Add "build-client" and "patch" scripts to package.json
parent
14c94507f3
commit
998ecc3bd4
112
build.js
112
build.js
|
@ -15,6 +15,7 @@ fs.writeFileSync("./build/index.html", fs.readFileSync("./build/index.html").toS
|
||||||
fs.writeFileSync("./build/sw.js", fs.readFileSync("./build/sw.js").toString().replace("buildTimestamp", buildTimestamp));
|
fs.writeFileSync("./build/sw.js", fs.readFileSync("./build/sw.js").toString().replace("buildTimestamp", buildTimestamp));
|
||||||
|
|
||||||
const buildClientCode = () => /** @type {Promise<void>} */(new Promise((resolve, reject) => {
|
const buildClientCode = () => /** @type {Promise<void>} */(new Promise((resolve, reject) => {
|
||||||
|
console.log("Building client code...");
|
||||||
webpack({
|
webpack({
|
||||||
mode: 'production',
|
mode: 'production',
|
||||||
entry: { fxClient: "./src/main.js" },
|
entry: { fxClient: "./src/main.js" },
|
||||||
|
@ -27,95 +28,97 @@ const buildClientCode = () => /** @type {Promise<void>} */(new Promise((resolve,
|
||||||
if (err.details) console.error(err.details);
|
if (err.details) console.error(err.details);
|
||||||
return reject(err);
|
return reject(err);
|
||||||
}
|
}
|
||||||
const info = stats.toJson();
|
const info = stats?.toJson();
|
||||||
if (stats.hasWarnings()) console.warn(info.warnings);
|
if (stats?.hasWarnings()) console.warn(info?.warnings);
|
||||||
if (stats.hasErrors()) {
|
if (stats?.hasErrors()) {
|
||||||
console.error(info.errors);
|
console.error(info?.errors);
|
||||||
reject("Webpack compilation error");
|
return reject("Webpack compilation error");
|
||||||
}
|
}
|
||||||
else resolve();
|
fs.writeFileSync(
|
||||||
|
"./build/fx.bundle.js",
|
||||||
|
Buffer.concat([fs.readFileSync("./game/build_artefacts.js"), fs.readFileSync("./build/fx.bundle.js")])
|
||||||
|
);
|
||||||
|
resolve();
|
||||||
});
|
});
|
||||||
}));
|
}));
|
||||||
|
|
||||||
let script = fs.readFileSync('./game/latest.js', { encoding: 'utf8' }).trim();
|
async function patchGameCode() {
|
||||||
|
|
||||||
const exposeVarsToGlobalScope = true;
|
let script = fs.readFileSync('./game/latest.js', { encoding: 'utf8' }).trim();
|
||||||
// need to first remove the iife wrapper so the top-level functions aren't inlined
|
|
||||||
if (exposeVarsToGlobalScope && script.startsWith("\"use strict\"; (function () {") && script.endsWith("})();"))
|
const exposeVarsToGlobalScope = true;
|
||||||
|
// need to first remove the iife wrapper so the top-level functions aren't inlined
|
||||||
|
if (exposeVarsToGlobalScope && script.startsWith("\"use strict\"; (function () {") && script.endsWith("})();"))
|
||||||
script = script.slice("\"use strict\"; (function () {".length, -"})();".length);
|
script = script.slice("\"use strict\"; (function () {".length, -"})();".length);
|
||||||
if (exposeVarsToGlobalScope && script.startsWith("(function () {") && script.endsWith("})();"))
|
if (exposeVarsToGlobalScope && script.startsWith("(function () {") && script.endsWith("})();"))
|
||||||
script = script.slice("(function () {".length, -"})();".length);
|
script = script.slice("(function () {".length, -"})();".length);
|
||||||
|
|
||||||
// uncompress strings
|
// uncompress strings
|
||||||
// this will break if the sequence `"];` appears in one of the strings
|
// this will break if the sequence `"];` appears in one of the strings
|
||||||
const stringArrayRaw = script.match(/var S=(\[.+?"\]);/)?.[1];
|
const stringArrayRaw = script.match(/var S=(\[.+?"\]);/)?.[1];
|
||||||
if (stringArrayRaw === undefined) throw new Error("cannot find the string array");
|
if (stringArrayRaw === undefined) throw new Error("cannot find the string array");
|
||||||
const stringArray = JSON.parse(stringArrayRaw);
|
const stringArray = JSON.parse(stringArrayRaw);
|
||||||
script = script.replace(/\bS\[(\d+)\]/g, (_match, index) => `"${stringArray[index]}"`);
|
script = script.replace(/\bS\[(\d+)\]/g, (_match, index) => `"${stringArray[index]}"`);
|
||||||
|
|
||||||
const modUtils = new ModUtils(minifyCode(script));
|
const modUtils = new ModUtils(minifyCode(script));
|
||||||
|
|
||||||
import applyPatches from './patches/main.js';
|
const { default: applyPatches } = await import('./patches/main.js');
|
||||||
console.log("Applying patches...");
|
console.log("Applying patches...");
|
||||||
applyPatches(modUtils);
|
applyPatches(modUtils);
|
||||||
|
|
||||||
// for versions ^1.99.5.2
|
// for versions ^1.99.5.2
|
||||||
const minificationResult = UglifyJS.minify(modUtils.script, {
|
const minificationResult = UglifyJS.minify(modUtils.script, {
|
||||||
"compress": { "arrows": false },
|
"compress": { "arrows": false },
|
||||||
"mangle": false
|
"mangle": false
|
||||||
});
|
});
|
||||||
if (minificationResult.error) {
|
if (minificationResult.error) {
|
||||||
console.log("error while passing through UglifyJS, replaceCode replacements might have caused errors");
|
console.log("error while passing through UglifyJS, replaceCode replacements might have caused errors");
|
||||||
throw minificationResult.error;
|
throw minificationResult.error;
|
||||||
}
|
}
|
||||||
if (minificationResult.warnings) console.log(minificationResult.warnings);
|
if (minificationResult.warnings) console.log(minificationResult.warnings);
|
||||||
modUtils.script = minificationResult.code;
|
modUtils.script = minificationResult.code;
|
||||||
|
|
||||||
const {
|
const {
|
||||||
matchDictionaryExpression,
|
matchDictionaryExpression,
|
||||||
generateRegularExpression
|
generateRegularExpression
|
||||||
} = modUtils;
|
} = modUtils;
|
||||||
const dictionary = modUtils.dictionary;
|
const dictionary = modUtils.dictionary;
|
||||||
|
|
||||||
[
|
[
|
||||||
/,this\.(?<gIsTeamGame>\w+)=this\.\w+<7\|\|9===this\.\w+,/g,
|
/,this\.(?<gIsTeamGame>\w+)=this\.\w+<7\|\|9===this\.\w+,/g,
|
||||||
/=function\((\w+),(\w+),\w+\){\1===(?<game>\w+)\.(?<playerId>\w+)\?\w+\(175," "\+\w+\(\d+,\[(?<playerData>\w+)\.(?<playerNames>\w+)\[\2\]\]\)\+": ",1001,\2,\w+\(/g,
|
/=function\((\w+),(\w+),\w+\){\1===(?<game>\w+)\.(?<playerId>\w+)\?\w+\(175," "\+\w+\(\d+,\[(?<playerData>\w+)\.(?<playerNames>\w+)\[\2\]\]\)\+": ",1001,\2,\w+\(/g,
|
||||||
/function \w+\(\)\{if\(2===(?<game>\w+)\.(?<gameState>\w+)\)return 1;\w+\.\w+\(\),\1\.\2=2,\1\.\w+=\1.\w+\}/g,
|
/function \w+\(\)\{if\(2===(?<game>\w+)\.(?<gameState>\w+)\)return 1;\w+\.\w+\(\),\1\.\2=2,\1\.\w+=\1.\w+\}/g,
|
||||||
/(function \w+\((\w+),(?<fontSize>\w+),(?<x>\w+),(?<y>\w+),(?<canvas>\w+)\){)(\6\.fillText\((?<playerData>\w+)\.(?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<game>\w+)\.(?<gHumans>\w+)&&2!==\8\.(?<playerStates>\w+)\[[^}]+)}/g,
|
/(function \w+\((\w+),(?<fontSize>\w+),(?<x>\w+),(?<y>\w+),(?<canvas>\w+)\){)(\6\.fillText\((?<playerData>\w+)\.(?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<game>\w+)\.(?<gHumans>\w+)&&2!==\8\.(?<playerStates>\w+)\[[^}]+)}/g,
|
||||||
/\w+\.font=(?<fontGeneratorFunction>\w+\.\w+\.\w+)\(1,\.39\*this\.\w+\),/g
|
/\w+\.font=(?<fontGeneratorFunction>\w+\.\w+\.\w+)\(1,\.39\*this\.\w+\),/g
|
||||||
].forEach(matchDictionaryExpression);
|
].forEach(matchDictionaryExpression);
|
||||||
|
|
||||||
const rawCodeSegments = [
|
const rawCodeSegments = [
|
||||||
`aQ.eI(e0)?aQ.eE(e0)?a38=__L([a38]):(player=aQ.eF(e0),oq=__L([b0.uS.zG(@playerData.@rawPlayerNames[player],b0.p9.qQ(0,10),150)])+" ",oq=(oq+=__L([b0.wx.a07(playerData.@playerBalances[player])])+" ")+__L([b0.wx.a07(playerData.@playerTerritories[player])])+" ",`,
|
`aQ.eI(e0)?aQ.eE(e0)?a38=__L([a38]):(player=aQ.eF(e0),oq=__L([b0.uS.zG(@playerData.@rawPlayerNames[player],b0.p9.qQ(0,10),150)])+" ",oq=(oq+=__L([b0.wx.a07(playerData.@playerBalances[player])])+" ")+__L([b0.wx.a07(playerData.@playerTerritories[player])])+" ",`,
|
||||||
"1===a.b?this.@gLobbyMaxJoin=this.@gHumans:this.gLobbyMaxJoin=this.@data.@playerCount,this.tZ=this.gLobbyMaxJoin,this.@gBots=this.gLobbyMaxJoin-this.gHumans,this.sg=0,",
|
"1===a.b?this.@gLobbyMaxJoin=this.@gHumans:this.gLobbyMaxJoin=this.@data.@playerCount,this.tZ=this.gLobbyMaxJoin,this.@gBots=this.gLobbyMaxJoin-this.gHumans,this.sg=0,",
|
||||||
"[0]=__L(),@strs[1]=@game.@gIsSingleplayer?__L():__L(),",
|
"[0]=__L(),@strs[1]=@game.@gIsSingleplayer?__L():__L(),",
|
||||||
"?(this.gB=Math.floor(.066*aK.fw),g5=aK.g5-4*@uiSizes.@gap-this.gB):",
|
"?(this.gB=Math.floor(.066*aK.fw),g5=aK.g5-4*@uiSizes.@gap-this.gB):",
|
||||||
`for(a0L=new Array(@game.@gMaxPlayers),a0A.font=a07,@i=game.gMaxPlayers-1;0<=i;i--)a0L[i]=i+1+".",@playerData.@playerNames[i]=aY.qW.tm(playerData.@rawPlayerNames[i],a07,a0W),a0K[i]=Math.floor(a0A.measureText(playerData.playerNames[i]).width);`,
|
`for(a0L=new Array(@game.@gMaxPlayers),a0A.font=a07,@i=game.gMaxPlayers-1;0<=i;i--)a0L[i]=i+1+".",@playerData.@playerNames[i]=aY.qW.tm(playerData.@rawPlayerNames[i],a07,a0W),a0K[i]=Math.floor(a0A.measureText(playerData.playerNames[i]).width);`,
|
||||||
`var dt=@MenuManager.@getState();if(6===dt){if(4211===d)`
|
`var dt=@MenuManager.@getState();if(6===dt){if(4211===d)`
|
||||||
]
|
]
|
||||||
|
|
||||||
rawCodeSegments.forEach(code => {
|
rawCodeSegments.forEach(code => {
|
||||||
const { expression } = generateRegularExpression(code, true);
|
const { expression } = generateRegularExpression(code, true);
|
||||||
//console.log(expression);
|
//console.log(expression);
|
||||||
matchDictionaryExpression(expression);
|
matchDictionaryExpression(expression);
|
||||||
});
|
});
|
||||||
|
|
||||||
modUtils.executePostMinifyHandlers();
|
modUtils.executePostMinifyHandlers();
|
||||||
script = modUtils.script;
|
script = modUtils.script;
|
||||||
|
|
||||||
console.log("Building client code...")
|
// the dictionary should maybe get embedded into one of the files in the bundle
|
||||||
|
fs.writeFileSync(
|
||||||
await buildClientCode();
|
"./game/build_artefacts.js",
|
||||||
// the dictionary should maybe get embedded into one of the files in the bundle
|
|
||||||
fs.writeFileSync(
|
|
||||||
"./build/fx.bundle.js",
|
|
||||||
`const buildTimestamp = "${buildTimestamp}"; const dictionary = ${JSON.stringify(dictionary)};\n`
|
`const buildTimestamp = "${buildTimestamp}"; const dictionary = ${JSON.stringify(dictionary)};\n`
|
||||||
+ fs.readFileSync("./build/fx.bundle.js").toString()
|
);
|
||||||
);
|
|
||||||
|
|
||||||
console.log("Formatting code...");
|
console.log("Formatting code...");
|
||||||
|
|
||||||
script = beautify(script, {
|
script = beautify(script, {
|
||||||
"indent_size": 1,
|
"indent_size": 1,
|
||||||
"indent_char": "\t",
|
"indent_char": "\t",
|
||||||
"max_preserve_newlines": 5,
|
"max_preserve_newlines": 5,
|
||||||
|
@ -134,8 +137,13 @@ script = beautify(script, {
|
||||||
"comma_first": false,
|
"comma_first": false,
|
||||||
"e4x": false,
|
"e4x": false,
|
||||||
"indent_empty_lines": false
|
"indent_empty_lines": false
|
||||||
});
|
});
|
||||||
|
|
||||||
|
fs.writeFileSync("./build/game.js", script);
|
||||||
|
console.log("Wrote ./build/game.js");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!process.argv.includes("--skip-patching")) await patchGameCode();
|
||||||
|
if (!process.argv.includes("--patch-only")) await buildClientCode();
|
||||||
|
|
||||||
fs.writeFileSync("./build/game.js", script);
|
|
||||||
console.log("Wrote ./build/game.js");
|
|
||||||
console.log("Build done");
|
console.log("Build done");
|
|
@ -6,7 +6,9 @@
|
||||||
"type": "module",
|
"type": "module",
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"build": "node index.js",
|
"build": "node index.js",
|
||||||
"build-only": "node build.js"
|
"build-only": "node build.js",
|
||||||
|
"build-client": "node build.js --skip-patching",
|
||||||
|
"patch": "node build.js --patch-only"
|
||||||
},
|
},
|
||||||
"repository": {
|
"repository": {
|
||||||
"type": "git",
|
"type": "git",
|
||||||
|
|
Loading…
Reference in New Issue