deploy: b881298231
parent
48ca3d7328
commit
be1266fa41
32
game.js
32
game.js
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@ -46,7 +46,7 @@ function bb(bc) {
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function d0() {
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this.dW = 1068, this.dH = function() {
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dS = 2, dU = 33, dT = "15 Sep 2024 [1.99.7.8]", x = true, y = function() {
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dS = 2, dU = 33, dT = "9 Oct 2024 [1.99.7.9]", x = true, y = function() {
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try {
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return window.self !== window.top
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} catch (d) {
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@ -1023,9 +1023,9 @@ function oZ() {
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this.oa = [], this.ob = document.createElement("div"), this.oc = function(od, marginTop) {
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var title = document.createElement("h2");
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title.textContent = od, title.style.margin = "0", title.style.marginBottom = "0.6em", marginTop && (title.style.marginTop = marginTop), title.style.fontSize = "1.4em", title.style.overflowWrap = "break-word", this.ob.appendChild(title)
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}, this.oe = function(od) {
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}, this.oe = function(od, marginBottom) {
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var og = document.createElement("p");
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return og.textContent = od, og.style.fontSize = "0.75em", og.style.lineHeight = "1.2em", og.style.marginBottom = "0", this.ob.appendChild(og), og
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return og.textContent = od, og.style.fontSize = "0.75em", og.style.lineHeight = "1.2em", og.style.marginBottom = marginBottom || "0", this.ob.appendChild(og), og
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}, this.oh = function(od) {
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var oi = document.createElement("p");
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return oi.textContent = od, oi.style.fontSize = "1em", oi.style.marginBottom = "0", oi.style.whiteSpace = "pre-wrap", oi.style.overflowWrap = "break-word", this.ob.appendChild(oi), oi
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@ -1120,7 +1120,7 @@ function pR(pS, pT, pU) {
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function pW(pX, title, pD) {
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function click() {
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var value = 1 - pX.value;
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this.textContent = (value ? "🟢 " : "⚪ ") + title, bY.pY.pZ(pX.o0, value), pD(value)
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this.textContent = (value ? "🟢 " : "⚪ ") + title, void 0 !== pX.o0 && bY.pY.pZ(pX.o0, value), pD(value)
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}
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var d;
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title = title || L(6), pD = pD || function() {}, this.d = document.createElement("p"), (d = this.d).textContent = (pX.value ? "🟢 " : "⚪ ") + title, d.style.margin = "0", d.style.marginBottom = "0.5em", d.style.cursor = "pointer", d
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@ -1147,13 +1147,13 @@ function pd(pe) {
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function pg(pX, type, ph, pi) {
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var d;
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this.d = document.createElement("input"), (d = this.d).type = type ? "number" : "text", d.id = "input" + (pX.title || pX.o0), d.value = pX.value, d.style.width = "100%", d.style.userSelect = "none", d.style.outline = "none", d.style.resize =
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"none", d.style.border = "inherit", d.style.font = "inherit", d.style.color = p.mL, d.style.backgroundColor = p.mE, d.style.fontSize = "1em", d.style.padding = "0.1em 0.2em", -1 !== pX.o0 && (d.addEventListener("focus", function() {
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an.pj++
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"none", d.style.border = "inherit", d.style.font = "inherit", d.style.color = p.mL, d.style.backgroundColor = p.mE, d.style.fontSize = "1em", d.style.padding = "0.1em 0.2em", d.addEventListener("focus", function() {
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an.pj++, console.log("focus " + an.pj)
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}), d.addEventListener("blur", function() {
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an.pj--, bY.pY.pZ(pX.o0, d.value)
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an.pj--, console.log("blur " + an.pj), -1 !== pX.o0 && bY.pY.pZ(pX.o0, d.value)
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}), d.addEventListener("keypress", function(event) {
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"Enter" === event.key && (event.preventDefault(), bY.pY.pZ(pX.o0, d.value), ph ? ph() : d.blur())
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}), pi) && d.addEventListener("input", function(d) {
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"Enter" === event.key && (event.preventDefault(), -1 !== pX.o0 && bY.pY.pZ(pX.o0, d.value), ph ? ph() : d.blur())
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}), pi && d.addEventListener("input", function(d) {
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pi(d)
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})
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}
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@ -1389,7 +1389,7 @@ function r0() {
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r4(0, 1, 0, 5), r4(1, 1, 1), r4(2, 0), r5(3, 2), r4(4, 1), r5(5, 2, "Trebuchet MS", 1), r4(6, 0), r4(7, 0, 0), r4(8, 0), r4(9, 1, 1), r4(10, 1), r4(11, 1, 1), r5(12, 2, navigator.language), r6(100), r5(100, 2), r5(101, 2), r5(102, 2), r5(
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103, 2), r5(104, 2), r5(105, 2), r5(106, 2), r4(107), r4(108), r4(109), r5(110, 2), r4(111), r4(112), r4(113), r5(114, 2), r4(115), r5(116, 2), r4(117, 1), r5(118, 2, "", 2), r4(119, 1, 0, 1), r5(120, 2), r4(121, 1, ~~(262144 *
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Math.random())), r5(122, 2, "Player " + Math.floor(1e3 * Math.random())), r4(123), r5(124), r4(125, 1), r5(126, 2), r4(127, 0, 1), r4(128), r4(129), r4(130), r4(131), r4(132), r5(133, 2), r4(134, 0, 5), r5(135, 2), r5(136, 2), r4(
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137), r4(138), r4(139), r4(140), r4(141), r4(142), r4(143), r4(144), r5(145, 2), r4(146), r4(147), r5(148, 2), r4(149), r4(150, 0, 1), r5(151, 2), r4(152, 0, 5), r6(180), r4(180, 0), r4(181, 0)
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137), r4(138), r4(139), r4(140), r4(141), r4(142), r4(143), r4(144), r5(145, 2), r4(146), r4(147), r5(148, 2), r4(149), r4(150, 0, 1), r5(151, 2), r4(152, 0, 5), r4(153, 1), r4(154, 1), r6(180), r4(180, 0), r4(181, 0)
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}, this.pZ = function(o0, value) {
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this.data[o0].value = value
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}, this.da = function(o0, value) {
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@ -2630,7 +2630,7 @@ function zK() {
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a1.gd = !1;
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for (var z = 0; z < a1.jN; z++) 0 !== aV.lI[z] && 0 === aV.g6[z] && a6.tM(z);
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0 !== aV.lI[a1.e2] ? (bS.lE[7] = aV.g6[a1.e2], bS.lE[8] = aV.gK[a1.e2], aE.zL(), aJ.zM(), a1.gR || a5.ld(aV.ht[a1.e2] - 5, aV.hv[a1.e2] - 5, aV.hu[a1.e2] + 5, aV.hw[a1.e2] + 5), ai.dH()) : aK.show(!1, !1, !1, !0), aA.zN(18), aU.zO(), aU
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.l1(!0), bF.kt.zP(), a1.oH = null, bQ.zQ = !0, bQ.zR(), a1.jn && m.n.setState(1)
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.l1(!0), bF.kt.zP(), a8.qK(), a1.oH = null, bQ.zQ = !0, bQ.zR(), a1.jn && m.n.setState(1)
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}
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}
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@ -4297,7 +4297,7 @@ function a6M() {
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"{0} has been conquered by {1}.", "{0} has left the game.", "{0} has surrendered.", "{0} has joined the game.", "{10} players have been conquered.", "{10} players have left the game.", "{10} players have surrendered.", "Next Contest: ",
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"YOU HAVE CONQUERED", "YOU HAVE BEEN CONQUERED BY", "THE GAME HAS BEEN WON BY", "MAP:", "{0} has called the peace vote.", "{0} has voted for peace.", "{0} has rejected peace.", "second played", "seconds played", "LEADERBOARD", "Humans",
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"Players", "Bots", "Spectators", "Threshold", "Percentage", "Growth", "Income", "Time", "Hint: Click on a boat to send it to a new location.", "Hint: The top 9 emojis are ordered by usage.", "{0} still needs to be conquered!",
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"A neutral pixel at position ({10}, {11}) still needs to be conquered!", "Loading", "Back", "Joined", "Skipped", "Multiplayer", "Single Player", "other: ", "Custom Map", "Reset", "Maps", "Start", "You", "1 Player", "{10} Players",
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"A neutral pixel at position ({10}, {11}) still needs to be conquered!", "Loading", "Back", "Joined", "Skipped", "Multiplayer", "Single Player", "other: ", "File", "Reset", "Maps", "Start", "You", "1 Player", "{10} Players",
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"White Arena", "Black Arena", "Island", "Mountains", "Desert", "Swamp", "Snow", "Cliffs", "Pond", "Halo", "Europe", "World", "Caucasia", "Africa", "Middle East", "Scandinavia", "North America", "South America", "Asia", "Australia",
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"Island Kingdom", "Refresh", "Public Profile", "🧈 Gold", "Account Balance: ",
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"Play more multiplayer games to earn gold. Accounts without gold will be deleted after some days of grace. Each day, you will lose 0.50 gold or 0.01% of your balance, whichever amount is higher.",
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@ -4973,7 +4973,7 @@ function c9() {
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qo.lineWidth = bR.uH, b2.ow.textAlign(qo, 1), b2.ow.textBaseline(qo, 1);
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var q7 = (a96[2] - 3 * bR.gap) / 4,
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a32 = a96[2] / 6;
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if (a7g(a96[0], a96[1], q7, a32, "rgba(128,0,0,0.75)", .25, L(101), -1, -1), a7g(a96[0] + q7 + bR.gap, a96[1], q7, a32, "rgba(128,0,128,0.75)", .16, L(107), -1, -1), a7g(a96[0] + 2 * (q7 + bR.gap), a96[1], q7, a32, "rgba(" + (ay.jh ?
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if (a7g(a96[0], a96[1], q7, a32, "rgba(128,0,0,0.75)", .25, L(101), -1, -1), a7g(a96[0] + q7 + bR.gap, a96[1], q7, a32, "rgba(128,0,128,0.75)", .25, L(107), -1, -1), a7g(a96[0] + 2 * (q7 + bR.gap), a96[1], q7, a32, "rgba(" + (ay.jh ?
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128 : 0) + ",128,128,0.75)", .25, ay.jh ? L(108) : L(109), -1, -1), a7g(a96[0] + a96[2] - q7, a96[1], q7, a32, "rgba(0,128,0,0.75)", .25, L(110), -1, -1), !ay.jh) {
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for (var ll, a9K = a96[2] / 10, q7 = (a96[2] - a9K - 2 * bR.gap) / 2, z = 0; z < this.jp.length; z++) ll = a96[1] + a32 + bR.gap + z * (a9K + bR.gap), a7g(a96[0], ll, a9K, a9K, 1 < this.jp.length ? "rgba(128,0,0,0.75)" :
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"rgba(90,90,90,0.75)", 0, null, -1), 1 < this.jp.length && a9L(a96[0], ll, a9K, !1), a7g(a96[0] + a9K + bR.gap, ll, q7, a9K, p.mI, .4, this.a9M(z), this.jp[z].eL, -1), a7g(a96[0] + a96[2] - q7, ll, q7, a9K, p.mI, .4, this.a9N(
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@ -7157,9 +7157,9 @@ function aHg(data) {
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for (var qH, max = min = parseInt(data.data[0][0]), z = 1; z < eI; z++) var aI6 = parseInt(data.data[z][0]),
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min = Math.min(aI6, min),
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max = Math.max(aI6, max);
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i.j(8, 0, new q0(21, {
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qH = hF < 0 ? min + hF : max + 1, console.log(i.a9d().aFX), i.j(8, i.a9d().aFX, new q0(21, {
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qG: data.qG,
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qH: qH = hF < 0 ? min + hF : max + 1,
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qH: qH,
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qI: qH + Math.abs(hF)
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}))
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}
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@ -9639,7 +9639,7 @@ function cZ() {
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q7 = Math.floor((this.a96[2] - 3 * gap) / 2);
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for (qo.lineWidth = bR.uH, b2.ow.textAlign(qo, 1), b2.ow.textBaseline(qo, 1), qo.fillStyle = p.mI, qo.fillRect(this.a96[0], this.a96[1] + a32, this.a96[2], this.a96[3] - a32), qo.fillStyle = p.my, qo.fillRect(this.a96[0], this.a96[1],
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this.a96[2], a32), qo.strokeStyle = p.mL, qo.strokeRect(this.a96[0], this.a96[1], this.a96[2], this.a96[3]), qo.fillStyle = p.mL, qo.fillRect(this.a96[0], this.a96[1] + a32, this.a96[2], 2), qo.font = b2.ow.q5(1, .48 * a32), qo
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.fillText("Maps", Math.floor(this.a96[0] + this.a96[2] / 2), Math.floor(this.a96[1] + .55 * a32)), qo.font = b2.ow.q5(1, .48 * a9K), z = aNJ - 1; 0 <= z; z--) ll = Math.floor(this.a96[1] + a32 + gap + z * (a9K + gap)), aPy(z, this
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.fillText(L(109), Math.floor(this.a96[0] + this.a96[2] / 2), Math.floor(this.a96[1] + .55 * a32)), qo.font = b2.ow.q5(1, .48 * a9K), z = aNJ - 1; 0 <= z; z--) ll = Math.floor(this.a96[1] + a32 + gap + z * (a9K + gap)), aPy(z, this
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.a96[0] + gap, ll, q7, a9K), aPy(z + aNJ, this.a96[0] + q7 + 2 * gap, ll, q7, a9K);
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a9.a0g(Math.floor(this.a96[0] + this.a96[2] - .7 * a32), Math.floor(this.a96[1] + .3 * a32), Math.floor(.4 * a32)), qo.setTransform(1, 0, 0, 1, 0, 0)
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}
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@ -35,7 +35,7 @@
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<meta itemprop="image" content="https://fxclient.github.io/FXclient/assets/logo.png">
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<!-- FX Client CSS -->
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<link rel="stylesheet" href="main.css?1727965673990">
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<link rel="stylesheet" href="main.css?1728538364699">
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<!-- Game CSS -->
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<style>
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html,
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@ -79,8 +79,8 @@
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<p id="donationhistory_note">Note: donations from bots are not shown here</p>
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<table><tbody id="donationhistory_content"></tbody></table>
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</div></span>
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<script src="variables.js?1727965673990"></script>
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<script src="fx.bundle.js?1727965673990"></script>
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<script src="game.js?1727965673990"></script>
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<script src="variables.js?1728538364699"></script>
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<script src="fx.bundle.js?1728538364699"></script>
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<script src="game.js?1728538364699"></script>
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</body>
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</html>
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