deploy: 1014c1df67
parent
7db2006faf
commit
de92366e0c
10
fx_core.js
10
fx_core.js
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@ -1,6 +1,6 @@
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const dictionary = {"gIsTeamGame":"hX","game":"b","playerId":"ed","playerData":"a8","playerNames":"jx","rawPlayerNames":"xb","playerBalances":"ee","playerTerritories":"f8","gLobbyMaxJoin":"qD","gMaxPlayers":"em","gIsSingleplayer":"iy","gameState":"sK","fontSize":"fontSize","x":"fR","y":"fS","canvas":"gW","gHumans":"h9","playerStates":"hB","Translations":"aZ","txt":"nr","strs":"a1d","uiSizes":"b4","gap":"gap","i":"eM"};
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const dictionary = {"gIsTeamGame":"hX","game":"b","playerId":"ed","playerData":"a8","playerNames":"jx","rawPlayerNames":"xb","playerBalances":"ee","playerTerritories":"f8","gLobbyMaxJoin":"qD","gMaxPlayers":"em","gIsSingleplayer":"iy","gameState":"sK","fontSize":"fontSize","x":"fR","y":"fS","canvas":"gW","gHumans":"h9","playerStates":"hB","Translations":"aZ","txt":"nr","strs":"a1d","uiSizes":"b4","gap":"gap","i":"eM"};
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const fx_version = '0.6.4.3'; // FX Client Version
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const fx_version = '0.6.4.4'; // FX Client Version
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const fx_update = 'Jun 1'; // FX Client Last Updated
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const fx_update = 'Jun 3'; // FX Client Last Updated
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if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
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if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
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var wins_counter = 0;
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var wins_counter = 0;
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@ -406,9 +406,9 @@ const leaderboardFilter = new (function() {
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return isHovering;
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return isHovering;
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}
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}
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this.handleMouseDown = (xRelative) => {
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this.handleMouseDown = (xRelative) => {
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//console.log("click; x: ", xRelative);
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const tab = Math.floor(xRelative / (this.windowWidth / this.tabLabels.length));
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if (this.tabHovering !== this.selectedTab) {
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if (this.selectedTab !== tab) {
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this.selectedTab = this.tabHovering;
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this.selectedTab = tab;
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if (this.selectedTab === 0) this.clearFilter();
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if (this.selectedTab === 0) this.clearFilter();
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else if (this.selectedTab === 1) this.filterByOwnClan();
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else if (this.selectedTab === 1) this.filterByOwnClan();
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this.repaintLeaderboard();
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this.repaintLeaderboard();
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8
game.js
8
game.js
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@ -5522,11 +5522,11 @@ function cL() {
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function bz() {
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function bz() {
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this.xb = new Array(b.em), this.jx = new Array(b.em), this.hB = new Uint8Array(b.em), this.hA = new Uint8Array(b.em), this.i5 = new Uint16Array(b.em), this.i8 = new Uint16Array(b.em), this.i4 = new Uint16Array(b.em), this.i7 = new Uint16Array(b
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this.xb = new Array(b.em), this.jx = new Array(b.em), this.hB = new Uint8Array(b.em), this.hA = new Uint8Array(b.em), this.i5 = new Uint16Array(b.em), this.i8 = new Uint16Array(b.em), this.i4 = new Uint16Array(b.em), this.i7 = new Uint16Array(b
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.em), this.f8 = new Uint32Array(b.em), this.qS = new Uint32Array(b.em), this.ee = new Uint32Array(b.em), donationsTracker.reset(), leaderboardFilter.reset(), this.ej = null, this.f0 = null, this.f1 = null, this.f4 = null, this.mr =
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.em), this.f8 = new Uint32Array(b.em), this.qS = new Uint32Array(b.em), this.ee = new Uint32Array(b.em), this.ej = null, this.f0 = null, this.f1 = null, this.f4 = null, this.mr = new Uint16Array(b.em), this.hU = new Uint16Array(b.em),
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new Uint16Array(b.em), this.hU = new Uint16Array(b.em), this.hV = new Uint16Array(b.em), this.sW = new Uint16Array(b.em), this.aA0 = new Uint8Array(b.em), this.cy = function(qv) {
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this.hV = new Uint16Array(b.em), this.sW = new Uint16Array(b.em), this.aA0 = new Uint8Array(b.em), this.cy = function(qv) {
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for (let eM = qv.length - 1; 0 <= eM; eM--) this.jx[eM] = this.xb[eM] = qv[eM].name, this.hB[eM] = qv[eM].a5k;
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for (let eM = qv.length - 1; 0 <= eM; eM--) this.jx[eM] = this.xb[eM] = qv[eM].name, this.hB[eM] = qv[eM].a5k;
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this.hA.fill(0), this.i5.fill(0), this.i8.fill(0), this.i4.fill(0), this.i7.fill(0), this.f8.fill(0), this.qS.fill(0), this.ee.fill(0), this.ej = new Array(b.em), this.f0 = new Array(b.em), this.f1 = new Array(b.em), this.f4 = new Array(b
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this.hA.fill(0), this.i5.fill(0), this.i8.fill(0), this.i4.fill(0), this.i7.fill(0), this.f8.fill(0), this.qS.fill(0), this.ee.fill(0), donationsTracker.reset(), leaderboardFilter.reset(), this.ej = new Array(b.em), this.f0 = new Array(b
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.em), this.mr.fill(0), this.hU.fill(0), this.hV.fill(0), this.sW.fill(0), this.aA0.fill(0)
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.em), this.f1 = new Array(b.em), this.f4 = new Array(b.em), this.mr.fill(0), this.hU.fill(0), this.hV.fill(0), this.sW.fill(0), this.aA0.fill(0)
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}
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}
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}
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}
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@ -35,7 +35,7 @@
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<meta itemprop="image" content="https://fxclient.github.io/FXclient/assets/logo.png">
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<meta itemprop="image" content="https://fxclient.github.io/FXclient/assets/logo.png">
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<!-- FX Client CSS -->
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<!-- FX Client CSS -->
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<link rel="stylesheet" href="main.css?1717241042535">
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<link rel="stylesheet" href="main.css?1717430790481">
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<!-- Game CSS -->
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<!-- Game CSS -->
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<style>
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<style>
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html,
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html,
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<p id="donationhistory_note">Note: donations from bots are not shown here</p>
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<p id="donationhistory_note">Note: donations from bots are not shown here</p>
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<table><tbody id="donationhistory_content"></tbody></table>
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<table><tbody id="donationhistory_content"></tbody></table>
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</div>
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</div>
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<script src="variables.js?1717241042535"></script>
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<script src="variables.js?1717430790481"></script>
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<script src="fx_core.js?1717241042535"></script>
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<script src="fx_core.js?1717430790481"></script>
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<script src="game.js?1717241042535"></script>
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<script src="game.js?1717430790481"></script>
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</body>
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</body>
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</html>
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</html>
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