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			2e5daab81e
			...
			ea0449ee21
		
	
		
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					@ -35,8 +35,8 @@ function applyPatches(/** @type {ModUtils} */ { replace, replaceOne, replaceRawC
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+ "<br><a href='https://github.com/fxclient/FXclient' target='_blank'>Github repository</a></b>",`);
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					+ "<br><a href='https://github.com/fxclient/FXclient' target='_blank'>Github repository</a></b>",`);
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    // Add update information
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					    // Add update information
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    replaceRawCode(`new k("🚀 New Game Update","The game was updated! Please reload the game.",!0,[`,
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					    replaceRawCode(`new k("🚀 New Game Update","The game has been updated! Please reload the game.",!0,[`,
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        `new k("🚀 New Game Update","The game was updated! Please reload the game."
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					        `new k("🚀 New Game Update","The game has been updated! Please reload the game."
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        + "<div style='border: white; border-width: 1px; border-style: solid; margin: 10px; padding: 5px;'><h2>FX Client is not yet compatible with the latest version of the game.</h2><p>Updates should normally be available within a few hours.<br>You can still use FX to play in singleplayer mode.</p></div>",!0,[`
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					        + "<div style='border: white; border-width: 1px; border-style: solid; margin: 10px; padding: 5px;'><h2>FX Client is not yet compatible with the latest version of the game.</h2><p>Updates should normally be available within a few hours.<br>You can still use FX to play in singleplayer mode.</p></div>",!0,[`
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    );
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					    );
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					@ -60,7 +60,7 @@ function applyPatches(/** @type {ModUtils} */ { replace, replaceOne, replaceRawC
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    // Increment win counter on wins
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					    // Increment win counter on wins
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    replaceRawCode(`=function(sE){a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`,
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					    replaceRawCode(`=function(sE){a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`,
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        `=function(sE){
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					        `=function(sE){
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		if (${playerId} === sE && !${gIsSingleplayer} && !${dict.game}.${dict.gIsReplay})
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							if (${playerId} === sE && !${gIsSingleplayer})
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			__fx.wins.count++, window.localStorage.setItem("fx_winCount", __fx.wins.count),
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								__fx.wins.count++, window.localStorage.setItem("fx_winCount", __fx.wins.count),
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			xD(0,"Your Win Count is now " + __fx.wins.count,3,sE,ad.gN,ad.kl,-1,!0);
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								xD(0,"Your Win Count is now " + __fx.wins.count,3,sE,ad.gN,ad.kl,-1,!0);
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		a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`);
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							a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`);
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					@ -128,8 +128,8 @@
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      </table>
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					      </table>
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    </div>
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					    </div>
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    <div class="window" style="display: none" id="updateNotification">
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					    <div class="window" style="display: none" id="updateNotification">
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      <h3>A new version of FX is available! Click the "Update" button below to update</h3>
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					      <h3>A new version of FX is available! Reload to update</h3>
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      <button id="swUpdateButton">Update</button>
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					      <button id="swUpdateButton">Reload</button>
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      <button onclick="document.getElementById('updateNotification').style.display = 'none'">Dismiss</button>
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					      <button onclick="document.getElementById('updateNotification').style.display = 'none'">Dismiss</button>
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    </div>
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					    </div>
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  </span>
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					  </span>
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