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No commits in common. "6259f52b3e13f652eefebbe2d51c2c3d1dfe51d1" and "b88129823195027dcd49eb63019c3c31eb315598" have entirely different histories.
6259f52b3e
...
b881298231
2
build.js
2
build.js
|
@ -115,7 +115,7 @@ const generateRegularExpression = (/** @type {string} */ code, /** @type {boolea
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// if a substitution string for the "word" is specified in the nameMappings, use it
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if (nameMappings && nameMappings.hasOwnProperty(word)) return nameMappings[word];
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// if the "word" is a number or is one of these specific words, ingore it
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if (/^\d/.test(word) || ["return", "this", "var", "function", "new", "Math", "WebSocket"].includes(word)) return word;
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if (/^\d/.test(word) || ["return", "this", "var", "function", "Math"].includes(word)) return word;
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// for easy localizer function matching
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else if (word === "___localizer") {
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groups[word + (++localizerCount)] = groupNumberCounter++;
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|
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46
patches.js
46
patches.js
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@ -50,17 +50,14 @@ export default ({ replace, replaceOne, replaceRawCode, dictionary, matchOne, mat
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o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0)`);
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{ // Add settings button, custom lobby button and win count
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// add buttons
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{ // Add settings button and win count
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// add settings button
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replaceRawCode(`,new nQ("☰<br>"+__L(),function(){aD6(3)},aa.ks),new nQ("",function(){at.d5(12)},aa.kg,!1)]`,
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`,new nQ("☰<br>"+__L(),function(){aD6(3)},aa.ks),new nQ("",function(){at.d5(12)},aa.kg,!1),
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new nQ("FX Client settings", function() { __fx.WindowManager.openWindow("settings"); }, "rgba(0, 0, 20, 0.5)"),
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new nQ("Join/Create custom lobby", function() { __fx.customLobby.showJoinPrompt(); }, "rgba(20, 9, 77, 0.5)")]`)
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// set position
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new nQ("FX Client settings", function() { __fx.WindowManager.openWindow("settings"); }, "rgba(0, 0, 20, 0.5")]`)
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// set settings button position
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replaceRawCode(`aZ.g5.vO(aD3[3].button,x+a0S+gap,a3X+h+gap,a0S,h);`,
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`aZ.g5.vO(aD3[3].button,x+a0S+gap,a3X+h+gap,a0S,h);
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aZ.g5.vO(aD3[5].button, x, a3X + h * 2 + gap * 2, a0S * 2 + gap, h / 3);
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aZ.g5.vO(aD3[6].button, x, a3X + h * 2.33 + gap * 3, a0S * 2 + gap, h / 3);`);
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`aZ.g5.vO(aD3[3].button,x+a0S+gap,a3X+h+gap,a0S,h); aZ.g5.vO(aD3[5].button, x, a3X + h * 2 + gap * 2, a0S * 2 + gap, h / 3);`);
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// render win count
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replaceRawCode(`if(_y.a4l(),_r.gI(),_m.gI(),aw.gI(),a0.g8()){ctx.imageSmoothingEnabled=!1;var iQ=a0.a4o("territorial.io"),kL=.84*aD4.gA/iQ.width;`,
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`if(_y.a4l(),_r.gI(),_m.gI(),aw.gI(),a0.g8()){
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@ -140,7 +137,7 @@ canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6
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`, ${dict.game}.${dict.gIsTeamGame} && __fx.donationsTracker.displayHistory($2, ${rawPlayerNames}, ${gIsSingleplayer}), $1 && !isEmptySpace $3`);
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// Reset donation history and leaderboard filter when a new game is started
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replaceOne(new RegExp(`,this\\.${dictionary.playerBalances}.fill\\(0\\),`, "g"), "$& __fx.donationsTracker.reset(), __fx.leaderboardFilter.reset(), __fx.customLobby.isActive() && __fx.customLobby.setActive(false), ");
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replaceOne(new RegExp(`,this\\.${dictionary.playerBalances}.fill\\(0\\),`, "g"), "$& __fx.donationsTracker.reset(), __fx.leaderboardFilter.reset(), ");
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{ // Player list and leaderboard filter tabs
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// Draw player list button
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@ -296,37 +293,6 @@ canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6
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)
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}
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{ // Custom lobbies
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replaceRawCode("this.aHm=function(){i___.rX(),aM.a7U(bY.dZ.data[10].value),aM.init()}",
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`this.aHm=function(){i___.rX(),aM.a7U(bY.dZ.data[10].value),aM.init()},
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__fx.customLobby.setJoinFunction(() => { i___.rX(); aM.a7U(0); aM.init(); })`
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)
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replaceRawCode(`(socketId-aq.kt.a82)+"/",(socket=new WebSocket(url)`,
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`(socketId-aq.kt.a82)+"/",(socket=new WebSocket(__fx.customLobby.isActive() && socketId === 1 ? __fx.customLobby.getSocketURL() : url)`)
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replaceRawCode("this.send=function(socketId,data){aJE(socketId),aJ4[socketId].send(data)}",
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"this.send=function(socketId,data){aJE(socketId),aJ4[socketId].send(data)},__fx.customLobby.setSendFunction(this.send)")
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replaceRawCode("b7.dH(a0),0===b7.size?aq.kt.aJJ(wR,3205):",
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"b7.dH(a0),0===b7.size?aq.kt.aJJ(wR,3205):__fx.customLobby.isCustomMessage(a0)||")
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// set the custom lobby to inactive when clicking the "Back" button on the connection screen or leaving the lobby
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replaceRawCode("this.xZ=function(){Sockets.kt.wf(3260),i___.kt.we()}",
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"this.xZ=function(){Sockets.kt.wf(3260),__fx.customLobby.setActive(false),i___.kt.we()}")
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replaceRawCode("this.xY=function(){this.wg(),Sockets.kt.wf(3240),aN.setState(0),i___.j(5,5)}",
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`this.xY=function(){this.wg(),Sockets.kt.wf(3240),__fx.customLobby.setActive(false),aN.setState(0),i___.j(5,5)},
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__fx.customLobby.setLeaveFunction(() => this.xY())`)
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/* // if this is needed again, include a check for menu state === 6
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replaceRawCode("this.wQ=function(wR,d){if(8===i.pz&&0===wR)if(4211===d)wS(d);",
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"this.wQ=function(wR,d){ wR===1&&__fx.customLobby.isActive()&&__fx.customLobby.setActive(false); if(8===i.pz&&0===wR)if(4211===d)wS(d);")*/
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// if the server is unreachable
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replaceRawCode("0===a7Q?g.wc(3249):", "0===a7Q?g.wc(3249):1===a7Q&&__fx.customLobby.isActive()?(g.wc(3249),__fx.customLobby.setActive(false)):")
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// error descriptions
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const errors = { 3249: "No servers found", 4705: "Lobby not found" };
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replaceRawCode(`i___.j(4,5,new k("⚠️ "+title,w3__,!0))`,
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`i___.j(4,5,new k("⚠️ "+title, ${JSON.stringify(errors)}[w3__] || w3__,!0))`)
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// map info (for the map selection menu)
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replaceRawCode("this.info=new Array(Maps.totalMapCount+1),this.info[0]={name:__L(),",
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"this.info=new Array(Maps.totalMapCount+1),__fx.customLobby.setMapInfo(this.info),this.info[0]={name:__L(),")
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}
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// Invalid hostname detection avoidance
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replaceRawCode(`,hostnameIsValid=0<=window.location.hostname.toLowerCase().indexOf("territorial.io"),`,
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`,hostnameIsValid=true,`)
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|
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17
readme.md
17
readme.md
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@ -25,18 +25,17 @@ FX Client is the first Territorial.io client, offering a better User Interface a
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4. Displays your troop density and maximum troops
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5. Displays the density of players and bots
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6. Adds a "Clan" tab on the leaderboard, allowing you to easily see your clanmates
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7. Adds custom lobbies
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8. Hovering tooltip: makes the territory map information (normally visible on right click) be visible constantly (on hover)
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9. Adds a player list
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10. Adds the ability to view the history of who donated to a player during a team game by clicking on their name in the leaderboard or the player list
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11. Adds a win counter
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12. Can be installed as a PWA (progressive web app) ensuring maximum enjoyment on consoles, phones and even desktop devices
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7. Hovering tooltip: makes the territory map information (normally visible on right click) be visible constantly (on hover)
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8. Adds a player list
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9. Adds the ability to view the history of who donated to a player during a team game by clicking on their name in the leaderboard or the player list
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10. Adds a win counter
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11. Can be installed as a PWA (progressive web app) ensuring maximum enjoyment on consoles, phones and even desktop devices
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#### The client has a settings menu, from which you can:
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13. Make fullscreen mode trigger automatically
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14. Set a custom main menu background
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15. Create custom attack percentage keybinds
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12. Make fullscreen mode trigger automatically
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13. Set a custom main menu background
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14. Create custom attack percentage keybinds
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## Building Locally
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|
|
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@ -1,181 +0,0 @@
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import WindowManager from "./windowManager.js";
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//const socketURL = "ws://localhost:8080/";
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const socketURL = "wss://fx.peshomir.workers.dev/";
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const customMessageMarker = 120;
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let isActive = false;
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let currentCode = "";
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let joinLobby = () => { };
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let leaveLobby = () => { };
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let sendRaw = (socketId, data) => { };
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const textEncoder = new TextEncoder();
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const textDecoder = new TextDecoder();
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/*const gameInfo = {
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botCount: 512
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}*/
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const windowElement = WindowManager.create({
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name: "customLobby",
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classes: "scrollable selectable flex-column text-align-center",
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closable: false
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});
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const header = document.createElement("h2");
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header.textContent = "Custom Lobby";
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const main = document.createElement("div");
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main.className = "customlobby-main";
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const playerListContainer = document.createElement("div");
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const playerCount = document.createElement("p");
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playerCount.textContent = "0 Players";
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const playerList = document.createElement("div");
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playerListContainer.append(playerCount, playerList);
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// todo: convert the options into something similar to the automatic settings generator
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const optionsContainer = document.createElement("div");
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const gameModeSelectMenu = document.createElement("select");
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setSelectMenuOptions([
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{ value: 0, label: "2 Teams" },
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{ value: 1, label: "3 Teams" },
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{ value: 2, label: "4 Teams" },
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{ value: 3, label: "5 Teams" },
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{ value: 4, label: "6 Teams" },
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{ value: 5, label: "7 Teams" },
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{ value: 6, label: "8 Teams" },
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{ value: 7, label: "Battle Royale" },
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{ value: 10, label: "No Fullsend Battle Royale" },
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{ value: 9, label: "Zombie mode" }
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], gameModeSelectMenu);
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gameModeSelectMenu.value = "7";
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const mapSelectMenu = document.createElement("select");
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function setMapInfo(maps) {
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setTimeout(() => setSelectMenuOptions(maps.map((info, index) => ({ value: index.toString(), label: info.name })), mapSelectMenu), 0);
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}
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gameModeSelectMenu.addEventListener("change", e => sendMessage("options", ["mode", parseInt(e.target.value)]));
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mapSelectMenu.addEventListener("change", e => sendMessage("options", ["map", parseInt(e.target.value)]));
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/*const botCountInput = document.createElement("input");
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botCountInput.setAttribute("type", "number");
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botCountInput.setAttribute("min", "0");
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botCountInput.setAttribute("max", "512");
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botCountInput.value = "512";*/
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optionsContainer.append(
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"Mode: ", gameModeSelectMenu, document.createElement("br"),
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"Map: ", mapSelectMenu, document.createElement("br"),
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//"Bot count: "
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);
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main.append(playerListContainer, optionsContainer);
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const footer = document.createElement("footer");
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footer.style.marginTop = "10px";
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const startButton = document.createElement("button");
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const leaveButton = document.createElement("button");
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startButton.textContent = "Start game";
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leaveButton.textContent = "Leave lobby";
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startButton.addEventListener("click", startGame);
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leaveButton.addEventListener("click", () => leaveLobby());
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footer.append(leaveButton, startButton);
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windowElement.append(header, main, footer);
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/** @param {HTMLSelectElement} element */
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function setSelectMenuOptions(options, element) {
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options.forEach(data => {
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const option = document.createElement("option");
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option.setAttribute("value", data.value);
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option.textContent = data.label;
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element.append(option);
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})
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}
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function showJoinPrompt() {
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const code = prompt("Enter a lobby code or leave blank to create a new lobby");
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if (code === null) return;
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currentCode = code;
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//WindowManager.openWindow("customLobby");
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isActive = true;
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joinLobby();
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}
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function sendMessage(type, data) {
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const message = data !== undefined ? { t: type, d: data } : { t: type }
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const originalArray = textEncoder.encode(JSON.stringify(message));
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const buffer = new ArrayBuffer(originalArray.length + 1);
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const view = new DataView(buffer);
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// Set the first byte to the custom message marker
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view.setUint8(0, customMessageMarker);
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// Copy the original array starting from the second byte
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const uint8ArrayView = new Uint8Array(buffer, 1);
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uint8ArrayView.set(originalArray);
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sendRaw(1, buffer);
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}
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/** @param {Uint8Array} raw */
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function isCustomMessage(raw) {
|
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if (raw[0] !== customMessageMarker) return false;
|
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if (raw.length === 1) return true; // ping
|
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const subArray = new Uint8Array(raw.buffer, 1);
|
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const message = JSON.parse(textDecoder.decode(subArray));
|
||||
const { t: type, d: data } = message;
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if (type === "lobby") {
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WindowManager.openWindow("customLobby");
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header.textContent = "Custom Lobby " + data.code;
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gameModeSelectMenu.value = data.options.mode.toString();
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mapSelectMenu.value = data.options.map.toString();
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displayPlayers(data.players);
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} else if (type === "addPlayer") addPlayer(data);
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else if (type === "removePlayer") {
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const index = data;
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playerElements[index].remove();
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playerElements.splice(index, 1);
|
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updatePlayerCount();
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} else if (type === "options") {
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console.log(data);
|
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const [option, value] = data;
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if (option === "mode") gameModeSelectMenu.value = value.toString();
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else if (option === "map") mapSelectMenu.value = value.toString();
|
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}
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return true;
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||||
}
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/** @type {HTMLDivElement[]} */
|
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let playerElements = [];
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/** @param {{ name: string }} player */
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function addPlayer(player) {
|
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const div = document.createElement("div");
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div.className = "lobby-player";
|
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div.textContent = player.name;
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playerList.append(div);
|
||||
playerElements.push(div);
|
||||
updatePlayerCount();
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||||
}
|
||||
/** @param {{ name: string }[]} players */
|
||||
function displayPlayers(players) {
|
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playerElements = [];
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||||
playerList.innerHTML = "";
|
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players.forEach(addPlayer);
|
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updatePlayerCount();
|
||||
}
|
||||
function updatePlayerCount() {
|
||||
playerCount.textContent = `${playerElements.length} Player${playerElements.length === 1 ? "" : "s"}`
|
||||
}
|
||||
|
||||
function getSocketURL() {
|
||||
return socketURL + (currentCode === "" ? "create" : "join?" + currentCode)
|
||||
}
|
||||
function startGame() {
|
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WindowManager.closeWindow("customLobby");
|
||||
sendMessage("startGame" /*{ mode: gameModeSelectMenu.value, map: mapSelectMenu.value }*/);
|
||||
}
|
||||
|
||||
|
||||
function setJoinFunction(f) { joinLobby = f; }
|
||||
function setLeaveFunction(f) { leaveLobby = f; }
|
||||
function setSendFunction(f) { sendRaw = f; }
|
||||
function setActive(active) {
|
||||
isActive = active;
|
||||
if (active === false) WindowManager.closeWindow("customLobby");
|
||||
}
|
||||
const gameInterface = { showJoinPrompt, isCustomMessage, getSocketURL, setJoinFunction, setLeaveFunction, setSendFunction, setMapInfo, isActive: () => isActive, setActive }
|
||||
|
||||
const customLobby = gameInterface
|
||||
export default customLobby
|
|
@ -1,7 +1,7 @@
|
|||
const playerDataProperties = ["playerTerritories", "playerBalances", "rawPlayerNames"];
|
||||
const gameObjectProperties = ["playerId", "gIsTeamGame", "gHumans", "gLobbyMaxJoin", "gameState", "gIsSingleplayer"];
|
||||
export const getVar = varName => {
|
||||
if (playerDataProperties.includes(varName)) return window[dictionary.playerData]?.[dictionary[varName]];
|
||||
if (gameObjectProperties.includes(varName)) return window[dictionary.game]?.[dictionary[varName]];
|
||||
if (playerDataProperties.includes(varName)) return window[dictionary.playerData][dictionary[varName]];
|
||||
if (gameObjectProperties.includes(varName)) return window[dictionary.game][dictionary[varName]];
|
||||
return window[dictionary[varName]]
|
||||
};
|
|
@ -1,5 +1,5 @@
|
|||
const fx_version = '0.6.6'; // FX Client Version
|
||||
const fx_update = 'Oct 14'; // FX Client Last Updated
|
||||
const fx_version = '0.6.5.6'; // FX Client Version
|
||||
const fx_update = 'Oct 3'; // FX Client Last Updated
|
||||
|
||||
import settingsManager from './settings.js';
|
||||
import { clanFilter, leaderboardFilter } from "./clanFilters.js";
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||||
|
@ -10,7 +10,6 @@ import playerList from "./playerList.js";
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|||
import gameScriptUtils from "./gameScriptUtils.js";
|
||||
import hoveringTooltip from "./hoveringTooltip.js";
|
||||
import { keybindFunctions, keybindHandler } from "./keybinds.js";
|
||||
import customLobby from './customLobby.js';
|
||||
|
||||
window.__fx = window.__fx || {};
|
||||
const __fx = window.__fx;
|
||||
|
@ -27,6 +26,5 @@ __fx.playerList = playerList;
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|||
__fx.hoveringTooltip = hoveringTooltip;
|
||||
__fx.clanFilter = clanFilter;
|
||||
__fx.wins = winCounter;
|
||||
__fx.customLobby = customLobby;
|
||||
|
||||
console.log('Successfully loaded FX Client');
|
|
@ -1,14 +1,4 @@
|
|||
var windows = {};
|
||||
const container = document.getElementById("windowContainer");
|
||||
function create(info) {
|
||||
const window = document.createElement("div");
|
||||
info.element = window;
|
||||
window.className = "window" + (info.classes !== undefined ? " " + info.classes : " scrollable selectable");
|
||||
window.style.display = "none";
|
||||
container.appendChild(window);
|
||||
add(info);
|
||||
return window;
|
||||
}
|
||||
function add(newWindow) {
|
||||
windows[newWindow.name] = newWindow;
|
||||
windows[newWindow.name].isOpen = false;
|
||||
|
@ -27,11 +17,11 @@ function closeWindow(windowName) {
|
|||
};
|
||||
function closeAll() {
|
||||
Object.values(windows).forEach(function (windowObj) {
|
||||
if (windowObj.closable !== false) closeWindow(windowObj.name);
|
||||
closeWindow(windowObj.name);
|
||||
});
|
||||
};
|
||||
document.getElementById("canvasA").addEventListener("mousedown", closeAll);
|
||||
document.getElementById("canvasA").addEventListener("touchstart", closeAll, { passive: true });
|
||||
document.addEventListener("keydown", event => { if (event.key === "Escape") closeAll(); });
|
||||
|
||||
export default { create, add, openWindow, closeWindow, closeAll }
|
||||
export default { add, openWindow, closeWindow, closeAll }
|
|
@ -59,7 +59,7 @@
|
|||
|
||||
<body onload="aiCommand746(0);">
|
||||
<canvas id="canvasA" width="128" height="128"></canvas>
|
||||
<span id="windowContainer"><div class="window flex-column settings" style="display:none">
|
||||
<span><div class="window flex settings" style="display:none">
|
||||
<h1>Settings</h1>
|
||||
<div class="scrollable"></div>
|
||||
<hr>
|
||||
|
|
|
@ -34,31 +34,11 @@
|
|||
z-index : 10;
|
||||
}
|
||||
|
||||
.flex {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.flex-column {
|
||||
.window.flex {
|
||||
display : flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.customlobby-main {
|
||||
display: flex;
|
||||
justify-content: space-evenly;
|
||||
flex-wrap: wrap;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.lobby-player {
|
||||
margin: 5px;
|
||||
width: 15rem;
|
||||
}
|
||||
|
||||
.text-align-center {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
hr {
|
||||
width: 100%;
|
||||
}
|
||||
|
@ -74,13 +54,6 @@ hr {
|
|||
transition : 0.2s;
|
||||
border : 1px solid #fff;
|
||||
border-radius : 5px;
|
||||
margin : 5px;
|
||||
}
|
||||
|
||||
.window.settings button,
|
||||
.window.settings input,
|
||||
.window.settings select {
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
h1 {
|
||||
|
@ -123,16 +96,16 @@ td {
|
|||
#playerlist_content.clickable td:hover { background-color: #00ff0040; }
|
||||
|
||||
tr.new {
|
||||
animation: flashAnimation 0.4s ease-out;
|
||||
animation: flashAnimation 0.4s ease-out;
|
||||
}
|
||||
|
||||
@keyframes flashAnimation {
|
||||
0% {
|
||||
background-color: #ffffffaa;
|
||||
}
|
||||
100% {
|
||||
background-color: transparent;
|
||||
}
|
||||
0% {
|
||||
background-color: #ffffffaa;
|
||||
}
|
||||
100% {
|
||||
background-color: transparent;
|
||||
}
|
||||
}
|
||||
|
||||
table {
|
||||
|
|
Loading…
Reference in New Issue