Update v0.6.0.2; Game update 1.89.8
Added Max troops and Density in the ingame side panel again; Fixed donation history data not being reset between games; Fixed localStorage win count name mismatch.archived
parent
eb562650fd
commit
f9ce6ab3b5
24
build.js
24
build.js
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@ -14,7 +14,7 @@ const replaceOne = (expression, replaceValue) => {
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return result;
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return result;
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}
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}
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const dictionary = { __dictionaryVersion: '1.89.7 2 Feb 2024', playerId: 'bB', playerNames: 'hA', gIsSingleplayer: 'fc', gIsTeamGame: 'cH' };
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const dictionary = { __dictionaryVersion: '1.89.8 3 Feb 2024', playerId: 'bB', playerNames: 'hA', playerBalances: 'bC', playerTerritories: 'bj', gIsSingleplayer: 'fc', gIsTeamGame: 'cH' };
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if (!script.includes(`"${dictionary.__dictionaryVersion}"`)) throw new Error("Dictionary is outdated.");
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if (!script.includes(`"${dictionary.__dictionaryVersion}"`)) throw new Error("Dictionary is outdated.");
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// Replace assets
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// Replace assets
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@ -33,14 +33,26 @@ replaceOne(/(0===(\w+)\?(\w+)\[\2\]\.length)-1:(\3\[\2\]\.length:1,)/g, "$1 - 2
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// Max size for custom maps: from 4096x4096 to 8192x8192
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// Max size for custom maps: from 4096x4096 to 8192x8192
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// TODO: test this; it might cause issues with new boat mechanics?
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// TODO: test this; it might cause issues with new boat mechanics?
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// Add Troop Density and Maximum Troops in side panel -- todo
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{ // Add Troop Density and Maximum Troops in side panel -- todo
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const { groups: { valuesArray } } = replaceOne(/(,(?<labelsArray>\w+)\[\d\]="Interest",\2\[\d\]="Income",\2\[\d\]="Time"),(\w+=\w+-\w+\(\w+,100\),\((?<valuesArray>\w+)=new Array\(\2\.length\)\)\[0\]=\w+)/g,
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'$1, $<labelsArray>.push("Max Troops", "Density"), $3'); // add labels
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replaceOne(new RegExp(/(:(?<valueIndex>\w+)<7\?\w+\.\w+\(valuesArray\[\2\]\)):(\w+\.\w+\(valuesArray\[7\]\))}/
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.source.replace(/valuesArray/g, valuesArray), "g"),
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'$1 : $<valueIndex> === 7 ? $3 '
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+ `: $<valueIndex> === 8 ? utils.getMaxTroops(${dictionary.playerTerritories}, ${dictionary.playerId}) `
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+ `: utils.getDensity(${dictionary.playerBalances}, ${dictionary.playerTerritories}, ${dictionary.playerId}) }`);
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// increase the size of the side panel by 25% to make the text easier to read
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// match this.w = Math.floor((o ? .1646 : .126) * cZ),
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replaceOne(/(this\.\w+=Math\.floor\(\(\w+\?\.1646:\.126\))\*(\w+\),)/g, "$1 * 1.25 * $2");
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}
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// Increment win counter on wins
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// Increment win counter on wins
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replaceOne(/(=function\((\w+)\){)([^}]+),((\w+\(0),\w+<100\?\w+\[\w+\]\+" won the game."[^,]+,([^()]+?\))),(?<end>[^}]+},)/g,
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replaceOne(/(=function\((\w+)\){)([^}]+),((\w+\(0),\w+<100\?\w+\[\w+\]\+" won the game."[^,]+,([^()]+?\))),(?<end>[^}]+},)/g,
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`$1 if (${dictionary.playerId} === $2) wins_counter++, window.localStorage.setItem("fx_win_count", wins_counter); ` +
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`$1 if (${dictionary.playerId} === $2) wins_counter++, window.localStorage.setItem("fx_winCount", wins_counter); ` +
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`$3, $4, $5, "Your Current Win Count is Now " + wins_counter, $6, $<end>`);
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`$3, $4, $5, "Your Current Win Count is Now " + wins_counter, $6, $<end>`);
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// Add settings button and win count
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{ // Add settings button and win count
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// render gear icon and win count
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// render gear icon and win count
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// cV.textAlign=cX,cV.textBaseline=cW,a03(a9Y.gb,a9Y.gc,a9Y.m5,a9Y.tD,ug[a9P][0].mf,ug[a9P][0].oU,ug[a9P][0].e8,0===yk,ug[a9P][0].name),a9O))
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// cV.textAlign=cX,cV.textBaseline=cW,a03(a9Y.gb,a9Y.gc,a9Y.m5,a9Y.tD,ug[a9P][0].mf,ug[a9P][0].oU,ug[a9P][0].e8,0===yk,ug[a9P][0].name),a9O))
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// l(A.f3, A.f4, A.hw, A.nI, z[0].f7, z[0].mx, z[0].cm, 0 === t, z[0].name, .6);
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// l(A.f3, A.f4, A.hw, A.nI, z[0].f7, z[0].mx, z[0].cm, 0 === t, z[0].name, .6);
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@ -61,6 +73,7 @@ replaceOne(/(this\.\w+=function\((?<mouseX>\w+),(?<mouseY>\w+)\){[^}]+?)if\((?<c
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// if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) WindowManager.openWindow("settings");
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// if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) WindowManager.openWindow("settings");
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`if ($<mouseX> > gearIconX && $<mouseX> < (gearIconX+${groups.h}) && $<mouseY> > ${groups.y} && $<mouseY> < (${groups.y}+${groups.h})) return WindowManager.openWindow("settings"); ` +
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`if ($<mouseX> > gearIconX && $<mouseX> < (gearIconX+${groups.h}) && $<mouseY> > ${groups.y} && $<mouseY> < (${groups.y}+${groups.h})) return WindowManager.openWindow("settings"); ` +
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'if ($<isMenuOpened>) $<end>');
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'if ($<isMenuOpened>) $<end>');
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}
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// Enforce custom font name
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// Enforce custom font name
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script = script.replace(/"px sans-serif"/g, '"px " + settings.fontName');
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script = script.replace(/"px sans-serif"/g, '"px " + settings.fontName');
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@ -82,6 +95,9 @@ replaceOne(/(this\.\w+=function\((\w+),(\w+)\)\{)(\2===\w+&&\(\w+\.\w+\((\w+\.\w
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replaceOne(/,(0!==\w+\[(\w+)\]\)&&\w+\.\w+\(\2,800,!1,0\),)/g,
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replaceOne(/,(0!==\w+\[(\w+)\]\)&&\w+\.\w+\(\2,800,!1,0\),)/g,
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`, ${dictionary.gIsTeamGame} && displayDonationsHistory($2, ${dictionary.playerNames}, ${dictionary.gIsSingleplayer}), $1`);
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`, ${dictionary.gIsTeamGame} && displayDonationsHistory($2, ${dictionary.playerNames}, ${dictionary.gIsSingleplayer}), $1`);
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// Reset donation history when a new game is started
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replaceOne(new RegExp(`,${dictionary.playerBalances}=new Uint32Array\\(\\w+\\),`, "g"), "$& donationsTracker.reset(), ");
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console.log("Formatting code...");
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console.log("Formatting code...");
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exposeVarsToGlobalScope = true;
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exposeVarsToGlobalScope = true;
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@ -1,5 +1,5 @@
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const fx_version = '0.6.0.1'; // FX Client Version
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const fx_version = '0.6.0.2'; // FX Client Version
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const fx_update = 'Feb 1'; // FX Client Last Updated
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const fx_update = 'Feb 3'; // FX Client Last Updated
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if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
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if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
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@ -97,9 +97,9 @@ var settingsGearIcon = document.createElement('img');
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settingsGearIcon.setAttribute('src', 'geari_white.png');
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settingsGearIcon.setAttribute('src', 'geari_white.png');
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var donationsTracker = new (function(){
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var donationsTracker = new (function(){
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this.donationHistory = Array();
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this.donationHistory = Array(512);
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// fill the array with empty arrays with length of 3
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// fill the array with empty arrays with length of 3
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for (var i = 0; i < 512; i++) this.donationHistory.push([]);
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//for (var i = 0; i < 512; i++) this.donationHistory.push([]); // not needed as .reset is called on game start
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// from inside of game:
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// from inside of game:
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// ((!gE[g].startsWith("[Bot] ") || settings.showBotDonations) && donationsTracker.logDonation(g,k,x))
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// ((!gE[g].startsWith("[Bot] ") || settings.showBotDonations) && donationsTracker.logDonation(g,k,x))
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this.logDonation = function(senderID, receiverID, amount) {
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this.logDonation = function(senderID, receiverID, amount) {
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@ -110,6 +110,7 @@ var donationsTracker = new (function(){
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this.getRecipientHistoryOf = function(playerID) {
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this.getRecipientHistoryOf = function(playerID) {
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return this.donationHistory[playerID];
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return this.donationHistory[playerID];
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};
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};
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this.reset = function() { for (var i = 0; i < 512; i++) this.donationHistory[i] = []; };
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});
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});
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// usage from inside: displayDonationsHistory(Y, gE);
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// usage from inside: displayDonationsHistory(Y, gE);
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function displayDonationsHistory(playerID, playerNames, isSingleplayer) {
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function displayDonationsHistory(playerID, playerNames, isSingleplayer) {
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@ -129,7 +130,7 @@ function displayDonationsHistory(playerID, playerNames, isSingleplayer) {
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}
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}
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var utils = new (function() {
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var utils = new (function() {
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this.getMaxTroops = function(playerTerritories, playerID) { return playerTerritories[playerID]*150; };
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this.getMaxTroops = function(playerTerritories, playerID) { return (playerTerritories[playerID]*150).toString(); };
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this.getDensity = function(playerBalances, playerTerritories, playerID) {
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this.getDensity = function(playerBalances, playerTerritories, playerID) {
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return (Math.floor((playerBalances[playerID] / ((playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID]) * 150)) * 100) + "%");
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return (Math.floor((playerBalances[playerID] / ((playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID]) * 150)) * 100) + "%");
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};
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};
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