Add custom lobbies

Update v0.6.6
main
peshomir 2024-10-14 20:29:43 +03:00
parent b881298231
commit a59ca4355a
8 changed files with 276 additions and 22 deletions

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@ -115,7 +115,7 @@ const generateRegularExpression = (/** @type {string} */ code, /** @type {boolea
// if a substitution string for the "word" is specified in the nameMappings, use it // if a substitution string for the "word" is specified in the nameMappings, use it
if (nameMappings && nameMappings.hasOwnProperty(word)) return nameMappings[word]; if (nameMappings && nameMappings.hasOwnProperty(word)) return nameMappings[word];
// if the "word" is a number or is one of these specific words, ingore it // if the "word" is a number or is one of these specific words, ingore it
if (/^\d/.test(word) || ["return", "this", "var", "function", "Math"].includes(word)) return word; if (/^\d/.test(word) || ["return", "this", "var", "function", "new", "Math", "WebSocket"].includes(word)) return word;
// for easy localizer function matching // for easy localizer function matching
else if (word === "___localizer") { else if (word === "___localizer") {
groups[word + (++localizerCount)] = groupNumberCounter++; groups[word + (++localizerCount)] = groupNumberCounter++;

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@ -50,14 +50,17 @@ export default ({ replace, replaceOne, replaceRawCode, dictionary, matchOne, mat
o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0)`); o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0)`);
{ // Add settings button and win count { // Add settings button, custom lobby button and win count
// add settings button // add buttons
replaceRawCode(`,new nQ("☰<br>"+__L(),function(){aD6(3)},aa.ks),new nQ("",function(){at.d5(12)},aa.kg,!1)]`, replaceRawCode(`,new nQ("☰<br>"+__L(),function(){aD6(3)},aa.ks),new nQ("",function(){at.d5(12)},aa.kg,!1)]`,
`,new nQ("☰<br>"+__L(),function(){aD6(3)},aa.ks),new nQ("",function(){at.d5(12)},aa.kg,!1), `,new nQ("☰<br>"+__L(),function(){aD6(3)},aa.ks),new nQ("",function(){at.d5(12)},aa.kg,!1),
new nQ("FX Client settings", function() { __fx.WindowManager.openWindow("settings"); }, "rgba(0, 0, 20, 0.5")]`) new nQ("FX Client settings", function() { __fx.WindowManager.openWindow("settings"); }, "rgba(0, 0, 20, 0.5)"),
// set settings button position new nQ("Join/Create custom lobby", function() { __fx.customLobby.showJoinPrompt(); }, "rgba(20, 9, 77, 0.5)")]`)
// set position
replaceRawCode(`aZ.g5.vO(aD3[3].button,x+a0S+gap,a3X+h+gap,a0S,h);`, replaceRawCode(`aZ.g5.vO(aD3[3].button,x+a0S+gap,a3X+h+gap,a0S,h);`,
`aZ.g5.vO(aD3[3].button,x+a0S+gap,a3X+h+gap,a0S,h); aZ.g5.vO(aD3[5].button, x, a3X + h * 2 + gap * 2, a0S * 2 + gap, h / 3);`); `aZ.g5.vO(aD3[3].button,x+a0S+gap,a3X+h+gap,a0S,h);
aZ.g5.vO(aD3[5].button, x, a3X + h * 2 + gap * 2, a0S * 2 + gap, h / 3);
aZ.g5.vO(aD3[6].button, x, a3X + h * 2.33 + gap * 3, a0S * 2 + gap, h / 3);`);
// render win count // render win count
replaceRawCode(`if(_y.a4l(),_r.gI(),_m.gI(),aw.gI(),a0.g8()){ctx.imageSmoothingEnabled=!1;var iQ=a0.a4o("territorial.io"),kL=.84*aD4.gA/iQ.width;`, replaceRawCode(`if(_y.a4l(),_r.gI(),_m.gI(),aw.gI(),a0.g8()){ctx.imageSmoothingEnabled=!1;var iQ=a0.a4o("territorial.io"),kL=.84*aD4.gA/iQ.width;`,
`if(_y.a4l(),_r.gI(),_m.gI(),aw.gI(),a0.g8()){ `if(_y.a4l(),_r.gI(),_m.gI(),aw.gI(),a0.g8()){
@ -137,7 +140,7 @@ canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6
`, ${dict.game}.${dict.gIsTeamGame} && __fx.donationsTracker.displayHistory($2, ${rawPlayerNames}, ${gIsSingleplayer}), $1 && !isEmptySpace $3`); `, ${dict.game}.${dict.gIsTeamGame} && __fx.donationsTracker.displayHistory($2, ${rawPlayerNames}, ${gIsSingleplayer}), $1 && !isEmptySpace $3`);
// Reset donation history and leaderboard filter when a new game is started // Reset donation history and leaderboard filter when a new game is started
replaceOne(new RegExp(`,this\\.${dictionary.playerBalances}.fill\\(0\\),`, "g"), "$& __fx.donationsTracker.reset(), __fx.leaderboardFilter.reset(), "); replaceOne(new RegExp(`,this\\.${dictionary.playerBalances}.fill\\(0\\),`, "g"), "$& __fx.donationsTracker.reset(), __fx.leaderboardFilter.reset(), __fx.customLobby.isActive() && __fx.customLobby.setActive(false), ");
{ // Player list and leaderboard filter tabs { // Player list and leaderboard filter tabs
// Draw player list button // Draw player list button
@ -293,6 +296,37 @@ canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6
) )
} }
{ // Custom lobbies
replaceRawCode("this.aHm=function(){i___.rX(),aM.a7U(bY.dZ.data[10].value),aM.init()}",
`this.aHm=function(){i___.rX(),aM.a7U(bY.dZ.data[10].value),aM.init()},
__fx.customLobby.setJoinFunction(() => { i___.rX(); aM.a7U(0); aM.init(); })`
)
replaceRawCode(`(socketId-aq.kt.a82)+"/",(socket=new WebSocket(url)`,
`(socketId-aq.kt.a82)+"/",(socket=new WebSocket(__fx.customLobby.isActive() && socketId === 1 ? __fx.customLobby.getSocketURL() : url)`)
replaceRawCode("this.send=function(socketId,data){aJE(socketId),aJ4[socketId].send(data)}",
"this.send=function(socketId,data){aJE(socketId),aJ4[socketId].send(data)},__fx.customLobby.setSendFunction(this.send)")
replaceRawCode("b7.dH(a0),0===b7.size?aq.kt.aJJ(wR,3205):",
"b7.dH(a0),0===b7.size?aq.kt.aJJ(wR,3205):__fx.customLobby.isCustomMessage(a0)||")
// set the custom lobby to inactive when clicking the "Back" button on the connection screen or leaving the lobby
replaceRawCode("this.xZ=function(){Sockets.kt.wf(3260),i___.kt.we()}",
"this.xZ=function(){Sockets.kt.wf(3260),__fx.customLobby.setActive(false),i___.kt.we()}")
replaceRawCode("this.xY=function(){this.wg(),Sockets.kt.wf(3240),aN.setState(0),i___.j(5,5)}",
`this.xY=function(){this.wg(),Sockets.kt.wf(3240),__fx.customLobby.setActive(false),aN.setState(0),i___.j(5,5)},
__fx.customLobby.setLeaveFunction(() => this.xY())`)
/* // if this is needed again, include a check for menu state === 6
replaceRawCode("this.wQ=function(wR,d){if(8===i.pz&&0===wR)if(4211===d)wS(d);",
"this.wQ=function(wR,d){ wR===1&&__fx.customLobby.isActive()&&__fx.customLobby.setActive(false); if(8===i.pz&&0===wR)if(4211===d)wS(d);")*/
// if the server is unreachable
replaceRawCode("0===a7Q?g.wc(3249):", "0===a7Q?g.wc(3249):1===a7Q&&__fx.customLobby.isActive()?(g.wc(3249),__fx.customLobby.setActive(false)):")
// error descriptions
const errors = { 3249: "No servers found", 4705: "Lobby not found" };
replaceRawCode(`i___.j(4,5,new k("⚠️ "+title,w3__,!0))`,
`i___.j(4,5,new k("⚠️ "+title, ${JSON.stringify(errors)}[w3__] || w3__,!0))`)
// map info (for the map selection menu)
replaceRawCode("this.info=new Array(Maps.totalMapCount+1),this.info[0]={name:__L(),",
"this.info=new Array(Maps.totalMapCount+1),__fx.customLobby.setMapInfo(this.info),this.info[0]={name:__L(),")
}
// Invalid hostname detection avoidance // Invalid hostname detection avoidance
replaceRawCode(`,hostnameIsValid=0<=window.location.hostname.toLowerCase().indexOf("territorial.io"),`, replaceRawCode(`,hostnameIsValid=0<=window.location.hostname.toLowerCase().indexOf("territorial.io"),`,
`,hostnameIsValid=true,`) `,hostnameIsValid=true,`)

181
src/customLobby.js 100644
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@ -0,0 +1,181 @@
import WindowManager from "./windowManager.js";
//const socketURL = "ws://localhost:8080/";
const socketURL = "wss://fx.peshomir.workers.dev/";
const customMessageMarker = 120;
let isActive = false;
let currentCode = "";
let joinLobby = () => { };
let leaveLobby = () => { };
let sendRaw = (socketId, data) => { };
const textEncoder = new TextEncoder();
const textDecoder = new TextDecoder();
/*const gameInfo = {
botCount: 512
}*/
const windowElement = WindowManager.create({
name: "customLobby",
classes: "scrollable selectable flex-column text-align-center",
closable: false
});
const header = document.createElement("h2");
header.textContent = "Custom Lobby";
const main = document.createElement("div");
main.className = "customlobby-main";
const playerListContainer = document.createElement("div");
const playerCount = document.createElement("p");
playerCount.textContent = "0 Players";
const playerList = document.createElement("div");
playerListContainer.append(playerCount, playerList);
// todo: convert the options into something similar to the automatic settings generator
const optionsContainer = document.createElement("div");
const gameModeSelectMenu = document.createElement("select");
setSelectMenuOptions([
{ value: 0, label: "2 Teams" },
{ value: 1, label: "3 Teams" },
{ value: 2, label: "4 Teams" },
{ value: 3, label: "5 Teams" },
{ value: 4, label: "6 Teams" },
{ value: 5, label: "7 Teams" },
{ value: 6, label: "8 Teams" },
{ value: 7, label: "Battle Royale" },
{ value: 10, label: "No Fullsend Battle Royale" },
{ value: 9, label: "Zombie mode" }
], gameModeSelectMenu);
gameModeSelectMenu.value = "7";
const mapSelectMenu = document.createElement("select");
function setMapInfo(maps) {
setTimeout(() => setSelectMenuOptions(maps.map((info, index) => ({ value: index.toString(), label: info.name })), mapSelectMenu), 0);
}
gameModeSelectMenu.addEventListener("change", e => sendMessage("options", ["mode", parseInt(e.target.value)]));
mapSelectMenu.addEventListener("change", e => sendMessage("options", ["map", parseInt(e.target.value)]));
/*const botCountInput = document.createElement("input");
botCountInput.setAttribute("type", "number");
botCountInput.setAttribute("min", "0");
botCountInput.setAttribute("max", "512");
botCountInput.value = "512";*/
optionsContainer.append(
"Mode: ", gameModeSelectMenu, document.createElement("br"),
"Map: ", mapSelectMenu, document.createElement("br"),
//"Bot count: "
);
main.append(playerListContainer, optionsContainer);
const footer = document.createElement("footer");
footer.style.marginTop = "10px";
const startButton = document.createElement("button");
const leaveButton = document.createElement("button");
startButton.textContent = "Start game";
leaveButton.textContent = "Leave lobby";
startButton.addEventListener("click", startGame);
leaveButton.addEventListener("click", () => leaveLobby());
footer.append(leaveButton, startButton);
windowElement.append(header, main, footer);
/** @param {HTMLSelectElement} element */
function setSelectMenuOptions(options, element) {
options.forEach(data => {
const option = document.createElement("option");
option.setAttribute("value", data.value);
option.textContent = data.label;
element.append(option);
})
}
function showJoinPrompt() {
const code = prompt("Enter a lobby code or leave blank to create a new lobby");
if (code === null) return;
currentCode = code;
//WindowManager.openWindow("customLobby");
isActive = true;
joinLobby();
}
function sendMessage(type, data) {
const message = data !== undefined ? { t: type, d: data } : { t: type }
const originalArray = textEncoder.encode(JSON.stringify(message));
const buffer = new ArrayBuffer(originalArray.length + 1);
const view = new DataView(buffer);
// Set the first byte to the custom message marker
view.setUint8(0, customMessageMarker);
// Copy the original array starting from the second byte
const uint8ArrayView = new Uint8Array(buffer, 1);
uint8ArrayView.set(originalArray);
sendRaw(1, buffer);
}
/** @param {Uint8Array} raw */
function isCustomMessage(raw) {
if (raw[0] !== customMessageMarker) return false;
if (raw.length === 1) return true; // ping
const subArray = new Uint8Array(raw.buffer, 1);
const message = JSON.parse(textDecoder.decode(subArray));
const { t: type, d: data } = message;
if (type === "lobby") {
WindowManager.openWindow("customLobby");
header.textContent = "Custom Lobby " + data.code;
gameModeSelectMenu.value = data.options.mode.toString();
mapSelectMenu.value = data.options.map.toString();
displayPlayers(data.players);
} else if (type === "addPlayer") addPlayer(data);
else if (type === "removePlayer") {
const index = data;
playerElements[index].remove();
playerElements.splice(index, 1);
updatePlayerCount();
} else if (type === "options") {
console.log(data);
const [option, value] = data;
if (option === "mode") gameModeSelectMenu.value = value.toString();
else if (option === "map") mapSelectMenu.value = value.toString();
}
return true;
}
/** @type {HTMLDivElement[]} */
let playerElements = [];
/** @param {{ name: string }} player */
function addPlayer(player) {
const div = document.createElement("div");
div.className = "lobby-player";
div.textContent = player.name;
playerList.append(div);
playerElements.push(div);
updatePlayerCount();
}
/** @param {{ name: string }[]} players */
function displayPlayers(players) {
playerElements = [];
playerList.innerHTML = "";
players.forEach(addPlayer);
updatePlayerCount();
}
function updatePlayerCount() {
playerCount.textContent = `${playerElements.length} Player${playerElements.length === 1 ? "" : "s"}`
}
function getSocketURL() {
return socketURL + (currentCode === "" ? "create" : "join?" + currentCode)
}
function startGame() {
WindowManager.closeWindow("customLobby");
sendMessage("startGame" /*{ mode: gameModeSelectMenu.value, map: mapSelectMenu.value }*/);
}
function setJoinFunction(f) { joinLobby = f; }
function setLeaveFunction(f) { leaveLobby = f; }
function setSendFunction(f) { sendRaw = f; }
function setActive(active) {
isActive = active;
if (active === false) WindowManager.closeWindow("customLobby");
}
const gameInterface = { showJoinPrompt, isCustomMessage, getSocketURL, setJoinFunction, setLeaveFunction, setSendFunction, setMapInfo, isActive: () => isActive, setActive }
const customLobby = gameInterface
export default customLobby

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@ -1,7 +1,7 @@
const playerDataProperties = ["playerTerritories", "playerBalances", "rawPlayerNames"]; const playerDataProperties = ["playerTerritories", "playerBalances", "rawPlayerNames"];
const gameObjectProperties = ["playerId", "gIsTeamGame", "gHumans", "gLobbyMaxJoin", "gameState", "gIsSingleplayer"]; const gameObjectProperties = ["playerId", "gIsTeamGame", "gHumans", "gLobbyMaxJoin", "gameState", "gIsSingleplayer"];
export const getVar = varName => { export const getVar = varName => {
if (playerDataProperties.includes(varName)) return window[dictionary.playerData][dictionary[varName]]; if (playerDataProperties.includes(varName)) return window[dictionary.playerData]?.[dictionary[varName]];
if (gameObjectProperties.includes(varName)) return window[dictionary.game][dictionary[varName]]; if (gameObjectProperties.includes(varName)) return window[dictionary.game]?.[dictionary[varName]];
return window[dictionary[varName]] return window[dictionary[varName]]
}; };

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@ -1,5 +1,5 @@
const fx_version = '0.6.5.6'; // FX Client Version const fx_version = '0.6.6'; // FX Client Version
const fx_update = 'Oct 3'; // FX Client Last Updated const fx_update = 'Oct 14'; // FX Client Last Updated
import settingsManager from './settings.js'; import settingsManager from './settings.js';
import { clanFilter, leaderboardFilter } from "./clanFilters.js"; import { clanFilter, leaderboardFilter } from "./clanFilters.js";
@ -10,6 +10,7 @@ import playerList from "./playerList.js";
import gameScriptUtils from "./gameScriptUtils.js"; import gameScriptUtils from "./gameScriptUtils.js";
import hoveringTooltip from "./hoveringTooltip.js"; import hoveringTooltip from "./hoveringTooltip.js";
import { keybindFunctions, keybindHandler } from "./keybinds.js"; import { keybindFunctions, keybindHandler } from "./keybinds.js";
import customLobby from './customLobby.js';
window.__fx = window.__fx || {}; window.__fx = window.__fx || {};
const __fx = window.__fx; const __fx = window.__fx;
@ -26,5 +27,6 @@ __fx.playerList = playerList;
__fx.hoveringTooltip = hoveringTooltip; __fx.hoveringTooltip = hoveringTooltip;
__fx.clanFilter = clanFilter; __fx.clanFilter = clanFilter;
__fx.wins = winCounter; __fx.wins = winCounter;
__fx.customLobby = customLobby;
console.log('Successfully loaded FX Client'); console.log('Successfully loaded FX Client');

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@ -1,4 +1,14 @@
var windows = {}; var windows = {};
const container = document.getElementById("windowContainer");
function create(info) {
const window = document.createElement("div");
info.element = window;
window.className = "window" + (info.classes !== undefined ? " " + info.classes : " scrollable selectable");
window.style.display = "none";
container.appendChild(window);
add(info);
return window;
}
function add(newWindow) { function add(newWindow) {
windows[newWindow.name] = newWindow; windows[newWindow.name] = newWindow;
windows[newWindow.name].isOpen = false; windows[newWindow.name].isOpen = false;
@ -17,11 +27,11 @@ function closeWindow(windowName) {
}; };
function closeAll() { function closeAll() {
Object.values(windows).forEach(function (windowObj) { Object.values(windows).forEach(function (windowObj) {
closeWindow(windowObj.name); if (windowObj.closable !== false) closeWindow(windowObj.name);
}); });
}; };
document.getElementById("canvasA").addEventListener("mousedown", closeAll); document.getElementById("canvasA").addEventListener("mousedown", closeAll);
document.getElementById("canvasA").addEventListener("touchstart", closeAll, { passive: true }); document.getElementById("canvasA").addEventListener("touchstart", closeAll, { passive: true });
document.addEventListener("keydown", event => { if (event.key === "Escape") closeAll(); }); document.addEventListener("keydown", event => { if (event.key === "Escape") closeAll(); });
export default { add, openWindow, closeWindow, closeAll } export default { create, add, openWindow, closeWindow, closeAll }

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@ -59,7 +59,7 @@
<body onload="aiCommand746(0);"> <body onload="aiCommand746(0);">
<canvas id="canvasA" width="128" height="128"></canvas> <canvas id="canvasA" width="128" height="128"></canvas>
<span><div class="window flex settings" style="display:none"> <span id="windowContainer"><div class="window flex-column settings" style="display:none">
<h1>Settings</h1> <h1>Settings</h1>
<div class="scrollable"></div> <div class="scrollable"></div>
<hr> <hr>

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@ -34,11 +34,31 @@
z-index : 10; z-index : 10;
} }
.window.flex { .flex {
display: flex;
}
.flex-column {
display : flex; display : flex;
flex-direction: column; flex-direction: column;
} }
.customlobby-main {
display: flex;
justify-content: space-evenly;
flex-wrap: wrap;
gap: 10px;
}
.lobby-player {
margin: 5px;
width: 15rem;
}
.text-align-center {
text-align: center;
}
hr { hr {
width: 100%; width: 100%;
} }
@ -54,6 +74,13 @@ hr {
transition : 0.2s; transition : 0.2s;
border : 1px solid #fff; border : 1px solid #fff;
border-radius : 5px; border-radius : 5px;
margin : 5px;
}
.window.settings button,
.window.settings input,
.window.settings select {
margin: 0px;
} }
h1 { h1 {