|
||||
WindowManager.openWindow("donationHistory", isSingleplayer);
|
||||
}
|
||||
});
|
||||
|
||||
var utils = new (function() {
|
||||
this.getMaxTroops = function(playerTerritories, playerID) { return (playerTerritories[playerID]*150).toString(); };
|
||||
this.getDensity = function(playerID, playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories")) {
|
||||
if (settings.densityDisplayStyle === "percentage") return (((playerBalances[playerID] / ((playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID]) * 150)) * 100).toFixed(1) + "%");
|
||||
else return (playerBalances[playerID] / (playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID])).toFixed(1);
|
||||
};
|
||||
this.isPointInRectangle = function(x, y, rectangleStartX, rectangleStartY, width, height) {
|
||||
return x >= rectangleStartX && x <= rectangleStartX + width && y >= rectangleStartY && y <= rectangleStartY + height;
|
||||
};
|
||||
/** @param {CanvasRenderingContext2D} canvas @param {string} text */
|
||||
this.fillTextMultiline = function(canvas, text, x, y, maxWidth) {
|
||||
const lineHeight = parseInt(canvas.font.split(" ").find(part => part.endsWith("px")).slice(0, -2));
|
||||
text.split("\n").forEach((line, index) => canvas.fillText(line, x, y + index * lineHeight, maxWidth));
|
||||
}
|
||||
this.textStyleBasedOnDensity = function(playerID) {
|
||||
const playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories");
|
||||
return `hsl(${playerBalances[playerID] / (playerTerritories[playerID] * 1.5)}, 100%, 50%, 1)`;
|
||||
}
|
||||
});
|
||||
|
||||
const keybindFunctions = { setAbsolute: () => {}, setRelative: () => {} };
|
||||
const keybindHandler = key => {
|
||||
const keybindData = settings.attackPercentageKeybinds.find(keybind => keybind.key === key);
|
||||
if (keybindData === undefined) return false;
|
||||
if (keybindData.type === "absolute") keybindFunctions.setAbsolute(keybindData.value);
|
||||
else keybindFunctions.setRelative(keybindData.value);
|
||||
return true;
|
||||
};
|
||||
|
||||
if (localStorage.getItem("fx_settings") !== null) {
|
||||
settings = {...settings, ...JSON.parse(localStorage.getItem("fx_settings"))};
|
||||
}
|
||||
settingsManager.applySettings();
|
||||
|
||||
console.log('Successfully loaded FX Client');
|
|
@ -1,7 +0,0 @@
|
|||
const playerDataProperties = ["playerTerritories", "playerBalances", "rawPlayerNames"];
|
||||
const gameObjectProperties = ["playerId", "gIsTeamGame", "gHumans", "gLobbyMaxJoin", "gameState", "gIsSingleplayer"];
|
||||
export const getVar = varName => {
|
||||
if (playerDataProperties.includes(varName)) return window[dictionary.playerData][dictionary[varName]];
|
||||
if (gameObjectProperties.includes(varName)) return window[dictionary.game][dictionary[varName]];
|
||||
return window[dictionary[varName]]
|
||||
};
|
|
@ -1,23 +0,0 @@
|
|||
import { getSettings } from "./settings.js";
|
||||
import { getVar } from "./gameInterface.js";
|
||||
|
||||
const utils = new (function() {
|
||||
this.getMaxTroops = function(playerTerritories, playerID) { return (playerTerritories[playerID]*150).toString(); };
|
||||
this.getDensity = function(playerID, playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories")) {
|
||||
if (getSettings().densityDisplayStyle === "percentage") return (((playerBalances[playerID] / ((playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID]) * 150)) * 100).toFixed(1) + "%");
|
||||
else return (playerBalances[playerID] / (playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID])).toFixed(1);
|
||||
};
|
||||
this.isPointInRectangle = function(x, y, rectangleStartX, rectangleStartY, width, height) {
|
||||
return x >= rectangleStartX && x <= rectangleStartX + width && y >= rectangleStartY && y <= rectangleStartY + height;
|
||||
};
|
||||
/** @param {CanvasRenderingContext2D} canvas @param {string} text */
|
||||
this.fillTextMultiline = function(canvas, text, x, y, maxWidth) {
|
||||
const lineHeight = parseInt(canvas.font.split(" ").find(part => part.endsWith("px")).slice(0, -2));
|
||||
text.split("\n").forEach((line, index) => canvas.fillText(line, x, y + index * lineHeight, maxWidth));
|
||||
}
|
||||
this.textStyleBasedOnDensity = function(playerID) {
|
||||
const playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories");
|
||||
return `hsl(${playerBalances[playerID] / (playerTerritories[playerID] * 1.5)}, 100%, 50%, 1)`;
|
||||
}
|
||||
});
|
||||
export default utils
|
|
@ -1,32 +0,0 @@
|
|||
import { getSettings } from "./settings.js";
|
||||
import { getVar } from "./gameInterface.js";
|
||||
|
||||
const hoveringTooltip = new (function() {
|
||||
let recentlyShown = false;
|
||||
this.display = () => {}; // this gets populated by the modified game script
|
||||
this.canvasPixelScale = 1;
|
||||
function handler(e) {
|
||||
if (!getSettings().hoveringTooltip || !getVar("gameState") || recentlyShown) return;
|
||||
let x, y;
|
||||
// https://stackoverflow.com/a/61732450
|
||||
if (e.type.includes(`touch`)) {
|
||||
const { touches, changedTouches } = e.originalEvent ?? e;
|
||||
const touch = touches[0] ?? changedTouches[0];
|
||||
x = touch.pageX;
|
||||
y = touch.pageY;
|
||||
} else if (e.type.includes(`mouse`)) {
|
||||
x = e.clientX;
|
||||
y = e.clientY;
|
||||
}
|
||||
|
||||
recentlyShown = true;
|
||||
try {
|
||||
this.display(this.canvasPixelScale * x, this.canvasPixelScale * y);
|
||||
} catch (e) { console.error(e) }
|
||||
// for better performance, reduce the tooltip display frequency to no more than once every 100 ms
|
||||
setTimeout(() => recentlyShown = false, 100);
|
||||
}
|
||||
document.getElementById("canvasA").addEventListener("mousemove", handler.bind(this));
|
||||
document.getElementById("canvasA").addEventListener("touchstart", handler.bind(this));
|
||||
});
|
||||
export default hoveringTooltip
|
|
@ -1,10 +0,0 @@
|
|||
import { getSettings } from "./settings.js";
|
||||
|
||||
export const keybindFunctions = { setAbsolute: () => {}, setRelative: () => {} };
|
||||
export const keybindHandler = key => {
|
||||
const keybindData = getSettings().attackPercentageKeybinds.find(keybind => keybind.key === key);
|
||||
if (keybindData === undefined) return false;
|
||||
if (keybindData.type === "absolute") keybindFunctions.setAbsolute(keybindData.value);
|
||||
else keybindFunctions.setRelative(keybindData.value);
|
||||
return true;
|
||||
};
|
|
@ -1,97 +0,0 @@
|
|||
export function KeybindsInput(containerElement) {
|
||||
const header = document.createElement("p");
|
||||
header.innerText = "Attack Percentage Keybinds";
|
||||
const keybindContainer = document.createElement("div");
|
||||
keybindContainer.className = "arrayinput";
|
||||
const keybindAddButton = document.createElement("button");
|
||||
keybindAddButton.innerText = "Add";
|
||||
containerElement.append(header, keybindContainer, keybindAddButton);
|
||||
this.container = keybindContainer;
|
||||
this.keys = [ "key", "type", "value" ];
|
||||
this.objectArray = [];
|
||||
this.addObject = function () {
|
||||
this.objectArray.push({ key: "", type: "absolute", value: 0.8 });
|
||||
this.displayObjects();
|
||||
keybindAddButton.scrollIntoView(false);
|
||||
};
|
||||
this.update = function (settings) {
|
||||
this.objectArray = settings.attackPercentageKeybinds;
|
||||
this.displayObjects();
|
||||
}
|
||||
keybindAddButton.addEventListener("click", this.addObject.bind(this));
|
||||
this.displayObjects = function () {
|
||||
// Clear the content of the container
|
||||
this.container.innerHTML = "";
|
||||
if (this.objectArray.length === 0) return this.container.innerText = "No custom attack percentage keybinds added";
|
||||
// Loop through the array and display input fields for each object
|
||||
for (var i = 0; i < this.objectArray.length; i++) {
|
||||
var objectDiv = document.createElement("div");
|
||||
// Create input fields for each key
|
||||
this.keys.forEach(function (key) {
|
||||
let inputField = document.createElement(key === "type" ? "select" : "input");
|
||||
if (key === "type") {
|
||||
inputField.innerHTML = '<option value="absolute">Absolute</option><option value="relative">Relative</option>';
|
||||
inputField.addEventListener("change", this.updateObject.bind(this, i, key));
|
||||
} else if (key === "key") {
|
||||
inputField.type = "text";
|
||||
inputField.setAttribute("readonly", "");
|
||||
inputField.setAttribute("placeholder", "No key set");
|
||||
inputField.addEventListener("click", this.startKeyInput.bind(this, i, key));
|
||||
} else { // key === "value"
|
||||
const isAbsolute = this.objectArray[i].type === "absolute";
|
||||
inputField.type = isAbsolute ? "text" : "number";
|
||||
if (isAbsolute) inputField.addEventListener("click", this.convertIntoNumberInput.bind(this, i, key), { once: true });
|
||||
else inputField.setAttribute("step", "0.1");
|
||||
inputField.addEventListener("input", this.updateObject.bind(this, i, key));
|
||||
}
|
||||
if (key === "value" && this.objectArray[i].type === "absolute")
|
||||
inputField.value = this.objectArray[i][key] * 100 + "%";
|
||||
else inputField.value = this.objectArray[i][key];
|
||||
// Append input field to the object div
|
||||
objectDiv.appendChild(inputField);
|
||||
}, this);
|
||||
// Button to delete the object
|
||||
var deleteButton = document.createElement("button");
|
||||
deleteButton.textContent = "Delete";
|
||||
deleteButton.addEventListener("click", this.deleteObject.bind(this, i));
|
||||
// Append delete button to the object div
|
||||
objectDiv.appendChild(deleteButton);
|
||||
// Append the object div to the container
|
||||
this.container.appendChild(objectDiv);
|
||||
}
|
||||
};
|
||||
this.startKeyInput = function (index, property, event) {
|
||||
event.target.value = "Press any key";
|
||||
const handler = this.updateObject.bind(this, index, property);
|
||||
event.target.addEventListener('keydown', handler, { once: true });
|
||||
event.target.addEventListener("blur", () => {
|
||||
event.target.removeEventListener('keydown', handler);
|
||||
event.target.value = this.objectArray[index][property];
|
||||
//this.displayObjects();
|
||||
}, { once: true });
|
||||
};
|
||||
this.convertIntoNumberInput = function (index, property, event) {
|
||||
event.target.value = event.target.value.slice(0, -1);
|
||||
event.target.type = "number";
|
||||
event.target.addEventListener("blur", () => {
|
||||
//event.target.value = this.objectArray[index][property];
|
||||
this.displayObjects();
|
||||
}, { once: true });
|
||||
};
|
||||
this.updateObject = function (index, property, event) {
|
||||
if (index >= this.objectArray.length) return;
|
||||
// Update the corresponding property of the object in the array
|
||||
const value = property === "value" ? (
|
||||
this.objectArray[index].type === "absolute" ? parseFloat(event.target.value) / 100 : parseFloat(event.target.value)
|
||||
) : property === "key" ? event.key : event.target.value;
|
||||
this.objectArray[index][property] = value;
|
||||
if (property === "key") this.displayObjects();
|
||||
};
|
||||
this.deleteObject = function (index) {
|
||||
// Remove the object from the array
|
||||
this.objectArray.splice(index, 1);
|
||||
// Display the updated input fields for objects
|
||||
this.displayObjects();
|
||||
};
|
||||
return this;
|
||||
}
|
30
src/main.js
30
src/main.js
|
@ -1,30 +0,0 @@
|
|||
const fx_version = '0.6.5.6'; // FX Client Version
|
||||
const fx_update = 'Oct 3'; // FX Client Last Updated
|
||||
|
||||
import settingsManager from './settings.js';
|
||||
import { clanFilter, leaderboardFilter } from "./clanFilters.js";
|
||||
import WindowManager from "./windowManager.js";
|
||||
import donationsTracker from "./donationsTracker.js";
|
||||
import winCounter from "./winCounter.js";
|
||||
import playerList from "./playerList.js";
|
||||
import gameScriptUtils from "./gameScriptUtils.js";
|
||||
import hoveringTooltip from "./hoveringTooltip.js";
|
||||
import { keybindFunctions, keybindHandler } from "./keybinds.js";
|
||||
|
||||
window.__fx = window.__fx || {};
|
||||
const __fx = window.__fx;
|
||||
__fx.version = fx_version + " " + fx_update;
|
||||
|
||||
__fx.settingsManager = settingsManager;
|
||||
__fx.leaderboardFilter = leaderboardFilter;
|
||||
__fx.utils = gameScriptUtils;
|
||||
__fx.WindowManager = WindowManager;
|
||||
__fx.keybindFunctions = keybindFunctions;
|
||||
__fx.keybindHandler = keybindHandler;
|
||||
__fx.donationsTracker = donationsTracker;
|
||||
__fx.playerList = playerList;
|
||||
__fx.hoveringTooltip = hoveringTooltip;
|
||||
__fx.clanFilter = clanFilter;
|
||||
__fx.wins = winCounter;
|
||||
|
||||
console.log('Successfully loaded FX Client');
|
|
@ -1,43 +0,0 @@
|
|||
import { getVar } from "./gameInterface.js";
|
||||
import { escapeHtml } from "./utils.js";
|
||||
import donationsTracker from "./donationsTracker.js";
|
||||
import WindowManager from "./windowManager.js";
|
||||
|
||||
const playerList = new (function () {
|
||||
const playersIcon = document.createElement('img');
|
||||
playersIcon.setAttribute('src', 'assets/players_icon.png');
|
||||
document.getElementById("playerlist_content").addEventListener("click", event => {
|
||||
const playerId = event.target.closest("tr[data-player-id]")?.getAttribute("data-player-id");
|
||||
if (!playerId) return;
|
||||
if (getVar("gIsTeamGame")) WindowManager.closeWindow("playerList"), donationsTracker.displayHistory(playerId);
|
||||
});
|
||||
this.display = function displayPlayerList(playerNames) {
|
||||
const gHumans = getVar("gHumans");
|
||||
const gLobbyMaxJoin = getVar("gLobbyMaxJoin");
|
||||
let listContent = `<h3>Players (${gHumans})</h3>`;
|
||||
for (let i = 0; i < gLobbyMaxJoin; i++) {
|
||||
if (i === gHumans) listContent += `<h3>Bots (${gLobbyMaxJoin - gHumans})</h3>`;
|
||||
listContent += `<tr data-player-id="${i}"><td><span class="color-light-gray">${i + 1}.</span> ${escapeHtml(playerNames[i])}</td></tr>`
|
||||
}
|
||||
document.getElementById("playerlist_content").innerHTML = listContent;
|
||||
document.getElementById("playerlist_content").setAttribute("class", getVar("gIsTeamGame") ? "clickable" : "");
|
||||
WindowManager.openWindow("playerList");
|
||||
}
|
||||
this.hoveringOverButton = false;
|
||||
this.drawButton = (canvas, x, y, size) => {
|
||||
canvas.fillRect(x, y, size, size);
|
||||
canvas.fillStyle = this.hoveringOverButton ? "#aaaaaaaa" : "#000000aa";
|
||||
canvas.clearRect(x + 1, y + 1, size - 2, size - 2);
|
||||
canvas.fillRect(x + 1, y + 1, size - 2, size - 2);
|
||||
canvas.fillStyle = "#ffffff";
|
||||
canvas.imageSmoothingEnabled = true;
|
||||
canvas.drawImage(playersIcon, x + 2, y + 2, size - 4, size - 4);
|
||||
canvas.imageSmoothingEnabled = false;
|
||||
}
|
||||
});
|
||||
WindowManager.add({
|
||||
name: "playerList",
|
||||
element: document.getElementById("playerlist")
|
||||
});
|
||||
|
||||
export default playerList
|
209
src/settings.js
209
src/settings.js
|
@ -1,209 +0,0 @@
|
|||
import { KeybindsInput } from "./keybindsInput.js";
|
||||
import winCounter from "./winCounter.js";
|
||||
import WindowManager from "./windowManager.js";
|
||||
|
||||
window.__fx = window.__fx || {};
|
||||
const __fx = window.__fx;
|
||||
|
||||
var settings = {
|
||||
//"fontName": "Trebuchet MS",
|
||||
//"showBotDonations": false,
|
||||
"displayWinCounter": true,
|
||||
"useFullscreenMode": false,
|
||||
"hoveringTooltip": true,
|
||||
//"hideAllLinks": false,
|
||||
"realisticNames": false,
|
||||
"showPlayerDensity": true,
|
||||
"coloredDensity": true,
|
||||
"densityDisplayStyle": "percentage",
|
||||
"highlightClanSpawns": false,
|
||||
//"customMapFileBtn": true
|
||||
"customBackgroundUrl": "",
|
||||
"attackPercentageKeybinds": [],
|
||||
};
|
||||
__fx.settings = settings;
|
||||
const discontinuedSettings = [ "hideAllLinks", "fontName" ];
|
||||
__fx.makeMainMenuTransparent = false;
|
||||
|
||||
/*var settingsGearIcon = document.createElement('img');
|
||||
settingsGearIcon.setAttribute('src', 'assets/geari_white.png');*/
|
||||
|
||||
const settingsManager = new (function() {
|
||||
const settingsStructure = [
|
||||
{ for: "displayWinCounter", type: "checkbox", label: "Display win counter",
|
||||
note: "The win counter tracks multiplayer solo wins (not in team games)" },
|
||||
{ type: "button", text: "Reset win counter", action: winCounter.removeWins },
|
||||
{ for: "useFullscreenMode", type: "checkbox", label: "Use fullscreen mode",
|
||||
note: "Note: fullscreen mode will trigger after you click anywhere on the page due to browser policy restrictions." },
|
||||
{ for: "hoveringTooltip", type: "checkbox", label: "Hovering tooltip",
|
||||
note: "Display map territory info constantly (on mouse hover) instead of only when right clicking on the map" },
|
||||
//{ for: "hideAllLinks", type: "checkbox", label: "Hide Links option also hides app store links" },
|
||||
{ for: "realisticNames", type: "checkbox", label: "Realistic Bot Names" },
|
||||
{ for: "showPlayerDensity", type: "checkbox", label: "Show player density" },
|
||||
{ for: "coloredDensity", type: "checkbox", label: "Colored density", note: "Display the density with a color between red and green depending on the density value" },
|
||||
{ for: "densityDisplayStyle", type: "selectMenu", label: "Density value display style:", tooltip: "Controls how the territorial density value should be rendered", options: [
|
||||
{ value: "percentage", label: "Percentage" },
|
||||
{ value: "absoluteQuotient", label: "Value from 0 to 150 (BetterTT style)" }
|
||||
]},
|
||||
{ for: "highlightClanSpawns", type: "checkbox", label: "Highlight clan spawnpoints",
|
||||
note: "Increases the spawnpoint glow size for members of your clan" },
|
||||
{ for: "customBackgroundUrl", type: "textInput", label: "Custom main menu background:", placeholder: "Enter an image URL here", tooltip: "A custom image to be shown as the main menu background instead of the currently selected map." },
|
||||
KeybindsInput
|
||||
];
|
||||
const settingsContainer = document.querySelector(".settings .scrollable");
|
||||
var inputFields = {}; // (includes select menus)
|
||||
var checkboxFields = {};
|
||||
var customElements = [];
|
||||
settingsStructure.forEach(item => {
|
||||
if (typeof item === "function") {
|
||||
const container = document.createElement("div");
|
||||
customElements.push(new item(container));
|
||||
return settingsContainer.append(container);
|
||||
}
|
||||
const label = document.createElement("label");
|
||||
if (item.tooltip) label.title = item.tooltip;
|
||||
const isValueInput = item.type.endsWith("Input");
|
||||
const element = document.createElement(isValueInput || item.type === "checkbox" ? "input" : item.type === "selectMenu" ? "select" : "button");
|
||||
if (item.type === "textInput") element.type = "text";
|
||||
if (item.placeholder) element.placeholder = item.placeholder;
|
||||
if (isValueInput || item.type === "selectMenu") inputFields[item.for] = element;
|
||||
if (item.text) element.innerText = item.text;
|
||||
if (item.action) element.addEventListener("click", item.action);
|
||||
if (item.label) label.append(item.label + " ");
|
||||
if (item.note) {
|
||||
const note = document.createElement("small");
|
||||
note.innerText = item.note;
|
||||
label.append(document.createElement("br"), note)
|
||||
}
|
||||
if (item.options) item.options.forEach(option => {
|
||||
const optionElement = document.createElement("option");
|
||||
optionElement.setAttribute("value", option.value);
|
||||
optionElement.innerText = option.label;
|
||||
element.append(optionElement);
|
||||
});
|
||||
label.append(element);
|
||||
if (item.type === "checkbox") {
|
||||
element.type = "checkbox";
|
||||
const checkmark = document.createElement("span");
|
||||
checkmark.className = "checkmark";
|
||||
label.className = "checkbox";
|
||||
label.append(checkmark);
|
||||
checkboxFields[item.for] = element;
|
||||
} else label.append(document.createElement("br"));
|
||||
settingsContainer.append(label, document.createElement("br"));
|
||||
});
|
||||
this.save = function() {
|
||||
Object.keys(inputFields).forEach(function(key) { settings[key] = inputFields[key].value.trim(); });
|
||||
Object.keys(checkboxFields).forEach(function(key) { settings[key] = checkboxFields[key].checked; });
|
||||
this.applySettings();
|
||||
WindowManager.closeWindow("settings");
|
||||
discontinuedSettings.forEach(settingName => delete settings[settingName]);
|
||||
localStorage.setItem("fx_settings", JSON.stringify(settings));
|
||||
// should probably firgure out a way to do this without reloading - // You can't do it, localstorages REQUIRE you to reload
|
||||
window.location.reload();
|
||||
};
|
||||
|
||||
const fileInput = document.createElement("input");
|
||||
fileInput.type = "file";
|
||||
function handleFileSelect(event) {
|
||||
const input = event.target;
|
||||
/** @type {File} */
|
||||
const selectedFile = input.files[0];
|
||||
if (!selectedFile) return;
|
||||
|
||||
input.removeEventListener("change", handleFileSelect);
|
||||
input.value = "";
|
||||
if (!selectedFile.name.endsWith(".json")) return alert("Invalid file format");
|
||||
const fileReader = new FileReader();
|
||||
fileReader.onload = function() {
|
||||
let result;
|
||||
try {
|
||||
result = JSON.parse(fileReader.result);
|
||||
if (confirm("Warning: This will override all current settings, click \"OK\" to confirm")) __fx.settings = settings = result;
|
||||
localStorage.setItem("fx_settings", JSON.stringify(settings));
|
||||
window.location.reload();
|
||||
} catch (error) {
|
||||
alert("Error\n" + error)
|
||||
}
|
||||
}
|
||||
fileReader.readAsText(selectedFile);
|
||||
}
|
||||
this.importFromFile = function() {
|
||||
fileInput.click();
|
||||
fileInput.addEventListener('change', handleFileSelect);
|
||||
};
|
||||
// https://stackoverflow.com/a/34156339
|
||||
function saveFile(content, fileName, contentType) {
|
||||
var a = document.createElement("a");
|
||||
var file = new Blob([content], {type: contentType});
|
||||
a.href = URL.createObjectURL(file);
|
||||
a.download = fileName;
|
||||
a.click();
|
||||
URL.revokeObjectURL(a.href);
|
||||
}
|
||||
this.exportToFile = function() {
|
||||
saveFile(JSON.stringify(settings), 'FX_client_settings.json', 'application/json');
|
||||
};
|
||||
|
||||
this.syncFields = function() {
|
||||
Object.keys(inputFields).forEach(function(key) { inputFields[key].value = settings[key]; });
|
||||
Object.keys(checkboxFields).forEach(function(key) { checkboxFields[key].checked = settings[key]; });
|
||||
customElements.forEach(element => element.update(settings));
|
||||
};
|
||||
this.resetAll = function() {
|
||||
if (!confirm("Are you Really SURE you want to RESET ALL SETTINGS back to the default?")) return;
|
||||
localStorage.removeItem("fx_settings");
|
||||
window.location.reload();
|
||||
};
|
||||
this.applySettings = function() {
|
||||
//setVarByName("bu", "px " + settings.fontName);
|
||||
if (settings.useFullscreenMode && document.fullscreenEnabled) {
|
||||
function tryEnterFullscreen() {
|
||||
if (document.fullscreenElement !== null) return;
|
||||
document.documentElement.requestFullscreen({ navigationUI: "hide" })
|
||||
.then(() => { console.log('Fullscreen mode activated'); })
|
||||
.catch((error) => { console.warn('Could not enter fullscreen mode:', error); });
|
||||
}
|
||||
document.addEventListener('mousedown', tryEnterFullscreen, { once: true });
|
||||
document.addEventListener('click', tryEnterFullscreen, { once: true });
|
||||
}
|
||||
if (settings.customBackgroundUrl !== "") {
|
||||
document.body.style.backgroundImage = "url(" + settings.customBackgroundUrl + ")";
|
||||
document.body.style.backgroundSize = "cover";
|
||||
document.body.style.backgroundPosition = "center";
|
||||
}
|
||||
__fx.makeMainMenuTransparent = settings.customBackgroundUrl !== "";
|
||||
};
|
||||
});
|
||||
|
||||
const openCustomBackgroundFilePicker = () => {
|
||||
const fileInput = document.getElementById("customBackgroundFileInput");
|
||||
fileInput.click();
|
||||
fileInput.addEventListener('change', handleFileSelect);
|
||||
}
|
||||
function handleFileSelect(event) {
|
||||
const fileInput = event.target;
|
||||
const selectedFile = fileInput.files[0];
|
||||
console.log(fileInput.files);
|
||||
console.log(fileInput.files[0]);
|
||||
if (selectedFile) {
|
||||
const fileUrl = URL.createObjectURL(selectedFile);
|
||||
console.log("File URL:", fileUrl);
|
||||
fileInput.value = "";
|
||||
fileInput.removeEventListener("change", handleFileSelect);
|
||||
}
|
||||
}
|
||||
|
||||
WindowManager.add({
|
||||
name: "settings",
|
||||
element: document.querySelector(".settings"),
|
||||
beforeOpen: function() { settingsManager.syncFields(); }
|
||||
});
|
||||
|
||||
if (localStorage.getItem("fx_settings") !== null) {
|
||||
__fx.settings = settings = {...settings, ...JSON.parse(localStorage.getItem("fx_settings"))};
|
||||
}
|
||||
settingsManager.applySettings();
|
||||
|
||||
export default settingsManager;
|
||||
export function getSettings() { return settings; };
|
|
@ -1,4 +0,0 @@
|
|||
// https://stackoverflow.com/a/6234804
|
||||
export function escapeHtml(unsafe) {
|
||||
return unsafe.replace(/&/g, "&").replace(/</g, "<").replace(/>/g, ">").replace(/"/g, """).replace(/'/g, "'");
|
||||
}
|
|
@ -1,12 +0,0 @@
|
|||
const winCounter = { count: 0, removeWins };
|
||||
if (localStorage.getItem("fx_winCount") !== null) winCounter.count = localStorage.getItem("fx_winCount");
|
||||
|
||||
function removeWins() {
|
||||
if (confirm('Do you really want to reset your wins?')) {
|
||||
winCounter.count = 0;
|
||||
localStorage.removeItem('fx_winCount');
|
||||
alert("Successfully reset wins");
|
||||
}
|
||||
}
|
||||
|
||||
export default winCounter
|
|
@ -1,27 +0,0 @@
|
|||
var windows = {};
|
||||
function add(newWindow) {
|
||||
windows[newWindow.name] = newWindow;
|
||||
windows[newWindow.name].isOpen = false;
|
||||
};
|
||||
function openWindow(windowName, ...args) {
|
||||
if (windows[windowName].isOpen === true) return;
|
||||
if (windows[windowName].beforeOpen !== undefined) windows[windowName].beforeOpen(...args);
|
||||
windows[windowName].isOpen = true;
|
||||
windows[windowName].element.style.display = null;
|
||||
};
|
||||
function closeWindow(windowName) {
|
||||
if (windows[windowName].isOpen === false) return;
|
||||
windows[windowName].isOpen = false;
|
||||
windows[windowName].element.style.display = "none";
|
||||
if (windows[windowName].onClose !== undefined) windows[windowName].onClose();
|
||||
};
|
||||
function closeAll() {
|
||||
Object.values(windows).forEach(function (windowObj) {
|
||||
closeWindow(windowObj.name);
|
||||
});
|
||||
};
|
||||
document.getElementById("canvasA").addEventListener("mousedown", closeAll);
|
||||
document.getElementById("canvasA").addEventListener("touchstart", closeAll, { passive: true });
|
||||
document.addEventListener("keydown", event => { if (event.key === "Escape") closeAll(); });
|
||||
|
||||
export default { add, openWindow, closeWindow, closeAll }
|
|
@ -2,14 +2,13 @@
|
|||
<html lang="en">
|
||||
<head>
|
||||
<!-- Google tag (gtag.js) -->
|
||||
<script async src="https://www.googletagmanager.com/gtag/js?id=G-WYYDMY13BG"></script>
|
||||
<script>
|
||||
window.dataLayer = window.dataLayer || [];
|
||||
function gtag(){dataLayer.push(arguments);}
|
||||
gtag('js', new Date());
|
||||
|
||||
gtag('config', 'G-WYYDMY13BG');
|
||||
</script>
|
||||
<!--<script async src="https://www.googletagmanager.com/gtag/js?id=G-Q96FGB3L05"></script>
|
||||
<script>
|
||||
window.dataLayer = window.dataLayer || [];
|
||||
function gtag() { dataLayer.push(arguments); }
|
||||
gtag('js', new Date());
|
||||
gtag('config', 'G-Q96FGB3L05');
|
||||
</script>-->
|
||||
<meta charset="utf-8" />
|
||||
<title>FX Client</title>
|
||||
<meta name="description" content="Modified Version of Territorial.io - FX Client">
|
||||
|
@ -59,15 +58,58 @@
|
|||
|
||||
<body onload="aiCommand746(0);">
|
||||
<canvas id="canvasA" width="128" height="128"></canvas>
|
||||
<span><div class="window flex settings" style="display:none">
|
||||
<div class="window flex settings" style="display:none">
|
||||
<h1>Settings</h1>
|
||||
<div class="scrollable"></div>
|
||||
<div class="scrollable">
|
||||
<!--<label title="Name of the font to be used for rendering. For example: Arial, Georgia, sans-serif, serif, Comic Sans MS, ...">
|
||||
Font name: <input id="settings_fontname" placeholder="Enter font name" value="Arial"></label><br>
|
||||
<br><button onclick="removeWins()">Reset Wins Counter</button><br><br>
|
||||
<!- -<label for="settings_donations_bots" class="checkbox">
|
||||
Display donations from bots in donation history viewer (applies to multiplayer only)
|
||||
<input type="checkbox" id="settings_donations_bots"><span class="checkmark"></span>
|
||||
</label><br>- ->
|
||||
<label for="settings_displaywincounter" class="checkbox">
|
||||
Display win counter
|
||||
<input type="checkbox" id="settings_displaywincounter"><span class="checkmark"></span>
|
||||
</label><br>
|
||||
<label for="settings_usefullscreenmode" class="checkbox">
|
||||
Use fullscreen mode<br>
|
||||
<small>Note: fullscreen mode will trigger after you click anywhere on the page due to browser policy restrictions.</small>
|
||||
<input type="checkbox" id="settings_usefullscreenmode"><span class="checkmark"></span>
|
||||
</label><br>
|
||||
<label for="settings_hidealllinks" class="checkbox">
|
||||
Hide Links option also hides app store links
|
||||
<input type="checkbox" id="settings_hidealllinks"><span class="checkmark"></span>
|
||||
</label><br>
|
||||
<label for="settings_realisticnames" class="checkbox">
|
||||
Realistic Bot Names
|
||||
<input type="checkbox" id="settings_realisticnames"><span class="checkmark"></span>
|
||||
</label><br>
|
||||
<label for="settings_showPlayerDensity" class="checkbox">
|
||||
Show player density
|
||||
<input type="checkbox" id="settings_showPlayerDensity"><span class="checkmark"></span>
|
||||
</label><br>
|
||||
<label title="Controls how the territorial density value should be rendered">
|
||||
Density value display style: <select id="settings_densityDisplayStyle">
|
||||
<option value="percentage">Percentage</option>
|
||||
<option value="absoluteQuotient">Value from 0 to 150 (BetterTT style)</option>
|
||||
</select></label><br><br>
|
||||
<label title="A custom image to be shown in the main menu background instead of the currently selected map.">
|
||||
Custom main menu background: <input id="settings_custombackgroundurl" placeholder="Enter an image URL here"></label>
|
||||
<!- -<input type="file" id="customBackgroundFileInput" style="display:none;">
|
||||
or <button onclick="openCustomBackgroundFilePicker()">Open a local file</button>- -><br><br>
|
||||
<!- -<label for="settings_custommapfileinput" class="checkbox">
|
||||
Bring back the custom map file button after the creator removed it in 1.83.0
|
||||
<input type="checkbox" id="settings_custommapfileinput"><span class="checkmark"></span>
|
||||
</label>- ->
|
||||
<p>Attack Percentage Keybinds</p>
|
||||
<div id="keybinds" class="arrayinput"></div>
|
||||
<button id="keybindAddButton">Add</button>-->
|
||||
</div>
|
||||
<hr>
|
||||
<footer>
|
||||
<button onclick="__fx.settingsManager.resetAll()">Reset Settings</button>
|
||||
<button onclick="__fx.settingsManager.save()">Save Settings</button>
|
||||
<button onclick="__fx.settingsManager.importFromFile()">Import</button>
|
||||
<button onclick="__fx.settingsManager.exportToFile()">Export</button>
|
||||
<button onclick="settingsManager.resetAll()">Reset Settings</button>
|
||||
<button onclick="settingsManager.save()">Save Settings</button>
|
||||
</footer>
|
||||
</div>
|
||||
<div class="window scrollable selectable" id="playerlist" style="display: none;">
|
||||
|
@ -78,9 +120,9 @@
|
|||
<h1>Donation history for </h1>
|
||||
<p id="donationhistory_note">Note: donations from bots are not shown here</p>
|
||||
<table><tbody id="donationhistory_content"></tbody></table>
|
||||
</div></span>
|
||||
</div>
|
||||
<script src="variables.js?buildTimestamp"></script>
|
||||
<script src="fx.bundle.js?buildTimestamp"></script>
|
||||
<script src="fx_core.js?buildTimestamp"></script>
|
||||
<script src="game.js?buildTimestamp"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
border-width : 2px;
|
||||
border-width : calc(0.15 * (1vw + 1vh));
|
||||
font-size : 20px;
|
||||
font-size : calc(14px + ((0.5 * (1.1vw - 0.1vh)) + 0.14rem));
|
||||
font-size : calc(14px + ((0.4 * (0.8vw + 1vh)) + 0.15rem));
|
||||
max-height : 90%;
|
||||
transition : 0.2s;
|
||||
z-index : 10;
|
||||
|
@ -78,7 +78,7 @@ textarea {
|
|||
transition: 0.2s;
|
||||
}
|
||||
|
||||
.window button:hover {
|
||||
button:hover {
|
||||
background-color: rgba(222, 222, 222, 0.52);
|
||||
border-radius : 8px;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue