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2 Commits

Author SHA1 Message Date
peshomir b40b06f683 deploy: 8672f00ac1 2024-06-03 17:16:59 +00:00
peshomir de92366e0c deploy: 1014c1df67 2024-06-03 16:06:31 +00:00
3 changed files with 33 additions and 26 deletions

View File

@ -1,6 +1,6 @@
const dictionary = {"gIsTeamGame":"hX","game":"b","playerId":"ed","playerData":"a8","playerNames":"jx","rawPlayerNames":"xb","playerBalances":"ee","playerTerritories":"f8","gLobbyMaxJoin":"qD","gMaxPlayers":"em","gIsSingleplayer":"iy","gameState":"sK","fontSize":"fontSize","x":"fR","y":"fS","canvas":"gW","gHumans":"h9","playerStates":"hB","Translations":"aZ","txt":"nr","strs":"a1d","uiSizes":"b4","gap":"gap","i":"eM"}; const dictionary = {"gIsTeamGame":"hX","game":"b","playerId":"ed","playerData":"a8","playerNames":"jx","rawPlayerNames":"xb","playerBalances":"ee","playerTerritories":"f8","gLobbyMaxJoin":"qD","gMaxPlayers":"em","gIsSingleplayer":"iy","gameState":"sK","fontSize":"fontSize","x":"fR","y":"fS","canvas":"gW","gHumans":"h9","playerStates":"hB","Translations":"aZ","txt":"nr","strs":"a1d","uiSizes":"b4","gap":"gap","i":"eM"};
const fx_version = '0.6.4.3'; // FX Client Version const fx_version = '0.6.4.5'; // FX Client Version
const fx_update = 'Jun 1'; // FX Client Last Updated const fx_update = 'Jun 3'; // FX Client Last Updated
if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) { if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
var wins_counter = 0; var wins_counter = 0;
@ -350,8 +350,8 @@ const playerList = new (function () {
}); });
const leaderboardFilter = new (function() { const leaderboardFilter = new (function() {
this.playersToInclude = [0,1,8,20,24,30,32,42,50,69,200,400,500,510,511]; // for testing //this.playersToInclude = [0,1,8,20,24,30,32,42,50,69,200,400,500,510,511]; // for testing
//this.playersToInclude = []; this.playersToInclude = [];
this.tabLabels = ["ALL", "CLAN"]; this.tabLabels = ["ALL", "CLAN"];
// these get populated by the modified game code // these get populated by the modified game code
this.filteredLeaderboard = []; this.filteredLeaderboard = [];
@ -365,8 +365,8 @@ const leaderboardFilter = new (function() {
this.selectedTab = 0; this.selectedTab = 0;
this.tabHovering = -1; this.tabHovering = -1;
//this.enabled = false; this.enabled = false;
this.enabled = true; //this.enabled = true;
this.drawTabs = function(canvas, totalWidth, verticalOffset, colorForSelectedTab) { this.drawTabs = function(canvas, totalWidth, verticalOffset, colorForSelectedTab) {
canvas.textBaseline = "middle"; canvas.textBaseline = "middle";
canvas.textAlign = "center"; canvas.textAlign = "center";
@ -406,9 +406,9 @@ const leaderboardFilter = new (function() {
return isHovering; return isHovering;
} }
this.handleMouseDown = (xRelative) => { this.handleMouseDown = (xRelative) => {
//console.log("click; x: ", xRelative); const tab = Math.floor(xRelative / (this.windowWidth / this.tabLabels.length));
if (this.tabHovering !== this.selectedTab) { if (this.selectedTab !== tab) {
this.selectedTab = this.tabHovering; this.selectedTab = tab;
if (this.selectedTab === 0) this.clearFilter(); if (this.selectedTab === 0) this.clearFilter();
else if (this.selectedTab === 1) this.filterByOwnClan(); else if (this.selectedTab === 1) this.filterByOwnClan();
this.repaintLeaderboard(); this.repaintLeaderboard();

33
game.js
View File

@ -3236,6 +3236,16 @@ function bi() {
function bj() { function bj() {
var a0m, a0n, a0o, a0p, a0q, a0r, a0s, a0t, a0u, a0v, a0w, a0x, a0y, a0z, a10, a11, a12, a13, a14, a15, a16, a17, position, a18, a19, a1A, a1B, a1C = 1, var a0m, a0n, a0o, a0p, a0q, a0r, a0s, a0t, a0u, a0v, a0w, a0x, a0y, a0z, a10, a11, a12, a13, a14, a15, a16, a17, position, a18, a19, a1A, a1B, a1C = 1,
a1D = 1; a1D = 1;
var leaderboardHasChanged = true;
this.playerPos = b.ed;
function updateFilteredLb() {
if (!leaderboardHasChanged) return;
leaderboardFilter.filteredLeaderboard = leaderboardFilter.playersToInclude
.map(id => a0l[id]).sort((a, b) => a - b);
leaderboardHasChanged = false;
this.playerPos = leaderboardFilter.filteredLeaderboard.indexOf(a0l[b.ed]);
}
function a1F() { function a1F() {
a0s.clearRect(0, 0, a0m, yt), a0s.clearRect(0, 0, a0m, yt),
@ -3243,15 +3253,11 @@ function bj() {
a0s.fillRect(0, 0, a0m, a0x), a0s.fillRect(0, 0, a0m, a0x),
a0s.fillStyle = ad.kk, a0s.fillStyle = ad.kk,
a0s.fillRect(0, a0x, a0m, yt - a0x); a0s.fillRect(0, a0x, a0m, yt - a0x);
if (leaderboardFilter.enabled) { if (leaderboardFilter.enabled) updateFilteredLb();
leaderboardFilter.filteredLeaderboard = leaderboardFilter.playersToInclude
.map(id => a0l[id]).sort((a, b) => a - b);
}
var playerPos = (leaderboardFilter.enabled ? var playerPos = (leaderboardFilter.enabled ?
leaderboardFilter.filteredLeaderboard.indexOf(a0l[b.ed]) : this.playerPos :
a0l[b.ed] a0l[b.ed]
); );
this.playerPos = playerPos;
if (leaderboardFilter.hoveringOverTabs) a17 = -1; if (leaderboardFilter.hoveringOverTabs) a17 = -1;
if (leaderboardFilter.enabled && a17 >= leaderboardFilter.filteredLeaderboard.length) a17 = -1; if (leaderboardFilter.enabled && a17 >= leaderboardFilter.filteredLeaderboard.length) a17 = -1;
playerPos >= position && a1G(playerPos - position, ad.l7), playerPos >= position && a1G(playerPos - position, ad.l7),
@ -3364,7 +3370,8 @@ function bj() {
(eq != a0q - 2 || a14[a0q] === a0l[b.ed] && a15[a0q] === a8.f8[b.ed]) && (a16 = dh) (eq != a0q - 2 || a14[a0q] === a0l[b.ed] && a15[a0q] === a8.f8[b.ed]) && (a16 = dh)
}(); }();
for (var eM = a0q - 1; 0 <= eM; eM--) a14[eM] = jR[eM], a15[eM] = a8.f8[jR[eM]]; for (var eM = a0q - 1; 0 <= eM; eM--) a14[eM] = jR[eM], a15[eM] = a8.f8[jR[eM]];
a14[a0q] = a0l[b.ed], a15[a0q] = a8.f8[b.ed] a14[a0q] = a0l[b.ed], a15[a0q] = a8.f8[b.ed];
leaderboardHasChanged = true;
}, leaderboardFilter.scrollToTop = function() { }, leaderboardFilter.scrollToTop = function() {
position = 0; position = 0;
}, this.fa = function(fR, fS) { }, this.fa = function(fR, fS) {
@ -3391,8 +3398,8 @@ function bj() {
a19 = !1; a19 = !1;
var a1X = a1Y(fS); var a1X = a1Y(fS);
var isEmptySpace = false; var isEmptySpace = false;
return ak.uK() && -1 !== a17 && (a17 = -1, a1F(), b7.d9 = !0), b7.dg - a18 < 350 && a1B === a1X && -1 !== (a1X = (a1X = zY(-1, a1X, a0q)) !== a0q && rT(fR, fS) ? a1X : -1) && (fR = (leaderboardFilter.enabled ? jR[leaderboardFilter return ak.uK() && -1 !== a17 && (a17 = -1, a1F(), b7.d9 = !0), b7.dg - a18 < 350 && a1B === a1X && -1 !== (a1X = (a1X = zY(-1, a1X, a0q)) !== a0q && rT(fR, fS) ? a1X : -1) && (fR = (leaderboardFilter.enabled ? (updateFilteredLb(), jR[
.filteredLeaderboard[a1X + position] ?? (isEmptySpace = true, a0l[b.ed])] : jR[a1X + position]), a1X === a0q - 1 && (leaderboardFilter.enabled ? this.playerPos : a0l[b.ed]) >= leaderboardFilter.filteredLeaderboard[a1X + position] ?? (isEmptySpace = true, a0l[b.ed])]) : jR[a1X + position]), a1X === a0q - 1 && (leaderboardFilter.enabled ? this.playerPos : a0l[b.ed]) >=
position + a0q - 1 && (fR = b.ed), !isEmptySpace && b.hX && donationsTracker.displayHistory(fR, a8.xb, b.iy), 0 !== a8.hA[fR] && !isEmptySpace) && g.kI(fR, 800, !1, 0), !0 position + a0q - 1 && (fR = b.ed), !isEmptySpace && b.hX && donationsTracker.displayHistory(fR, a8.xb, b.iy), 0 !== a8.hA[fR] && !isEmptySpace) && g.kI(fR, 800, !1, 0), !0
}, this.ti = function(fR, fS, deltaY) { }, this.ti = function(fR, fS, deltaY) {
var a1Z; var a1Z;
@ -5522,11 +5529,11 @@ function cL() {
function bz() { function bz() {
this.xb = new Array(b.em), this.jx = new Array(b.em), this.hB = new Uint8Array(b.em), this.hA = new Uint8Array(b.em), this.i5 = new Uint16Array(b.em), this.i8 = new Uint16Array(b.em), this.i4 = new Uint16Array(b.em), this.i7 = new Uint16Array(b this.xb = new Array(b.em), this.jx = new Array(b.em), this.hB = new Uint8Array(b.em), this.hA = new Uint8Array(b.em), this.i5 = new Uint16Array(b.em), this.i8 = new Uint16Array(b.em), this.i4 = new Uint16Array(b.em), this.i7 = new Uint16Array(b
.em), this.f8 = new Uint32Array(b.em), this.qS = new Uint32Array(b.em), this.ee = new Uint32Array(b.em), donationsTracker.reset(), leaderboardFilter.reset(), this.ej = null, this.f0 = null, this.f1 = null, this.f4 = null, this.mr = .em), this.f8 = new Uint32Array(b.em), this.qS = new Uint32Array(b.em), this.ee = new Uint32Array(b.em), this.ej = null, this.f0 = null, this.f1 = null, this.f4 = null, this.mr = new Uint16Array(b.em), this.hU = new Uint16Array(b.em),
new Uint16Array(b.em), this.hU = new Uint16Array(b.em), this.hV = new Uint16Array(b.em), this.sW = new Uint16Array(b.em), this.aA0 = new Uint8Array(b.em), this.cy = function(qv) { this.hV = new Uint16Array(b.em), this.sW = new Uint16Array(b.em), this.aA0 = new Uint8Array(b.em), this.cy = function(qv) {
for (let eM = qv.length - 1; 0 <= eM; eM--) this.jx[eM] = this.xb[eM] = qv[eM].name, this.hB[eM] = qv[eM].a5k; for (let eM = qv.length - 1; 0 <= eM; eM--) this.jx[eM] = this.xb[eM] = qv[eM].name, this.hB[eM] = qv[eM].a5k;
this.hA.fill(0), this.i5.fill(0), this.i8.fill(0), this.i4.fill(0), this.i7.fill(0), this.f8.fill(0), this.qS.fill(0), this.ee.fill(0), this.ej = new Array(b.em), this.f0 = new Array(b.em), this.f1 = new Array(b.em), this.f4 = new Array(b this.hA.fill(0), this.i5.fill(0), this.i8.fill(0), this.i4.fill(0), this.i7.fill(0), this.f8.fill(0), this.qS.fill(0), this.ee.fill(0), donationsTracker.reset(), leaderboardFilter.reset(), this.ej = new Array(b.em), this.f0 = new Array(b
.em), this.mr.fill(0), this.hU.fill(0), this.hV.fill(0), this.sW.fill(0), this.aA0.fill(0) .em), this.f1 = new Array(b.em), this.f4 = new Array(b.em), this.mr.fill(0), this.hU.fill(0), this.hV.fill(0), this.sW.fill(0), this.aA0.fill(0)
} }
} }

View File

@ -35,7 +35,7 @@
<meta itemprop="image" content="https://fxclient.github.io/FXclient/assets/logo.png"> <meta itemprop="image" content="https://fxclient.github.io/FXclient/assets/logo.png">
<!-- FX Client CSS --> <!-- FX Client CSS -->
<link rel="stylesheet" href="main.css?1717241042535"> <link rel="stylesheet" href="main.css?1717435018305">
<!-- Game CSS --> <!-- Game CSS -->
<style> <style>
html, html,
@ -122,8 +122,8 @@
<p id="donationhistory_note">Note: donations from bots are not shown here</p> <p id="donationhistory_note">Note: donations from bots are not shown here</p>
<table><tbody id="donationhistory_content"></tbody></table> <table><tbody id="donationhistory_content"></tbody></table>
</div> </div>
<script src="variables.js?1717241042535"></script> <script src="variables.js?1717435018305"></script>
<script src="fx_core.js?1717241042535"></script> <script src="fx_core.js?1717435018305"></script>
<script src="game.js?1717241042535"></script> <script src="game.js?1717435018305"></script>
</body> </body>
</html> </html>