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No commits in common. "401499fa0e3f4e85ecb5918838b0999392e5b9a9" and "88e8b9f27389ded57a1f9ce10eca7663a403074f" have entirely different histories.
401499fa0e
...
88e8b9f273
2
build.js
2
build.js
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@ -12,7 +12,7 @@ fs.cpSync("./static/", "./build/", { recursive: true });
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fs.cpSync("./assets/", "./build/assets/", { recursive: true });
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const buildTimestamp = Date.now().toString();
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fs.writeFileSync("./build/index.html", fs.readFileSync("./build/index.html").toString().replace(/buildTimestamp/g, buildTimestamp));
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fs.writeFileSync("./build/sw2.js", fs.readFileSync("./build/sw2.js").toString().replace("buildTimestamp", buildTimestamp));
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fs.writeFileSync("./build/sw.js", fs.readFileSync("./build/sw.js").toString().replace("buildTimestamp", buildTimestamp));
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const buildClientCode = () => /** @type {Promise<void>} */(new Promise((resolve, reject) => {
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console.log("Building client code...");
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11
src/main.js
11
src/main.js
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@ -1,6 +1,17 @@
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import versionData from '../version.json';
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const { version, lastUpdated } = versionData;
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if ("serviceWorker" in navigator) {
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navigator.serviceWorker.addEventListener("message", (e) => {
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const message = e.data;
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if (message.event === "activate" && buildTimestamp !== message.version) {
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// worker was updated in the background
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document.getElementById("updateNotification").style.display = "block";
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}
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});
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navigator.serviceWorker.register("./sw.js");
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}
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import settingsManager from './settings.js';
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import { clanFilter, leaderboardFilter } from "./clanFilters.js";
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import WindowManager from "./windowManager.js";
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@ -1,6 +1,5 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<!-- Google tag (gtag.js) -->
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<!--<script async src="https://www.googletagmanager.com/gtag/js?id=G-WYYDMY13BG"></script>
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@ -56,49 +55,11 @@
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color: rgb(225, 225, 255);
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}
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</style>
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<script>
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// adapted from https://stackoverflow.com/a/44593894 and https://stackoverflow.com/a/40446448
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function showUpdatePrompt(/** @type {ServiceWorker} */ sw) {
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console.log("showing update prompt")
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document.getElementById("updateNotification").style.display = "block";
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document.getElementById("swUpdateButton").addEventListener("click", () => {
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sw.postMessage({ update: true });
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})
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}
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document.addEventListener("DOMContentLoaded", function () {
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if (!("serviceWorker" in navigator)) return;
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navigator.serviceWorker.addEventListener("controllerchange", () => {
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console.log("Controlling service worker changed, refreshing page");
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window.location.reload();
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});
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navigator.serviceWorker.register("./sw2.js").then(function (registration) {
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if (!navigator.serviceWorker.controller) return;
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// if there's an updated worker already waiting, update
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if (registration.waiting) return showUpdatePrompt(registration.waiting);
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// if a worker in the "installing" state becomes "installed", update
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function handleInstalling() {
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var sw = registration.installing;
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sw.addEventListener("statechange", function () {
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if (sw.state === "installed") showUpdatePrompt(sw);
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})
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}
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// if there's an updated worker installing, track its progress
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if (registration.installing) handleInstalling();
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// otherwise, listen for new workers arriving
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registration.addEventListener('updatefound', handleInstalling);
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});
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});
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</script>
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</head>
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<body onload="aiCommand746(0);">
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<canvas id="canvasA" width="128" height="128"></canvas>
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<span id="windowContainer">
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<div class="window flex-column settings" style="display:none">
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<span id="windowContainer"><div class="window flex-column settings" style="display:none">
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<h1>Settings</h1>
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<div class="scrollable"></div>
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<hr>
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@ -116,26 +77,20 @@
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</div>
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<div class="window scrollable selectable" id="playerlist" style="display: none;">
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<h1>Player List</h1>
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<table>
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<tbody id="playerlist_content"></tbody>
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</table>
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<table><tbody id="playerlist_content"></tbody></table>
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</div>
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<div class="window scrollable selectable" id="donationhistory" style="display:none">
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<h1>Donation history for </h1>
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<p id="donationhistory_note">Note: donations from bots are not shown here</p>
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<table>
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<tbody id="donationhistory_content"></tbody>
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</table>
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<table><tbody id="donationhistory_content"></tbody></table>
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</div>
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<div class="window" style="display: none" id="updateNotification">
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<h3>A new version of FX is available! Reload to update</h3>
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<button id="swUpdateButton">Reload</button>
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<button onclick="window.location.reload()">Reload</button>
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<button onclick="document.getElementById('updateNotification').style.display = 'none'">Dismiss</button>
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</div>
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</span>
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</div></span>
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<script src="variables.js?buildTimestamp"></script>
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<script src="fx.bundle.js?buildTimestamp"></script>
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<script src="game.js?buildTimestamp"></script>
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</body>
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</html>
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48
static/sw.js
48
static/sw.js
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@ -1 +1,47 @@
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// removed
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const cacheName = "buildTimestamp"; // this gets replaced by the build script
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self.addEventListener("install", (e) => {
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console.log("[Service Worker] Install");
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self.skipWaiting();
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});
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self.addEventListener("fetch", (e) => {
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const url = e.request.url;
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// Cache http and https only, skip unsupported chrome-extension:// and file://...
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if (!(url.startsWith('http:') || url.startsWith('https:'))) {
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return;
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}
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e.respondWith(
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(async () => {
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const r = await caches.match(e.request);
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console.log(`[Service Worker] Fetching resource: ${url}`);
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if (r) {
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return r;
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}
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const response = await fetch(e.request);
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const cache = await caches.open(cacheName);
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console.log(`[Service Worker] Caching new resource: ${url}`);
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cache.put(e.request, response.clone());
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return response;
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})(),
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);
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});
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self.addEventListener("activate", (e) => {
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console.log("[Service Worker] Activated", cacheName);
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self.clients.matchAll().then(clients => {
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clients.forEach(client => client.postMessage({ event: "activate", version: cacheName }));
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});
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e.waitUntil(
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caches.keys().then((keyList) => {
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return Promise.all(
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keyList.map((key) => {
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if (key === cacheName) {
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return;
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}
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return caches.delete(key);
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}),
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);
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}),
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);
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});
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@ -1,51 +0,0 @@
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const cacheName = "buildTimestamp"; // this gets replaced by the build script
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self.addEventListener("install", (e) => {
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console.log("[Service Worker] Install", cacheName);
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});
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self.addEventListener('message', function (e) {
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if (e.data.update) {
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self.skipWaiting();
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}
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});
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self.addEventListener("fetch", (e) => {
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const url = e.request.url;
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// Cache http and https only, skip unsupported chrome-extension:// and file://...
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if (!(url.startsWith('http:') || url.startsWith('https:'))) {
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return;
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}
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e.respondWith(
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(async () => {
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const cache = await caches.open(cacheName);
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const r = await cache.match(e.request);
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console.log(`[Service Worker] Fetching resource: ${url}`);
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if (r) {
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return r;
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}
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const response = await fetch(e.request);
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console.log(`[Service Worker] Caching new resource: ${url}`);
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cache.put(e.request, response.clone());
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return response;
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})(),
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);
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self.clients.matchAll().then(clients => {
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clients.forEach(client => client.postMessage({ event: "activate", version: cacheName }));
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});
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});
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self.addEventListener("activate", (e) => {
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console.log("[Service Worker] Activated", cacheName);
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e.waitUntil(
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caches.keys().then((keyList) => {
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return Promise.all(
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keyList.map((key) => {
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if (key === cacheName) {
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return;
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}
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return caches.delete(key);
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}),
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);
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}),
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);
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});
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@ -1,7 +1,8 @@
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{
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"version": "0.6.12",
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"lastUpdated": "Jul 15",
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"version": "0.6.11",
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"lastUpdated": "Jul 14",
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"changes": [
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"Refactored the service worker code to (hopefully) fix a ton of relatively rare errors related to how the client's files are loaded (for example, code from earlier versions would sometimes be loaded along with code from newer versions, causing all kinds of issues). FX Client should be much more stable after this change."
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"Fix for game update 2.09.0",
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"Error reporting improvements"
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]
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}
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