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7 changed files with 40 additions and 86 deletions

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@ -9,8 +9,7 @@ export function minifyCode(/** @type {string} */ script) {
script = "()=>{" + script + "}";
const output = UglifyJS.minify(script, {
compress: false,
mangle: false,
output: { comments: /\.{3}/ } // preserve `/*...*/` comments
mangle: false
});
if (output.error) throw output.error;
if (output.warnings) throw (output.warnings);
@ -18,8 +17,6 @@ export function minifyCode(/** @type {string} */ script) {
let code = output.code;
if (code.endsWith(";")) code = code.slice(0, -1);
code = code.slice(5, -1); // unwrap from function
// to allow finding a function without having to include all of its code:
code = code.split("/*...*/")[0].trim();
return code;
}
@ -99,6 +96,7 @@ class ModUtils {
if (match === "__L") match = "___localizer" + (++localizerCount);
return groups.hasOwnProperty(match) ? "$" + groups[match] : match;
});
//console.log(replacementString);
let expressionMatchResult;
try { expressionMatchResult = this.replaceOne(expression, replacementString); }
catch (e) {
@ -161,7 +159,6 @@ class ModUtils {
}
replaceCode(/** @type {string} */ code, /** @type {string} */ replacement, /** @type {BaseOptions=} */ options) {
replacement = replacement.split("/*...*/")[0];
return this.replaceRawCode(minifyCode(code), replacement, options?.dictionary);
}

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@ -7,33 +7,10 @@ export default (/** @type {ModUtils} */ modUtils) => {
modUtils.insertCode(
`window.removeEventListener("error", err);
msg = e.lineno + " " + e.colno + "|" + getStack(e); /* here */`,
`__fx.reportError(e, msg);
`__fx.utils.reportError(e, msg);
return alert("Error:\\n" + e.filename + " " + e.lineno + " " + e.colno + " " + e.message);`
)
// Hovering tooltip
modUtils.insertCode(`/* here */
this.click = function(lK, lL, a1m) {
var gy = bL.gz(lK);
var h0 = bL.h1(lL);
var eV = bL.f7(gy, h0);
var eN = bL.eZ(eV);
if (!bL.isInMapBounds(gy, h0)) { return false; }
var a5C = (Device.a1.largeUIEnabled() ? 0.025 : 0.0144) * h___.hu;
var dp = performance.now();
if (Math.abs(lK - a4t) > a5C || Math.abs(lL - a4u) > a5C || dp > time + 500) { return false; }
time = dp;
if (a1m) { a5D(lK, lL, eN); return false; }
/*...*/}`,
`__fx.hoveringTooltip.display = function(mouseX, mouseY) {
var coordX = bL.gz(mouseX), coordY = bL.h1(mouseY),
coord = bL.f7(coordX, coordY), point = bL.eZ(coord);
// if (coordX < 0 || coordY < 0) return;
if (bL.isInMapBounds(coordX, coordY)) (function(lK, lL, eN) {
a5D(lK, lL, eN)
}(mouseX, mouseY, point))
}`)
modUtils.waitForMinification(() => applyPatches(modUtils))
}
//export const requiredVariables = ["game", "playerId", "playerData", "rawPlayerNames", "gIsSingleplayer", "playerTerritories"];
@ -310,6 +287,16 @@ canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6
}
{ // Hovering tooltip
replaceRawCode("this.click=function(gG,gH,uH){var fd=an.fe(gG),ff=an.fg(gH),fh=an.fi(fd,ff),fj=an.fk(fh);if(!an.fl(fd,ff))return!1;var fd=(bB.d3.isUIZoomEnabled()?.025:.0144)*aO.g4,ff=performance.now();if(Math.abs(gG-wK)>fd||Math.abs(gH-wL)>fd||dg+500<ff)return!1;if(dg=ff,uH&&!function(gG,gH,fj){a3.ek(fj)||-1===(gG=ao.fr.wq(gG,gH))?l.wp(fj):l.wr(gG)}(gG,gH,fj),",
`__fx.hoveringTooltip.display = function(mouseX, mouseY) {
var coordX = an.fe(mouseX), coordY = an.fg(mouseY),
coord = an.fi(coordX, coordY), point = an.fk(coord);
if (coordX < 0 || coordY < 0) return;
(function(gG, gH, fj) {
a3.ek(fj) || -1 === (gG = ao.fr.wq(gG, gH)) ? l.wp(fj) : l.wr(gG)
}(mouseX, mouseY, point))
}
this.click=function(gG,gH,uH){var fd=an.fe(gG),ff=an.fg(gH),fh=an.fi(fd,ff),fj=an.fk(fh);if(!an.fl(fd,ff))return!1;fd=(bB.d3.isUIZoomEnabled()?.025:.0144)*aO.g4,ff=performance.now();if(Math.abs(gG-wK)>fd||Math.abs(gH-wL)>fd||dg+500<ff)return!1;if(dg=ff,uH&&!function(gG,gH,fj){a3.ek(fj)||-1===(gG=ao.fr.wq(gG,gH))?l.wp(fj):l.wr(gG)}(gG,gH,fj),`)
replaceRawCode("aK.nH=(window.devicePixelRatio||1)*aEr,",
`aK.nH = (window.devicePixelRatio || 1) * aEr, __fx.hoveringTooltip.canvasPixelScale = aK.nH,`)
}

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@ -1,40 +0,0 @@
import { getVar } from "./gameInterface.js";
let debugContext = null;
export function reportError(e, message) {
function tryGetVar(name) {
try { return getVar(name) }
catch (error) { return error.toString(); }
}
message = e.filename + " " + e.lineno + " " + e.colno + " " + e.message + "\n" + message;
fetch("https://fx.peshomir.workers.dev/stats/errors", {
body: JSON.stringify({
message,
context: {
debug: debugContext,
gameState: tryGetVar("gameState"),
singleplayer: tryGetVar("gIsSingleplayer"),
swState: navigator.serviceWorker?.controller?.state,
location: window.location.toString(),
userAgent: navigator.userAgent,
dictionary: JSON.stringify(dictionary),
buildTimestamp,
scripts: Array.from(document.scripts).map(s => s.src)
}
}),
method: "POST"
}).catch(e => alert("Failed to report error: " + e));
}
export function debugWithContext(callback, context) {
try {
return callback();
} catch (error) {
debugContext = context;
setTimeout(() => {
if (debugContext !== null) debugContext = null;
});
throw error;
}
}

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@ -1,7 +1,6 @@
import WindowManager from "./windowManager.js";
import { getVar } from "./gameInterface.js";
import { escapeHtml } from "./utils.js";
import { debugWithContext } from "./debugging.js";
WindowManager.add({
name: "donationHistory",
@ -17,16 +16,10 @@ const donationsTracker = new (function(){
this.donationHistory = Array(512);
// fill the array with empty arrays with length of 3
//for (var i = 0; i < 512; i++) this.donationHistory.push([]); // not needed as .reset is called on game start
let resetCalled = false;
this.getHistoryOf = function (playerID) {
return debugWithContext(() => this.donationHistory[playerID].toReversed(), {
playerID,
resetCalled,
type: typeof this.donationHistory[playerID],
isArray: Array.isArray(this.donationHistory[playerID])
});
this.getHistoryOf = function(playerID) {
return this.donationHistory[playerID].toReversed();
}
this.reset = function() { resetCalled = true; for (var i = 0; i < 512; i++) this.donationHistory[i] = []; };
this.reset = function() { for (var i = 0; i < 512; i++) this.donationHistory[i] = []; };
this.logDonation = function(senderID, receiverID, amount) {
const donationInfo = [senderID, receiverID, amount];
this.donationHistory[receiverID].push(donationInfo);

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@ -22,5 +22,22 @@ function textStyleBasedOnDensity(playerID) {
const playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories");
return `hsl(${playerBalances[playerID] / (playerTerritories[playerID] * 1.5)}, 100%, 50%, 1)`;
}
function reportError(e, message) {
message = e.filename + " " + e.lineno + " " + e.colno + " " + e.message + "\n" + message;
fetch("https://fx.peshomir.workers.dev/stats/errors", {
body: JSON.stringify({
message,
context: {
swState: navigator.serviceWorker?.controller?.state,
location: window.location.toString(),
userAgent: navigator.userAgent,
dictionary,
buildTimestamp,
scripts: Array.from(document.scripts).map(s => s.src)
}
}),
method: "POST"
}).catch(e => alert("Failed to report error: " + e));
}
export default { getMaxTroops, getDensity, isPointInRectangle, fillTextMultiline, textStyleBasedOnDensity }
export default { getMaxTroops, getDensity, isPointInRectangle, fillTextMultiline, textStyleBasedOnDensity, reportError }

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@ -23,7 +23,6 @@ import hoveringTooltip from "./hoveringTooltip.js";
import { keybindFunctions, keybindHandler, mobileKeybinds } from "./keybinds.js";
import customLobby from './customLobby.js';
import { displayChangelog } from './changelog.js';
import { reportError } from './debugging.js';
const savedVersion = localStorage.getItem("fx_version");
if (savedVersion !== version) {
@ -43,7 +42,6 @@ __fx.keybindFunctions = keybindFunctions;
__fx.keybindHandler = keybindHandler;
__fx.mobileKeybinds = mobileKeybinds;
__fx.donationsTracker = donationsTracker;
__fx.reportError = reportError;
__fx.playerList = playerList;
__fx.hoveringTooltip = hoveringTooltip;
__fx.clanFilter = clanFilter;

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@ -1,8 +1,10 @@
{
"version": "0.6.11",
"lastUpdated": "Jul 14",
"version": "0.6.10",
"lastUpdated": "Jul 8",
"changes": [
"Fix for game update 2.09.0",
"Error reporting improvements"
"Fixed floating point number imprecision when configuring keybinds",
"Minor improvements to the keybinds settings menu",
"Added automatic error reporting to simplify bug identification and removal",
"The BetterTT density style (a value from 0 to 150) is now the default way that density is displayed. The percentage style will remain as is it for players who have already used FX Client, but you can change it in the settings at any time."
]
}