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No commits in common. "ad6f0e2f05127b87946fe58bff8b6f4f182230ed" and "ce2e2468fde2980a7bcf58780a321ec7145a78d6" have entirely different histories.

3 changed files with 28 additions and 250 deletions

125
build.js
View File

@ -78,8 +78,7 @@ const generateRegularExpression = (/** @type {string} */ code, /** @type {boolea
// this one also broke in 1.91.3 /,\w+="Player: "\+(?<playerNames>\w+)\[\w+\],\w+=\(\w\+=" Balance: "\+\w+\.\w+\((?<playerBalances>\w+)\[\w+\]\)\)\+\(" Territory: "\+\w+\.\w+\((?<playerTerritories>\w+)\[\w+\]\)\)\+\(" Coords: "/g,
///\((?<uiOffset>\w+)=Math\.floor\(\(\w+\?\.0114:\.01296\)\*\w+\)\)/g,
/(function \w+\((\w+),(\w+),(\w+),(\w+),(\w+)\){\6\.fillText\((?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<gHumans>\w+)&&2!==(?<playerStates>\w+)\[)/g,
/,\w+=512,(?<gLobbyMaxJoin>\w+)=\w+,(?<gIsSingleplayer>\w+)&&\(\1=\w+\.\w+\(\)\),\w+=\1-\w+,\w+=0,/g,
/function \w+\(\)\{if\(2===(?<gameState>\w+)\)return 1;\w+\.\w+\(\),\1=2,\w+=\w+\}/g
/,\w+=512,(?<gLobbyMaxJoin>\w+)=\w+,(?<gIsSingleplayer>\w+)&&\(\1=\w+\.\w+\(\)\),\w+=\1-\w+,\w+=0,/g
].forEach(matchDictionaryExpression);
const rawCodeSegments = [
@ -220,35 +219,26 @@ replaceOne(/(this\.\w+=function\((\w+),(\w+)\)\{)(\2===\w+&&\(\w+\.\w+\((\w+\.\w
"$1 donationsTracker.logDonation($2, $3, $5[0]); $4")
// Display donations for a player when clicking on them in the leaderboard
// and skip handling clicks when clicking on an empty space (see the isEmptySpace
// variable in the modified leaderboard click handler from the leaderboard filter)
// match , 0 !== dG[x]) && fq.hB(x, 800, false, 0),
replaceOne(/,(0!==\w+\[(\w+)\])(\)&&\w+\.\w+\(\2,800,!1,0\),)/g,
`, ${dictionary.gIsTeamGame} && donationsTracker.displayHistory($2, ${dictionary.playerNames}, ${dictionary.gIsSingleplayer}), $1 && !isEmptySpace $3`);
replaceOne(/,(0!==\w+\[(\w+)\]\)&&\w+\.\w+\(\2,800,!1,0\),)/g,
`, ${dictionary.gIsTeamGame} && donationsTracker.displayHistory($2, ${dictionary.playerNames}, ${dictionary.gIsSingleplayer}), $1`);
// Reset donation history and leaderboard filter when a new game is started
replaceOne(new RegExp(`,${dictionary.playerBalances}=new Uint32Array\\(\\w+\\),`, "g"), "$& donationsTracker.reset(), leaderboardFilter.reset(), ");
// Reset donation history when a new game is started
replaceOne(new RegExp(`,${dictionary.playerBalances}=new Uint32Array\\(\\w+\\),`, "g"), "$& donationsTracker.reset(), ");
{ // Player list and leaderboard filter tabs
{ // Player list
// Draw player list button
const uiOffset = dictionary.uiSizes + "." + dictionary.gap;
const { groups: { drawFunction, topBarHeight } } = replaceOne(/(=1;function (?<drawFunction>\w+)\(\){[^}]+?(?<canvas>\w+)\.fillRect\(0,(?<topBarHeight>\w+),\w+,1\),(?:\3\.fillRect\([^()]+\),)+\3\.font=\w+,(\w+\.\w+)\.textBaseline\(\3,1\),\5\.textAlign\(\3,1\),\3\.fillText\(\w+\.\w+\[65\],Math\.floor\()(\w+)\/2\),(Math\.floor\(\w+\+\w+\/2\)\));/g,
"$1($6 + $<topBarHeight> - 22) / 2), $7; playerList.drawButton($<canvas>, 12, 12, $<topBarHeight> - 22);");
const buttonBoundsCheck = `utils.isPointInRectangle($<x>, $<y>, ${uiOffset} + 12, ${uiOffset} + 12, ${topBarHeight} - 22, ${topBarHeight} - 22)`
// Handle player list button and leaderboard tabs mouseDown
// and create a function for scrolling the leaderboard to the top
replaceOne(/(this\.\w+=function\((?<x>\w+),(?<y>\w+)\){return!!\w+\(\2,\3\))&&(\(\w+=\w+\.\w+,[^}]+),!0\)/g,
`leaderboardFilter.scrollToTop = function(){position = 0;}, $1 && ((${buttonBoundsCheck} && playerList.display(${dictionary.playerNames}), true)
&& !($<y> - ${uiOffset} > leaderboardFilter.verticalClickThreshold && leaderboardFilter.handleMouseDown($<x> - ${uiOffset})) && $4),!0)`);
// Handle player list button and leaderboard tabs hover
// and create a function for repainting the leaderboard
// Handle player list button mouseDown
replaceOne(/(this\.\w+=function\((?<x>\w+),(?<y>\w+)\){return!!\w+\(\2,\3\))&&(\(\w+=\w+\.\w+,)/g,
`$1 && (${buttonBoundsCheck} && playerList.display(${dictionary.playerNames}), true) && $4`);
// Handle player list button hover
replaceOne(/(this\.\w+=function\((?<x>\w+),(?<y>\w+)\){)(var \w+,\w+=\w+\(\3\);return \w+\?\(\w+=(\w+),\(\5=\w+\(0,\5\+=(?:[^}]+,(?<setRepaintNeeded>\w+\.\w+=!0)){2})/g,
`leaderboardFilter.repaintLeaderboard = function() { ${drawFunction}(), $<setRepaintNeeded>; },
$1 if (${buttonBoundsCheck}) { playerList.hoveringOverButton === false && (playerList.hoveringOverButton = true, ${drawFunction}(), $<setRepaintNeeded>); }
else { playerList.hoveringOverButton === true && (playerList.hoveringOverButton = false, ${drawFunction}(), $<setRepaintNeeded>); }
if (leaderboardFilter.setHovering(
utils.isPointInRectangle($<x>, $<y>, ${uiOffset}, ${uiOffset} + leaderboardFilter.verticalClickThreshold, leaderboardFilter.windowWidth, leaderboardFilter.tabBarOffset), $<x> - ${uiOffset}
)) return; $4`);
`$1 if (${buttonBoundsCheck}) { playerList.hoveringOverButton === false && (playerList.hoveringOverButton = true, ${drawFunction}(), $<setRepaintNeeded>); } `
+ ` else { playerList.hoveringOverButton === true && (playerList.hoveringOverButton = false, ${drawFunction}(), $<setRepaintNeeded>); } $4`);
}
{ // Display density of other players
@ -260,97 +250,6 @@ replaceOne(new RegExp(`,${dictionary.playerBalances}=new Uint32Array\\(\\w+\\),`
`$1 var ___id = $2; $7, $9; ${settingsSwitchNameAndBalance} && settings.showPlayerDensity && (settings.coloredDensity && ($<canvas>.fillStyle = utils.textStyleBasedOnDensity(___id)), $<canvas>.fillText(utils.getDensity(___id), $<x>, $<y> + $<fontSize>)); }`);
}
{ // Leaderboard filter
// for the leaderboard draw function:
replaceRawCode("a0A.clearRect(0,0,a04,y9),a0A.fillStyle=aZ.lE,a0A.fillRect(0,0,a04,a0F),a0A.fillStyle=aZ.kZ,a0A.fillRect(0,a0F,a04,y9-a0F),leaderboardPositionsById[playerId]>=position&&a0Z(leaderboardPositionsById[playerId]-position,aZ.kw),0!==leaderboardPositionsById[playerId]&&0===position&&a0Z(0,aZ.lJ),-1!==a0P&&a0Z(a0P,aZ.kd),a0A.fillStyle=aZ.gF,a0A.fillRect(0,a0F,a04,1),a0A.fillRect(0,0,a04,b0.ur),a0A.fillRect(0,0,b0.ur,y9),a0A.fillRect(a04-b0.ur,0,b0.ur,y9),a0A.fillRect(0,y9-b0.ur,a04,b0.ur),",
`a0A.clearRect(0, 0, a04, y9),
a0A.fillStyle = aZ.lE,
a0A.fillRect(0, 0, a04, a0F),
a0A.fillStyle = aZ.kZ,
a0A.fillRect(0, a0F, a04, y9 - a0F);
if (leaderboardFilter.enabled) {
leaderboardFilter.filteredLeaderboard = leaderboardFilter.playersToInclude
.map(id => leaderboardPositionsById[id]).sort((a, b) => a - b);
}
var playerPos = (leaderboardFilter.enabled
? leaderboardFilter.filteredLeaderboard.indexOf(leaderboardPositionsById[playerId])
: leaderboardPositionsById[playerId]
);
this.playerPos = playerPos;
if (leaderboardFilter.hoveringOverTabs) a0P = -1;
if (leaderboardFilter.enabled && a0P >= leaderboardFilter.filteredLeaderboard.length) a0P = -1;
playerPos >= position && a0Z(playerPos - position, aZ.kw),
0 !== leaderboardPositionsById[playerId] && 0 === position && a0Z(0, aZ.lJ),
-1 !== a0P && a0Z(a0P, aZ.kd),
a0A.fillStyle = aZ.kZ,
//console.log("drawing", a0P),
a0A.clearRect(0, y9 - leaderboardFilter.tabBarOffset, a04, leaderboardFilter.tabBarOffset);
a0A.fillRect(0, y9 - leaderboardFilter.tabBarOffset, a04, leaderboardFilter.tabBarOffset);
a0A.fillStyle = aZ.gF,
a0A.fillRect(0, a0F, a04, 1),
a0A.fillRect(0, y9 - leaderboardFilter.tabBarOffset, a04, 1),
leaderboardFilter.drawTabs(a0A, a04, y9 - leaderboardFilter.tabBarOffset, aZ.kw),
a0A.fillRect(0, 0, a04, b0.ur),
a0A.fillRect(0, 0, b0.ur, y9),
a0A.fillRect(a04 - b0.ur, 0, b0.ur, y9),
a0A.fillRect(0, y9 - b0.ur, a04, b0.ur),`)
replaceRawCode("var hZ,eh=leaderboardPositionsById[playerId]<position+windowHeight-1?1:2;for(a0A.font=a07,aY.g0.textAlign(a0A,0),hZ=windowHeight-eh;0<=hZ;hZ--)a0a(leaderboardArray[hZ+position]),a0b(hZ,hZ+position,leaderboardArray[hZ+position]);for(aY.g0.textAlign(a0A,2),hZ=windowHeight-eh;0<=hZ;hZ--)a0a(leaderboardArray[hZ+position]),a0c(hZ,leaderboardArray[hZ+position]);",
`var hZ, eh = playerPos < position + windowHeight - 1 ? 1 : 2;
if (leaderboardFilter.enabled) {
let result = leaderboardFilter.filteredLeaderboard;
if (position !== 0 && position >= result.length - windowHeight)
position = (result.length > windowHeight ? result.length : windowHeight) - windowHeight;
//if (position >= result.length) position = result.length - 1;
for (a0A.font = a07, aY.g0.textAlign(a0A, 0), hZ = windowHeight - eh; 0 <= hZ; hZ--) {
const pos = result[hZ + position];
if (pos !== undefined)
a0a(leaderboardArray[pos]), a0b(hZ, pos, leaderboardArray[pos]);
}
for (aY.g0.textAlign(a0A, 2), hZ = windowHeight - eh; 0 <= hZ; hZ--) {
const pos = result[hZ + position];
if (pos !== undefined)
a0a(leaderboardArray[pos]), a0c(hZ, leaderboardArray[pos]);
}
} else {
for (a0A.font = a07, aY.g0.textAlign(a0A, 0), hZ = windowHeight - eh; 0 <= hZ; hZ--)
a0a(leaderboardArray[hZ + position]), a0b(hZ, hZ + position, leaderboardArray[hZ + position]);
for (aY.g0.textAlign(a0A, 2), hZ = windowHeight - eh; 0 <= hZ; hZ--)
a0a(leaderboardArray[hZ + position]), a0c(hZ, leaderboardArray[hZ + position]);
}`)
// in the leaderboard resize handler: make space for the tab buttons at the bottom of the leaderboard
replaceRawCode(",a0D=.025*a04,a06=.16*a04,a0E=0*a04,a0F=Math.floor(.45*a0D+a06),a0G=(y9-a06-2*a0D-a0E)/a08,a05=aY.g0.g1(1,Math.floor(.55*a06)),",
`,a0D=.025*a04,a06=.16*a04,a0E=0*a04,a0F=Math.floor(.45*a0D+a06),a0G=(y9-a06-2*a0D-a0E)/a08,
a09.height = y9 += a0G, leaderboardFilter.tabBarOffset = Math.floor(a0G * 1.3), leaderboardFilter.verticalClickThreshold = y9 - leaderboardFilter.tabBarOffset, leaderboardFilter.windowWidth = a04,
a05=aY.g0.g1(1,Math.floor(.55*a06)),`)
// handle clicking on a player in the leaderboard
replaceRawCode("var a0p=a0q(fJ);return ag.tQ()&&-1!==a0P&&(a0P=-1,a0Y(),b3.d1=!0),b3.dY-a0Q<350&&a0T===a0p&&-1!==(a0p=(a0p=yr(-1,a0p,windowHeight))!==windowHeight&&vU(x,y)?a0p:-1)&&(x=leaderboardArray[a0p+position],a0p===windowHeight-1&&leaderboardPositionsById[playerId]>=position+windowHeight-1&&(x=playerId),",
`var a0p = a0q(fJ);
var isEmptySpace = false;
return ag.tQ() && -1 !== a0P && (a0P = -1, a0Y(), b3.d1 = !0), b3.dY - a0Q < 350 && a0T === a0p && -1 !== (a0p = (a0p = yr(-1, a0p, windowHeight)) !== windowHeight && vU(x, y) ? a0p : -1) && (x = (leaderboardFilter.enabled ? leaderboardArray[leaderboardFilter.filteredLeaderboard[a0p + position] ?? (isEmptySpace = true, leaderboardPositionsById[playerId])] : leaderboardArray[a0p + position]), a0p === windowHeight - 1 && (leaderboardFilter.enabled ? this.playerPos : leaderboardPositionsById[playerId]) >=
position + windowHeight - 1 && (x = playerId), !isEmptySpace && `);
}
{ // Hovering tooltip
replaceRawCode("this.click=function(g8,g9,tE){var fT=aj.fU(g8),fV=aj.fW(g9),fX=aj.fY(fT,fV),fZ=aj.fa(fX);return!(!aj.fb(fT,fV)||(fT=(b7.cv.fv()?.025:.0144)*aK.fw,fV=performance.now(),Math.abs(g8-uu)>fT)||Math.abs(g9-uv)>fT||dY+500<fV)&&(dY=fV,tE?(function(g8,g9,fZ){a2.eb(fZ)||-1===(g8=ak.ff.vR(g8,g9))?k.vQ(fZ):k.vS(g8)}(g8,g9,fZ),!1)",
`hoveringTooltip.display = function(mouseX, mouseY) {
var coordX = aj.fU(mouseX), coordY = aj.fW(mouseY),
coord = aj.fY(coordX, coordY), point = aj.fa(coord);
if (coordX < 0 || coordY < 0) return;
k.vQ(point);
}
this.click = function(g8, g9, tE) {
var fT = aj.fU(g8),
fV = aj.fW(g9),
fX = aj.fY(fT, fV),
fZ = aj.fa(fX);
return !(!aj.fb(fT, fV) || (fT = (b7.cv.fv() ? .025 : .0144) * aK.fw, fV = performance.now(), Math.abs(g8 - uu) > fT) || Math.abs(g9 - uv) > fT || dY + 500 < fV) && (dY = fV, tE ? (function(g8, g9, fZ) {
a2.eb(fZ) || -1 === (g8 = ak.ff.vR(g8, g9)) ? k.vQ(fZ) : k.vS(g8)
}(g8, g9, fZ), false)`)
replaceRawCode("aK.nH=(window.devicePixelRatio||1)*aEr,",
`aK.nH = (window.devicePixelRatio || 1) * aEr, hoveringTooltip.canvasPixelScale = aK.nH,`)
}
// Disable built-in Territorial.io error reporting
replaceOne(/window\.addEventListener\("error",function (\w+)\((\w+)\){/g,
'$& window.removeEventListener("error", $1); return alert("Error:\\n" + $2.filename + " " + $2.lineno + " " + $2.colno + " " + $2.message);');

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@ -20,22 +20,21 @@ FX Client is the first Territorial.io client, targeting better User Interface an
## Features:
1. It's 100% free and open source on Github
2. It's ad-free and removes game's default ads.
2. It's Ad free and removes game's default ads.
3. It makes game look cooler, by replacing default assets with new ones.
4. Displays your troop density and maximum troops
5. Displays the density of players and bots
6. Adds a "Clan" tab on the leaderboard, allowing you to easily see your clanmates
7. Hovering tooltip: makes the territory map information (normally visible on right click) be visible constantly (on hover)
8. Adds a player list
9. Adds the ability to view the history of who donated to a player during a team game by clicking on their name in the leaderboard or the player list
10. Adds a win counter
11. Can be installed as a PWA (progressive web app) ensuring maximum enjoyment on consoles, phones and even desktop devices
6. Adds a win counter
7. Adds a player list
8. Adds the ability to view the history of who donated to a player during the game by clicking on their name in the leaderboard or the player list
9. Can be installed as a PWA (progressive web app) ensuring maximum enjoyment on consoles, phones and even desktop devices
#### The client has a settings menu, from which you can:
12. Make fullscreen mode trigger automatically
13. Set a custom main menu background
14. Create custom attack percentage keybinds
10. Change the game font
11. Make fullscreen mode trigger automatically
12. Set a custom main menu background
13. Create custom attack percentage keybinds
## Building Locally

View File

@ -1,5 +1,5 @@
const fx_version = '0.6.4.1'; // FX Client Version
const fx_update = 'May 20'; // FX Client Last Updated
const fx_version = '0.6.3.3'; // FX Client Version
const fx_update = 'Apr 11'; // FX Client Last Updated
if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
var wins_counter = 0;
@ -27,9 +27,8 @@ function KeybindsInput(containerElement) {
this.keys = [ "key", "type", "value" ];
this.objectArray = [];
this.addObject = function () {
this.objectArray.push({ key: "", type: "absolute", value: 0.8 });
this.objectArray.push({ key: "", type: "absolute", value: 1 });
this.displayObjects();
keybindAddButton.scrollIntoView(false);
};
this.update = function () {
this.objectArray = settings.attackPercentageKeybinds;
@ -55,15 +54,11 @@ function KeybindsInput(containerElement) {
inputField.setAttribute("placeholder", "No key set");
inputField.addEventListener("click", this.startKeyInput.bind(this, i, key));
} else { // key === "value"
const isAbsolute = this.objectArray[i].type === "absolute";
inputField.type = isAbsolute ? "text" : "number";
if (isAbsolute) inputField.addEventListener("click", this.convertIntoNumberInput.bind(this, i, key), { once: true });
else inputField.setAttribute("step", "0.1");
inputField.type = "number";
inputField.setAttribute("step", "0.1");
inputField.addEventListener("input", this.updateObject.bind(this, i, key));
}
if (key === "value" && this.objectArray[i].type === "absolute")
inputField.value = this.objectArray[i][key] * 100 + "%";
else inputField.value = this.objectArray[i][key];
inputField.value = this.objectArray[i][key];
// Append input field to the object div
objectDiv.appendChild(inputField);
}, this);
@ -88,21 +83,10 @@ function KeybindsInput(containerElement) {
//this.displayObjects();
}, { once: true });
};
/** @param {PointerEvent} event */
this.convertIntoNumberInput = function (index, property, event) {
event.target.value = event.target.value.slice(0, -1);
event.target.type = "number";
event.target.addEventListener("blur", () => {
//event.target.value = this.objectArray[index][property];
this.displayObjects();
}, { once: true });
};
this.updateObject = function (index, property, event) {
if (index >= this.objectArray.length) return;
// Update the corresponding property of the object in the array
const value = property === "value" ? (
this.objectArray[index].type === "absolute" ? parseFloat(event.target.value) / 100 : parseFloat(event.target.value)
) : property === "key" ? event.key : event.target.value;
const value = property === "value" ? parseFloat(event.target.value) : property === "key" ? event.key : event.target.value;
this.objectArray[index][property] = value;
if (property === "key") this.displayObjects();
};
@ -120,7 +104,6 @@ var settings = {
//"showBotDonations": false,
"displayWinCounter": true,
"useFullscreenMode": false,
"hoveringTooltip": true,
//"hideAllLinks": false,
"realisticNames": false,
"showPlayerDensity": true,
@ -140,8 +123,6 @@ var settingsManager = new (function() {
note: "The win counter tracks multiplayer solo wins (not in team games)" },
{ for: "useFullscreenMode", type: "checkbox", label: "Use fullscreen mode",
note: "Note: fullscreen mode will trigger after you click anywhere on the page due to browser policy restrictions." },
{ for: "hoveringTooltip", type: "checkbox", label: "Hovering tooltip",
note: "Display map territory info constantly (on mouse hover) instead of only when right clicking on the map" },
//{ for: "hideAllLinks", type: "checkbox", label: "Hide Links option also hides app store links" },
{ for: "realisticNames", type: "checkbox", label: "Realistic Bot Names" },
{ for: "showPlayerDensity", type: "checkbox", label: "Show player density" },
@ -341,107 +322,6 @@ const playerList = new (function () {
canvas.imageSmoothingEnabled = false;
}
});
/** @param {string} name */
function parseClanFromPlayerName(name) {
const startIndex = name.indexOf("[");
// this is probably how the algorithm works, since a player with
// the name "][a]" will count as not being in a clan in the base game
return startIndex === -1 ? "" : name.slice(startIndex + 1, name.indexOf("]")).toUpperCase();
}
const leaderboardFilter = new (function() {
this.playersToInclude = [0,1,8,20,24,30,32,42,50,69,200,400,500,510,511]; // for testing
//this.playersToInclude = [];
this.tabLabels = ["ALL", "CLAN"];
// these get populated by the modified game code
this.filteredLeaderboard = [];
this.tabBarOffset = 0;
this.windowWidth = 0;
this.verticalClickThreshold = 1000;
this.hoveringOverTabs = false;
this.scrollToTop = () => {};
this.repaintLeaderboard = () => {};
this.selectedTab = 0;
this.tabHovering = -1;
//this.enabled = false;
this.enabled = true;
this.drawTabs = function(canvas, totalWidth, verticalOffset, colorForSelectedTab) {
canvas.textBaseline = "middle";
canvas.textAlign = "center";
const tabWidth = totalWidth / this.tabLabels.length;
const textOffsetY = verticalOffset + this.tabBarOffset / 2;
//console.log(verticalOffset, this.tabBarOffset, textOffsetY);
this.tabLabels.forEach((label, index) => {
if (index !== 0) canvas.fillRect(tabWidth * index, verticalOffset, 1, this.tabBarOffset);
if (this.selectedTab === index) {
canvas.fillStyle = colorForSelectedTab;
canvas.fillRect(tabWidth * index, verticalOffset, tabWidth, this.tabBarOffset);
canvas.fillStyle = "rgb(255,255,255)";
}
if (this.tabHovering === index) {
canvas.fillStyle = "rgba(255,255,255,0.3)";
canvas.fillRect(tabWidth * index, verticalOffset, tabWidth, this.tabBarOffset);
canvas.fillStyle = "rgb(255,255,255)";
}
canvas.fillText(label, tabWidth * index + tabWidth / 2, textOffsetY);
});
}
this.setHovering = (isHovering, xRelative) => {
let repaintNeeded = false;
if (isHovering) {
const tab = Math.floor(xRelative / (this.windowWidth / this.tabLabels.length));
if (this.tabHovering !== tab) {
this.tabHovering = tab;
repaintNeeded = true;
}
}
if (isHovering !== this.hoveringOverTabs) {
this.hoveringOverTabs = isHovering;
if (isHovering === false) this.tabHovering = -1;
if (!isHovering) repaintNeeded = true;
}
if (repaintNeeded) this.repaintLeaderboard();
return isHovering;
}
this.handleMouseDown = (xRelative) => {
//console.log("click; x: ", xRelative);
if (this.tabHovering !== this.selectedTab) {
this.selectedTab = this.tabHovering;
if (this.selectedTab === 0) this.clearFilter();
else if (this.selectedTab === 1) this.filterByOwnClan();
this.repaintLeaderboard();
}
return true;
};
this.filterByOwnClan = () => {
this.playersToInclude = [];
const ownClan = parseClanFromPlayerName(getVar("playerNames")[getVar("playerId")]);
getVar("playerNames").forEach((name, id) => {
if (parseClanFromPlayerName(name) === ownClan) this.playersToInclude.push(id);
});
this.enabled = true;
this.scrollToTop();
};
this.clearFilter = () => { this.enabled = false; }
this.reset = () => {
this.enabled = false;
this.selectedTab = 0;
}
});
const hoveringTooltip = new (function() {
this.display = () => {}; // this gets populated by the modified game script
this.canvasPixelScale = 1;
document.getElementById("canvasA").addEventListener("mousemove", e => {
if (!settings.hoveringTooltip || !getVar("gameState")) return;
try {
this.display(this.canvasPixelScale * e.clientX, this.canvasPixelScale * e.clientY);
} catch (e) { console.error(e) }
});
});
var donationsTracker = new (function(){
this.openedWindowPlayerID = null;
this.contentElement = document.querySelector("#donationhistory_content");